
In a world overrun by the undead, build a lab to fight back with science. Manage survivors, gather vital resources, and turn zombies into allies. Defend your base and research the cure to reclaim humanity.
Modeled estimate, not a reported figure. How we estimate →
About
The world has fallen to the undead. But hope isn't lost — after years of research, brave scientists have discovered an antidote that can reverse zombification. The result? Zombie-human hybrids called humbies. Your mission: build a cutting-edge lab, cure the infected, and lead humanity back from the brink.
Raise walls and fences to protect your scientists. Set up production lines to process materials, generate power, and support your growing facility. Efficient planning is key — every machine, room, and cable counts.
Assign workers, prioritize tasks, and balance resources across day and night shifts. With four different worker types to manage, you’ll need smart planning to keep your lab running — and safe.
Unlock over 200 technologies to advance through four tech tiers. Discover high-tier materials, develop advanced science equipment, and push closer to the final cure.
Use high-tech freezing guns to catch zombies and bring them in for treatment. Watch them transform into humbies — helpful hybrids ready to work. But be careful: neglect their needs, and they might rampage through your lab.
Each night brings waves of zombies. Build smart defenses, electrify your perimeter, and keep the hordes at bay. But beware: one blackout can undo everything.
Healing, not killing, is your path forward. Grow your workforce, manage their moods, and turn the tide of the apocalypse — one humbie at a time.
Research and unlock 200+ technologie
Gather resources and process them to fuel your economy
Design and optimize your lab layout
Build a complex, sustainable economy
Manage power systems and avoid blackouts
Control four worker types across day/night shifts
Keep humbies happy to prevent outbreaks
Build clever defenses to survive nightly zombie attacks
Cure the undead and reclaim the world with science
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 467reviews | 68% | — | $419.9K |
| $29.99 | 35ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dunno what all the bad reviews are about, I like this game a lot. Its got a querkiness/character to it that makes it a fun colony mgmt sim. You essentially harvest different types of resources for differing purposes putting more complex/rare resources to work to unlock the more complex humbies (partially cured zombies) and each type of humbie has its own pros and cons at the various jobs - so your effectively managing classes of citizens in job assignments. It good fun.
This game was a ton of fun!
Media

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| $29.99 |
| 32ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game itself is very interesting, in fact i can't stop playing the game the real problem is that this game, which lacks proper maintenance, with horrible in game balancing issue, the game is basically not playable: There's one core game mechanism, is that as the size of your base grow, the stronger the zombies spawn during the night. Another game mechanism to restrict total population is that more population means stronger zombie during the night and extra proportional food consumed by workers, not mentioning that eating food requires rearranging route and the AI pathfinding of this game is actually broken. To be simplified: this system decrease individual working efficiency as the amount of workers you get increase, increase the amount of resource you have to keep your workers alive (food) and increase the overall strength of your enemies, while you can hardly get boost from those increased population ,pretty dumb huh? The worst thing is that even you did not do anything, the strength of zombies just increase everyday. which means, even you got all technology acquired, you can not defend your base in late games, as workers struggling in delivering Sl-l1Ts, fulfil their needs and repair the mess caused by those zombies, u can't literally build anything either limited by the range of your main storage or lack of resources. Yes in this game it's very difficult to gain resource in mid games, which is nonsense tbh.
Ich liebe Wusel-Spiele und die Idee Zombies von Anfang an zu heilen extrem gut. Leider leider hat sich das Spiel zum schlechteren entwickelt. -Obwohl ich freie Arbeiter habe, Tag und Nacht, sind Geschützturme nicht besetzt. -Bei sehr vielen Gebäuden zeigt es an, dass sie nicht erreichbar sind, was nicht der Fall ist. Bsp ein Gebäude steht da seit 30 Tagen und auf einmal ist es nicht mehr erreichbar, ohne das irgendeine Änderung vorgenommen wurde. Umsetzten bringt auch nichts, genausowenig wie neu bauen. -Die Leute reparieren nachts zu wenig, zB läuft nur einer zu einem Tor wenns oft zu spät ist. In der Early Acces standen da auch mal 2-3 da zum gegenreparieren. Ich hatte 5 Leute, die nur zum Reparieren eingeteilt waren, die selbst tagsüber gar nichts gemacht hatten und afk rumstanden obwohl Tore und Mauern halb kaputt waren. Sie haben nur die defekten ersetzt. -Der Reparaturmangel für zum Stacken von Mauern und Toren, dabei bleiben oft Zombies dazwischen stecken und der Alarm geht wieder an. -Beim Alarm Sound kommt es hin und wieder dazu, dass es sich anhört als wären die Lautsprecher defekt, es scheppert nur noch. -Extreme Ruckler einfach so, als auch wenn man das Bau- oder Entwicklungsmenü aufmacht. Auch gerne mal 3 Sekunden. (Meine Hardware ist kaum ausgelastet. Cpu weniger als 20%, Gpu weniger als 30% und weder ram noch vram waren zu einem Viertel ausgelastet) Ich habe mehrere Stunden versucht das alles zu fixen, erfolglos, um festzustellen, dass das Spiel so extrem viele Bugs hat, das es einem extrem schnell den Spielspaß nimmt und auch unspielbar wird. So sehr ich solche Wuselspiele auch mag ist die Limitierung ohne Malus auf 50 beschränkt und bei 100 kommt noch ein stärkerer hinzu. ICH WILL EINE MILLION WUSELN SEHEN.... ist das nicht immer das Ding bei Games mit Wuselfaktor? Hier muss ich leider einen ganz dicken Daumen nach unten geben. Verdammt, das Spiel hätte so viel Potenzial gehabt....
Я люблю подобные жанры игр, но это ужас. Игра наполовину на русском, наполовину на английском. Обучение на мой взгляд неудачное. Когда не смогла пройти второй туториал и просто решила уже поиграть - я ничего не поняла, как выбрать новое поселение. В общем, мб игра и могла бы мне зайти, если бы была полностью переведена. Очень жаль, возврат.
Game is niet AF zall ook niet gebeuren ook..... ABANDON UN-FINISH
is great
Le jeu à l'air bien, mais il y a des bugs, notamment sur l'interface qui n'est pas à l'échelle. A priori, l'équipe a abandonné le développement, il n'est même plus possible d'envoyer un rapport de bug. C'est honteux de ne pas être allé jusqu'au bout du développement, ou alors de ne pas avoir baissé définitivement le prix pour compenser.
Too cute, and you have a lot of different levels to work with, and a sandbox baiscally So you're able to just sit back and chill
Game has recieved far too much hate. Only serious complaint I have is that there isn't an overview for electrical, so when I'm having electrical issues it can be a pain to identify why, and level 1 Humbies shouldn't go inside during the lockdown, since zombies ignore them. Otherwise game runs well, and while there is occassional weirdness (mostly around merging rooms) it can be worked around really easily and doesn't detract from the game enough to warrant a mixed review.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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