
Minimalistic logic puzzle game that's easy to understand, yet hard to master! Are you new to puzzle games, a seasoned veteran or an achievement hunter / trader? Solve some Ripples!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
okish.
"Ripple" ist ein minimalistisches Puzzle-Spiel. Das Prinzip ist simpel. Wir haben - je nach Level unterschiedlich angeordnete quadratische Flächen. Klicken wir auf eine Fläche werden alle benachbarten orthogonal angrenzenden Flächen aktiviert, nicht aber die Fläche, auf die wir klicken. Die einzige Aufgabe ist es, es hinzukriegen, daß alle Flächen aktiv sind. Dann haben wir den Level geschafft. Was einfach klingt ist in der Praxis ganz schön knifflig. Zumindest für mich. Ich bin für diese Art Spiele nicht wirklich geschaffen und viel zu schlecht darin. Man einer mag das Muster-Prinzip, das hinter der Lösung steckt, schnell begreifen, ich habe schon ab Level 5 arge Probleme. Das Spiel ist wirklich minimalistisch, in jeder Beziehung. Die Grafik ist reduziert, die dudelige Musik wiederholt sich schnell und auch spielmechanisch gibt es keine Änderung oder Erweiterung des grundlegenden Spielprinzips. Aber, das Spiel macht das, was es sein will, sauber und korrekt. Deswegen muß man für dieses Spielchen eine Empfehlung abgeben, allerdings ist es nur für Leute, die solche minimalistischen und repetitiven Puzzle-Spiele mögen. [h1]Wertung:[/h1] 4/10 Atmosphäre -/10 Story 5/10 Grafik 5/10 Sound 6/10 Spielmechanik 6/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Nur für Monoton-Mini-Puzzle-Liebhaber. [h1][b]6/10 Gesamtwertung
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 63 | 90% | $0.99 | |
| $1.1K | 61 | 85% | $0.99 | |
| $1.1K | 56 | 66% | $0.99 | |
| $1.1K | 61 | 95% | $0.99 | |
| $1.1K | 66 | 83% | $1.24 | |
| $1.1K | 117 | 79% | $0.64 |
Related
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クリックしたパネルの上下左右のパネルが点灯するので すべてのパネルを点灯させてステージクリアを目指すパズル。 昔売られていたおもちゃのライツアウトと同じようなもの。 そのルールの特殊性から高難易度に感じられるかもしれないが 解法パターンさえ理解すればサクサク解けるようになる。 なんだったら全50面の全回答網羅のガイドもあるので クリア自体は余裕。 終始やることが変わらないので徐々に退屈さが増してくるが 謙虚な価格で長く遊べるという意味で、評価としてはおすすめ。
ein gutes rätselspiel für zwischendurch. kann es empfehlen. der preiß des spiels ist sehr gut.
Mira capo, te voy a decir la posta de la milanesa corta la bocha, porque si no te lo digo yo, no te lo dice nadie ya que yo no miento ni engaño fumo porro y meto caño. Estos jueguitos son una maravilla, la chota te queda como plasticola con tapa aplastada, a punto de salirse la chele. pero ahora te voy a cantar el cuarteto, osea, la posta. Querés sacar profit duramente? de 10 a 20 mangos extras farmeando estos jueguitos del orto (obviamente menos si no está de oferta) VENDIENDO LOS CROMOS RANCIOS ESOS ¿QUE ESPERAS PEDAZO DE NEANDERTAL DE LAS PRADERAS BOLIVIANAS DEL ANTIGUO EGIPTO? TE DA PAJA? TENES HASTA PROGRAMAS PARA FARMEAR CROMOS ABRAZO CAPO DEJAME +10 RECO FAV Y PUTEAME EN EL PERFIL, ABRAZO TITÁN!
I didnt find this game to be fun. It felt more like confusing school homework. If youre into puzzles an strategy games, maybe this one is more for you. 3/10
[h3]購入価格(2022/04/19)[/h3] 割引後:50円 [strike]割引前:100円[/strike] [h1]すぐ分かる概要[/h1] [list] [*]要するにライツアウト。 [*]同じワンコインゲームでも他の方がいい。 [*]ブースターパックの種類を増やしたい人向け。 [/list] [h3]感想[/h3] [b][u]おすすめしない理由[/u][/b] 嬉しいことに、安価でカードにも実績にも対応しているゲームです。長所を挙げるとしてもこれが限界でしょう。 一見してフラットなデザインが目を引きますが、実際に起動してみると不必要な演出の連発でストレスに追い風を吹かせます。取り立てて代わり映えのしない、都合50個にも及ぶステージ数も悪い意味で最高のボリュームです。 [b][u]ゲームの特徴[/u][/b] 前述した『ライツアウト』をご存知でしたら、まさにそれです。(知らない場合、検索すれば「あぁ、これか。」となるでしょう。) クリックした箇所を起点に、上下左右のパネルの状態を変化させます。これで全域を点灯させることに成功すればステージクリアです。本当にこれだけです。 [b][u]気が付いたこと等[/u][/b] 私は安価かつカード対応のゲーム、それでいて割引中という条件を満たしていたので購入しました。 一応は全ステージをクリアしましたが、極度のライツアウト好きでも無い限り、敢えて手を出す必要はないと思います。
Ripple is a 2D minimalist mobile-app like colour flipping puzzle game. Click on one square and the adjacent squares change colour to match. Click in just the right ways to change all the squares on the puzzle grid to the target colour, and congratulations! You just blew thousands on a gaming rig just so you can pretend it's an iPhone. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Ripple" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Ripple has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the 10 easy/tutorial levels in the game, very trivial to accomplish, and only around 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. The game doesn't demonstrate any true popular appeal with gamers, most likely due to the reasons raised in this review. Ripple is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
да
Selamlar bu incelemeyi herkes Steam'dan ucuz parayla oyun alıp düşürdüğü kartlarla parasını katlayabilsin diye yazıyorum. Diğer incelemelerimi okuyarak hangi oyunlardan katlayabileceğinizi öğrenebilirsiniz. Hem ucuz hemde paranızı katlayıp kendinize yeni oyunlar alabileceğiniz oyunlardan bir tanesi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.