
Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Концепция интересная, но реализация хромает. Прошлый проект автора намного лучше.
Я не понимаю зачем эта игра.
Задушился вечерком но прошел, ничего интересно, кроме одного персонажа с голосом брейна. Оказывается зарубить больную бабку топором, чтоб не мучалась это считается добрым поступком для + кармы... Даже над отзывом заморачиваться не буду как и разраб над игрой, концовка 10 из 10 Шьямаланов
Носков - гений! Отличная игра, такой очень кайфовый и атмосферный симулятор ходьбы, в котором нашлось место не только созерцанию, но и борьбе за жизнь. 90% времени это конечно ходьба с изучением локаций, поиском предметов и движением по сюжетным рельсам, остальные 10% времени это экшн, в котором есть место уличной драке, перестрелке с бандитами, уничтожению диких животных. Всё очень сбалансировано. Сюжет пусть и не шедеврален, но он чёткий и понятный, при этом есть несколько концовок. Очень советую.
英文苦手的我,在2016年買了這款遊戲,買這款的時候我是2070顯卡,後來換了3060還是沒中文,到現在都5080了,10年過去了依然沒有中文,可是我在別人的影片上看過有中文的.... 為什麼Steam沒中文呢😭
Душнилово... уснул за дрезиной.
Шедевр
Игры от Сергея Носкова это всегда филосовское высказывание на тему. 35ММ это второе произведение автора, что я прошёл, но чувства в конце игры остались похожие. Графика звёзд с неба не хватает, но и плохой её не назовёшь. Тут скорее важно, что автор хочет донести до игрока. Уровень со стрельбой в метро как-то выбивается из происходящего и никак не объясняется (можно только предполагать некую "белую горячку").
Хорошая игра,
This seems like a high school kids first attempt at creating a Stalker/Metro game in the Unity engine. The game actually opened alright for the first 30 minutes exploring the wilderness and building like an unnerving tension around the environment and the vast emptiness. Then the second the first conflict occurs and it's a little goofy but there is some urgency created. Moving into night one and it's the beginning of the end. It is such a lost cause and will probably require you searching up what to do if don't look and click on every object which will become a recurring theme throughout, fortunately I found everything but the well on my own. Day 2 is back to being tense for like 5 minutes before we get to the town and I think the second you start to see people it's over. Like I saw other people for the first time on the train cart and wanted to interact, could've and not a single character even mentioned seeing someone for the first time. Then the fist fight cemented just how awful this game is then grandpa gets shot and killed over a loaf of bread or something, like it all just becomes pointless. From here on out the vibe and tone takes a shift to a bad C grade student action film then flips back to creepy atmosphere than action it's horrific. And the execution of ideas is terrible. Seeing a light at the end of a dark tunnel, turning into two spiralling orbs darting towards you is scary, but they then just slap some EDM onto that for the running sequence to create urgency, what a tone killer. This game rewards exploration but in a bad way, like out of nowhere you'll get a new item or new task that needs for example, a crowbar, a UV light or an axe. So now you have to find it randomly in the map and random spots, you then use it once and the item is abandoned from that point on. Like the crowbar and axe break doors, but only the ones the game wants you to break, even if they present the same as each other. Like how am I suppose to know that this random item is useless but this one is the important one. Long story short the game suffers from it's lack of understanding what it wants to do and what it wants to be in terms of it's tone, identity and objectives. It started actually with a good foundation and I think it should've stayed as a spooky environmental game without the inclusion of NPC's because the animation work is so unserious. It worked for Into The Radius and other walking sims, and doesn't work here.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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