
A VR action roguelike with an expressive deep combat system and a player-driven procedural world generation system. Team up with friends across platforms as you remix runs and alter reality to uncover the mysteries of ZIX.
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About
ZIX IS IN EARLY ACCESS
In the boundless cosmos, order is dull—but chaos is beautiful.
Welcome to ZIX, a mind-bending VR roguelike where every run is a vivid hallucination, and every choice twists the fabric of reality.
You are an Acolyte, an agent of cosmic entropy and devout servant of the insatiable deity known only as Zix. Your calling?
Weaponize absurdity, embrace beautiful destruction, and remix existence.
Reality is just another offering.
Before each run, you'll harvest surreal blessings from three strange worlds—then fuse them through ritual, creating your next trial. These divine ingredients don't merely tweak numbers—they warp the very fabric of reality.
A few twisted possibilities:
Enemies leave tombstones that become deadly turrets.
Healing is doubled, but you can’t revive allies.
You’re stalked by a massive, unstoppable beast that kills anything it touches.
Friendly fire enabled—only one can reach the exit.
Each ritual births new mechanics, fresh perils, and divine complications. With millions of possible combinations, no two runs play the same—deeper your devotion, the stranger Zix’s blessings become.
No face buttons. No menus. Nothing to distract you and break the trance. Just pure motion and momentum.
First Instinct is ZIX’s custom-built movement & combat system—a divine dance where you dash, leap, wall-run, block, and hurl weapons using just two triggers and intuitive gestures that echo your intentions. It’s fast, fluid, and expressive—like pulling off stunts from an action movie, but you’re the one doing it.
Combat rewards precise timing, rhythmic improvisation, and devotion to Zix’s chaotic will. Chain your movements and attacks together seamlessly. Become a perfect vessel, reading your enemies and adapting without thought.
You don’t just fight—you perform.
The chaos doesn’t just warp the world—it rewires you.
Each run, Zix grants you new blessings: augments and weapons that transform how your Acolyte moves, fights, and survives. These aren’t mere stat boosts—they’re divine mutations, reshaping the character to match your playstyle .
Throw your blade and teleport on impact, cleansing the battlefield in a fiery AOE blast.
Fire arrows that fracture mid-air, seeking out targets with unholy precision.
Convert your dashes into explosions of divine retribution.
And beneath the flesh of mechanics lies the skin of expression: every Acolyte can be shaped, adorned, and corrupted. Customize your look with arcane attachments, palette shifts, and ritual markings—transform yourself into a servant worthy of Zix’s gaze.
With millions of combinations, no two runs—or Acolytes—are ever alike. Will you become a precision duelist, a physics-breaking chaos goblin or something…else?
Play solo or with up to two fellow Acolytes in seamless co-op.
Coordinate builds. Resurrect each other mid-chaos. Stack conflicting ingredients and see what happens—maybe brilliance, maybe a flaming collapse. Either way, ZIX adapts. Whether you ride alone or summon a coven, the run bends to your party’s collective will.
This isn’t just multiplayer. It’s a shared hallucination. A chaos ritual. A test of bonds in a world that breaks everything.
ZIX isn’t just chaos—it’s a riddle wrapped in madness.
As you mix ingredients and survive your runs, you’ll uncover new relics of entropy—some unlock secret bosses, others distort entire worlds, or open story paths that were never meant to be found.
Between runs, you’ll encounter cryptic NPCs. Symbols that recur. Events that feel like bugs, until they don’t. Patterns emerge. Meanings shift. Some doors only open when the Cauldron is stirred just so.
Every choice you make might lead to something beneath the surface.
Some profound truths are waiting for the right Acolyte.
Others are better left buried.
Play alone or with up to 2 friends
Engage in roguelike gameplay with endless combinations and replayability
Mix worlds together using The Cauldron and uncover their secrets
Express yourself with a deep, varied combat system using natural-feeling controls
Fight 20+ different enemies across 3 worlds
Find 30+ stacking upgrades that change your playstyle
Unlock 10+ totally new abilities to change your kit dramatically
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the most "no-brainer" multiplayer experience I have ever had in VR. The experience of joining co-op is seamless, with native voice chat support right from the start. I also love the customization, with the ability to put accessories anywhere I like to make any kind of hideous monstrosity. The gameplay is a fun mix of a free-movement platformer and bullet hell, featuring your normal array of pistols, a bow, a sword, and an extra mix of a shield and hand bombs. The graphics are honest—what you see in the store is literally what you get. It’s a 3D Binding of Isaac without any of the crazy nonsense, complete with pre-made rooms stitched together. That said, the movement can take a bit of getting used to. I wish the tutorial was better on this, as I think it's the worst onboarding process for ANY VR control I've experienced. It is, in fact, worth it though, as it provides a kind of movement freedom that truly does feel limitless, especially with the upgrade that increases your maximum jump amount. There are some other issues that need attention. The gesture system for weapons is intuitive but can be vague to pull off. The bow is especially difficult to summon, as the hand placement has to be precise so you don't just gangster-style shoot your enemies with the handguns. The bombs can also be problematic since their arc feels so flimsy and the range is so low that you might as well run in circles with the sword. The enemy variety is kind of hit-and-miss, but I'd say it's passable. The story is also forgettable. The game has an upgrade—or sidegrade?—system that isn't explained very well. It completely changes how a weapon works, such as turning bombs into flying piranhas that track targets but with DPS so low I feel like I'm losing damage potential by using it. It definitely feels like a WIP feature along with the custom campaign designer. Ultimately, you should treat this like a power fantasy obstacle course with friends, where the biggest enemy—even at the start—is your own idiocy and the game's unique movement system. If you want a braindead co-op dungeon crawler with sick platforming and free-flowing weapon switching, then this game is worth it for $10 solo, or maybe $15 if you really want to dust off your VR headset with your friends.
A neat roguelike that isnt trying to do too much. You can find your desirable playstyle and go for it. I tried a few biomes and the ocean ones were my favourite. Ive shelved this game as im waiting for more updates. But the devs are a passionate group and I'm keen for what is next to come during the games development cycle.
So, if you like the Rogue-lite genre, and want to get a new shooter, give this a tryy. Oh, and you can play it solo or with up to two friends! I didn't play it long enough yet. But that has to do with my play area atm. You will need some space to move your arms. So, I will come back to it at some point. The movement/controls need some time to get used to. The game seems promising, and it is still in active development.
A pretty neat roguelike for VR people. I like the movement and the world design (even if most of the levels are floating islands). I like the individual mechanics like the weapons being tied hand gestures which are pretty intuitive to use. In theory the combat should be pretty cool with all the weapons in your arsonal, but in excecution... Okay the swords are neat because you can hack and slash and throw them but they're alright to use. The bow and arrow has got to be the most overpowered weapon you have. Not just because it's a ranged weapon but because you can use it as a minigun. If you spam the trigger when activating the bow and arrow, you'll fire a lot of arrows, that don't fly far, but deal 11ish damage per hit too so you can melt big enemies. The handguns are also useful, but man wish there was a reticle or something before firing somehow because I have to fire one round completely blind before I can properly aim my shots. The level design is.. Fine. Although some levels don't use the movement to its' fullest and are bland because of it. I love the wallriding and jumping due to how smooth it is once you're in a rhythm. Alright I haven't actually played enough to get the full picture so I'll leave it at that. Beside the fact my friend on his Valve Index was having issue with his grip binds because it kept triggering on accident just by merely hovering over the button, but overall? Fun time. This game's too simple for me to get hooked on it, but fun nonetheless.
Zix is a roguelike set in a surreal colourful worlds where you harvest chaos energy that is used to customize and improve your character and weapons. The movement system is where the game stands out and is fun and quite unique(I think). You move by catapulting yourself through air to jump around (NB you can also run using the joystick but it is more fun jumping around) and all of this can be customized through rewards earned in game. The weapons system is also good and start with four different types of weapons sword, gun, bow and bomb. Each weapon is accessed through a gestured based movement system which is fully explained in the tutorial and is powered by your constantly regenerating mana and because of this you can play in the style you want. You can see a lot of thought has gone into the movement and weapons systems of this game both are excellent, intuitive and very fun to use. The graphics are simple, colourful, surreal and sometimes garish but I grew to like them. There are plenty of options to adjust for your comfort level except teleport(not suitable for this game) and three difficulty levels. It ran smoothly on my system (RTX 5080, Ryzen 5800X3D) even on the highest settings. Played on both a Valve Index and Quest 3. It is a bit more frustrating to play on the Index because of the grab jump system , you can accidently jump when you dont want to but there is an option to turn off grab jump (not so much fun so I left it on). There is not much of a story or playerbase and the game is a little bit buggy atm but hopefully these will be fixed with time and needs more content. All in all a enjoyable roguelike best played with friends.
devs tried at least to work with me
I like it a lot. The movement is a ton of fun and so are the starting set of weapons! I think if you have a weak stomach or are prone to motion sickness this may not be the game for you.. but for those of us who are immune to that ♥♥♥♥ this is great. I love when VR games let you do stuff that's not really motion sickness friendly because they're (imo) some of the most fun experiences. I like the bosses, I like the combat, and I like flying at mach ♥♥♥♥ into the sky on a low gravity + extra knockback modifier map. Praise ZIX!
Very enjoyable movement and weapon play, very unique ways of drawing each weapon. Definitely play this with friends!!
ZIX is a surprisingly fun and refreshing VR action shooter that mixes fast paced roguelike gameplay with a unique movement system and a wide variety of playstyles. The visuals are vibrant, the enemies are distinct, and the overall presentation feels like a futuristic twist on a dungeon crawler. One of the standout features is the movement. Jumping, dashing, sliding, climbing, and even pulling a string in mid air to control your direction all come together in a way that feels incredibly smooth once you get used to it. Weapon switching through gestures is intuitive and responsive, which keeps the action flowing without breaking immersion. There is plenty of variety in how you can play, with multiple enemy types, different worlds, and a large number of upgrades and abilities that keep each run interesting. The gameplay loop is energetic and satisfying, especially if you enjoy roguelikes. Co op is another strong point. Playing with friends feels chaotic, fun, and very physical thanks to the summoning and drawing mechanics for weapons. During testing the developer was quick to respond to issues and genuinely seems motivated to keep improving the game. Overall, ZIX is a great take on the VR roguelike genre with fresh mechanics, plenty of replayability, and a strong foundation that will continue to grow. I fully recommend giving it a try.
I really, really want Steam to add a "neutral review" function for games like this. I think what they have is a really ambitious, early form of a potentially great game. I hope to some day try this game again, but for the current iteration, I have too many caveats to recommend. Pros: Among the most-ambitious first person mobility I've ever seen for a VR title. A community-focus on plot, lore and game development. You get to carry all base weapons simultaneously; this requires learning the hand positions to conjure them, but the tutorial does a good job showing you all of that. Cons: The aesthetic is very, very bright. I understand later there is more ability to try dimmer or darker worlds. The enemies seem to either be ninjas or goombas. The tutorial did not prepare me to fight the ninjas. Other than that, there's enough little stuff that is still not quite there (exit button didn't exit the game, the "Hail Zix" function didn't work at all!) Neutral: Wasn't a total fan of the ultra-random, pseudo-witchcraft-spiritualist vibe the game puts off. Also noticed some perhaps inconsistent design choices for the short time I played (i.e. sometimes it is rewarding to explore and sometimes it is not). Switched this to a negative review because I am still disappointed at how close this came to being a game I could really get into. Dear devs, please do not take this as discouragement. I will likely try again some day, maybe when it actually lauches.
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