
What will you do when you find yourself in another world?
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What will you do when you find yourself in another world?

150+ images of girls, all made in anime style
5 different girls, each one looks different
17 endings

Being imprisoned in a dungeon, no one leaves you even the right to decide for yourself. All that remains is blind submission.
Queen sending you to another world, as a guinea pig, no one cares about you or your fate. But no one knows what awaits you in the other world.
Maybe this world not that bad?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
Got his game because I liked the artwork. Visually it is pretty good but there is no voicing and the story is pretty poor. Probably worth the price for some but for me I could bring myself to keep playing.
75% от игры - это мутации тел или конечностей героинь, которые были созданы нейросетью. 25% от игры - это очень аппетитно сделанные арты с блюдами, которые были созданы нейросетью. Игра продолжительность примерно часа на 2. Сюжет 50/50, вроде и интересно, но слабенько. Концовок много, но вот арт событий можно было бы сделать гораздо побольше. Достижения вполне простецкие и проблем с получением не возникло, но в статистику идеальных игр не идёт. Цена игры слишком уж завышена и ожидания оправдать точно не сможет (особенно с такими кривыми и иногда пугающими артами нейросети) "Оцениваю на 2/10" P.S. эльфики из первого скрина там нет и быть не может. Просто кривой арт одной из героинь, которую сделали нейросетью.
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Tracking started Jul 19, 2026 — check back soon for a trend.
Полностью сгенерированная нейросетью визуальная новелла с двумя разветвлениями и десятью тупиками: Нейромузыка – ❌ Нейрокартинки – ❌ Эротическая составляющая – ❌ Сюжет – ❌ К нейроконтенту я отношусь не слишком предвзято, если он не выглядит, как нейроконтент первых трёх генераций по самым примитивным пропам. К сожалению, такого сейчас почти нет, поэтому кибернетическая составляющая любого контента вычисляется на раз-два-три. Это фу. Мало того, когда ты осознаешь, что игра – гoвнo, то поймёшь, что придётся здесь ещё 20-30 минут провести, чтобы продраться сквозь игровой процесс и выбить все достижения. Это плохо. [table][tr][th] [h1][url=https://store.steampowered.com/curator/26407069-FOSTER_ok/]ПОДПИСЫВАЙТЕСЬ НА КУРАТОРА[/url] И [url=https://steamcommunity.com/groups/F_ok]ВСТУПАЙТЕ В ГРУППУ[/url]. [/h1] [/th][/tr][/table]
[h1]보1지 보여줌 꼭1지 보여줌 가격대비 잘 만든 동유럽산 비쥬얼노벨. Ai CG 많이 나옴.[/h1] 일단 개발사가 CG뽑는 기술력은 떨어짐. 대신 그만큼 검수를 아주 열심히해서 보기 흉한 CG는 안나옴... 그리고 그 부작용으로 같은 캐릭터인데 머리모양, 가슴사이즈, 그림체? 같은게 계속 달라지는점은 있음. 게임 만든다고 공은 아주 많이 들였음. 이점 하나만큼은 확실하게 말할 수 있다. 스토리에 선택지가 아주 많다. 어떤 선택지를 고르냐에 따라 히로인이 달라지고, 교1미 유/무가 달라지며 나중엔 엔딩이 달라짐. 트깋 마지막의 마지막 선택지에 "이전 선택지에서 잘못 고른 업보"때문에 원하는 선택지가 안 골라지고 다른 선택지(베드엔딩)를 고를 수 밖에 없는 경우도 생기더라. 등장 여성이 5명이고 한명빼고는 적어도 한번씩은 만나게 되는데 어떤 히로인을 원하는지 처음부터 분명히 노려서 플레이 해야 함. 도중에 한눈팔면 굿엔딩 못 보는 경우가 자주 생김. 성우 없고, 도전과제 있음. 단점은 배경음악을 누가 골랐는지 모르겠지만 배경음악이 게임과 영 안맞고, 배경음악 자체도 난잡한 음악이었다. 배경음악빼고는 괜찮음. 끝으로 1. 이 게임은 기본 가성비가 좋은편이고 할인도 자주 하므로 참고할 것. 2. 영어로 플레이 하다보면 어쩌다가 한번씩 러시아 자막이 나오는 버그가 있다. (ex:갤러리 첫 화면) [h1]가성비 좋고 공이 많이 들어간 Ai CG 야게임. 관심이 있는 분은 한번 고민해 보세요.[/h1]
If I was to sum up my 3 Days In Another World in one word that word would be disappointing. The story is bland and uninteresting, as are it's characters. It ends before it feels like it's really had time to begin and there is no character growth with the cast. The music is obnoxious. The art is AI generated and inconsistent. This causes the game to lack visual cohesion and feel very slapped together. The translation isn't the best and some lines and prompts are not translated. There are a multitude of different paths you can take through the game leading to different endings, but why bother when everything is so bland and uninteresting. This game is the equivalent of a chef creating a meal with no flavor. I understand they are only asking $2.79 for this game, but at the same time, if you want people to spend money on your game it needs to be a game worth spending money on and 3 Days In Another World is not. The lack luster story and characters, visual inconsistency and awful music leave this game feeling like it was just quickly slapped together and thrown out the door to try and make a quick buck. There are better free games on Steam and much, much, much better paid games worthy of your money. AVOID!
ОТЛИЧНАЯ ИГРА ДРОЧИЛ ТУТ ВСЮ ЖИЗНЬ ПУШКА ГОНКА ЗАКРЫЛ НА 100% ВСЕМ СОВЕТУЮ!!!!!
The artworks are good but the story is bad and irrelevant. IDK, i would say this is a meh game. Could have been better. Not Recommended for now!!!
Кривая генерация картинок - ошибки в физиологии тела (не пойми чего происходит с ногами например -сцена ванной), непонятные переходы тела/ткани, невыдержан стиль и пропорции тела персонажа. Словом подпивасно нагенерино, в инете бесплатно можно найти много лучшее качество. Смена картинок сделано из рук плохо - простой логики не выдерживает. Диалоги, ну пойдет. Даже говорить дальше не о чем про них. Сюжет? Ну допустим, могло быть нормальной завязкой для чего-то лучшего, что правда можно было назвать игрой. И да, еденственное, что хоть немного хорошо "вот это поворот". Который объяснит почему в городе только женщины и они очень хорни. Привет Тотальный гарем? И знаете что? Я этот отзыв писал чуть ли не дольше чем можно получить всё от этой демки. Лучше добавить денег и взять что-то приличное.
3 Days in Another World, developed and published by Myriad, positions itself as a narrative-driven isekai experience that blends visual novel storytelling with light simulation elements. Built around the familiar premise of being transported into an unfamiliar realm, the game attempts to capture the intrigue and emotional tension of waking up in a strange world governed by unknown rules. From the outset, it leans heavily into anime-inspired aesthetics and character presentation, clearly targeting players who enjoy stylized storytelling and character-focused narratives. While its premise carries clear potential, the overall execution reveals a mixture of ambition and uneven delivery. The story centers on a protagonist who suddenly finds themselves in a mysterious alternate world, confronted with circumstances that are at once fantastical and restrictive. The “three days” framework provides a built-in sense of urgency, implying limited time to influence events or shape relationships. This structure suggests meaningful choice and branching consequences, and the game does incorporate decision points that affect dialogue and outcomes. However, while the concept promises tension and complexity, the narrative pacing often feels compressed. Rather than gradually building emotional stakes or fleshing out the world’s lore in depth, the experience tends to move briskly through key moments, leaving some developments feeling underexplored. Players who thrive on dense storytelling and intricate world-building may find themselves wanting a richer sense of place and character motivation. Visually, the game embraces a vibrant anime art style that gives its characters expressive designs and distinctive personalities. Character portraits are colorful and detailed, and the interface follows a clean, straightforward layout typical of visual novels. The environments, while not sprawling or highly interactive, contribute to the otherworldly tone with soft lighting and fantasy-inspired backdrops. The art direction is arguably one of the stronger aspects of the experience, as it helps immerse players in the fantasy setting even when narrative depth fluctuates. The aesthetic consistency reinforces the intended mood, and for fans of anime-inspired storytelling, this stylistic commitment adds appeal. Gameplay is relatively simple, focusing primarily on dialogue progression, player choices, and occasional light interaction systems. Rather than complex mechanics or open-ended exploration, the experience unfolds in structured scenes that emphasize reading and decision-making. The branching narrative paths provide some replay value, encouraging players to revisit earlier segments to see alternative outcomes. However, the degree of meaningful variation between routes can feel limited. While there are multiple endings and differing character interactions, the underlying structure remains largely the same across playthroughs, which may reduce the sense of long-term depth for players seeking highly divergent story arcs. In terms of pacing, 3 Days in Another World maintains a compact runtime, which can be both a strength and a weakness. On one hand, its brevity makes it accessible and easy to complete in a short sitting, fitting well for players who prefer concise narrative experiences. On the other hand, the limited duration can make the world feel underdeveloped, especially when compared to more expansive visual novels that dedicate hours to character growth and world-building. Moments that hint at larger mysteries or emotional stakes sometimes resolve quickly, preventing the story from reaching the dramatic intensity its premise suggests. Technically, the game presents itself competently but without extensive polish. Navigation through menus and dialogue is straightforward, and the interface is intuitive enough for newcomers to the genre. However, the simplicity of the mechanics means there is little innovation beyond standard visual novel conventions. Players expecting hybrid gameplay elements or more interactive systems may find the experience static. The emphasis is clearly on narrative presentation rather than mechanical complexity. Ultimately, 3 Days in Another World stands as a niche narrative title that will resonate most strongly with players who appreciate anime aesthetics and concise, choice-driven storytelling. Its strengths lie in its visual style and its focused, accessible structure. While it may not deliver the depth or mechanical sophistication some players expect from longer-form narrative adventures, it offers a compact fantasy scenario built around personal decisions and alternate outcomes. For those who enjoy light visual novels with an isekai theme and are comfortable with a shorter, more streamlined experience, it provides a modest but thematically consistent journey into a strange and fleeting other world. Rating: 5/10
После отзывов про то, что тут кривая нейронка, захотелось побыстрее проскипать просто ради галочки и достижений, но оказывается, чтобы открыть все концовки, нужно подумать немного, поэтому пусть будет положительный отзыв
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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