
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
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Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gooood game
J'avais joué a ce jeu en 2024 car j'attendais stalker 2 et j'en pouvais plus d'attendre. C'étais vraiment pas mal, j'adorais l'univers (J'avais pas joué au vieux Stalker) mais c'étais limité et au bout d'un moment et même si je n'arrivais pas a débloquer le dernier niveau je me suis lassé. Stalker 2 est sorti, j'ai mit plus de 200h dedans, j'ai compris en quoi zero sievert etait tres inspiré de stalker et stalker 2 finit par me lasser lui aussi. Alors en Juin 2026 j'ai relancé zero sievert sans en attendre grand chose, ma save avait été supprimé, j'ai quand même recommencé une partie et après quelque heures c'est la claque : le jeu est bien plus complet. C'est le même jeu mais avec infiniment plus de chose et depuis la mise à jour d'aout le jeu est parfait, tout ce qui étais lourd a disparu sans pour autant rendre le jeu facile. Ce qui rend le jeu super par rapport a un stalker c'est les run courte, c'est un extraction shooter mixé avec un roguelite ce qui lui donne une excellente re jouabilité. Le seul bémol c'est l'absence d'un mode multi locale comme dans helldivers 1 ou enter the gungeon, comme eux c'est un twin stick shooter ca semblait donc possible malheureusement non le jeu restera solo. Mais c'est tout de même un des meilleur extraction shooter solo actuel (j'attend de voir ce que va donner escape from tarkov aussi)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наиграл не мало часов. Игра интересная. Близка к Escape from Duckov. Добрался до болот. Возможно после будут сложности, но прямо сейчас вижу что проект весьма сносный и увлекательный. Часть отзывов ниже ругают игру, но у меня это вызывает не понимание. Бегаем в 2D реальности, лутаемся, убиваем, умираем. Прокачиваем оружие обвесами. На мой вкус интересно всё сделано. Да есть проблемы, например с жуткими тормозами внутри огненных аномалий. Но ситуативно они решаемы. Можно переключиться на игру в окне (снизив разрешение экрана), тормоза пропадают. Так же раздражает искусственное ограничение развития личной базы. НЕ все модули можно установить. Но это мало на что влияет, всё равно будешь умирать. + установка всех модулей задержало бы в игре часть игроков. Ведь надо фармить и собирать ресурсы, а это лишние вылазки. В этом вопросе разрабу следовало уступить а не ограничивать. Да, имеются и другие моменты. Например, когда нпс скрывается за стеной(навидимо) и внезапно разряжает в тебя свой дробовик, шотая. Но этого можно избежать если играть аккуратно. В общем игра на мой взгляд стоит внимания, особенно по скидке.
EDIT: Mittlerweile würde ich es eher empfehlen ABER nur bei hoher Frustresistenz. Es ist stellenweise echt mega unfair. Man lernt langsam so manche Sachen die helfen den Spielfluss besser zu machen aber vieles ist nicht gut genug erklärt. Basenbau hab ich nur durch einen Zufall gefunden als Beispiel. Dadurch wird es anfangs nur sehr langsam besser weil man kaum was erklärt bekommt. Man erkennt leider nicht wie "stark" ein Gegner ist weil dafür gibt die Pixelgrafik nicht genug her um das schnell genug zu entdecken. Auch neutrale NPCs kann ich bis jetzt nicht unterscheiden AUßER da spielt einer mit einer Gitarre dann bin ich mir sicher, dass die NPCs nicht angreifen....ohne den Indikator schieße ich einfach auf alles was sich bewegt. Dieser Umstand führt aber zu sehr vielen Toden weil man den Gegnern nicht gut genug ansieht was die so drauf haben. Die Anomalien sind ein enormes Problem wenn man zu schnell läuft weil man nicht genau genug sieht wo eine ist. Plötzlich steht man dann in Flammen. Sehen wir von den unfairen Sachen ab hält es mich allerdings doch immer wieder am zocken. Ich kann mir zwar nicht vorstellen wie der Modus "Hardcore" abläuft wenn man durch einfaches Pech immer wieder stirbt aber zumindest sind die Savepoints im normalen Modus gut gesetzt und man hat sowas wie ein Erfolgsgefühl wenn man was geschafft hat wie eine Quest oder seine Basis weiter bauen kann weil man alles Nötige gefunden hat. Das System mit den Waffen finde ich echt gut auch wenn hier das übliche Problem mit der nicht vorhandenen Erklärung der Werte bestehen bleibt. Keine Ahnung was Ergonomie ist oder der "Feuerschaden" den jede Kugel hat. Fazit: Es motiviert zwar immer weiter zu machen aber ihr braucht eine hohe Frusttoleranz und ihr müsst einiges selber rausfinden. Man kann zwar manche Sachen durch das Forum oder Googeln rausfinden aber wenn man inGame so gar keine Erklärung zu einzelnen Sachen bekommt dann finde ich das eher unglücklich gelöst. Man stirbt mega oft am Anfang aber es wird nach einigen Stunden besser und wenn man dann einmal drin ist macht es auch Spaß. Die Devs sind sehr bemüht und aktiv was generell heutzutage ein riesiger Pluspunkt ist! :)
Una maravilla, rápido, divertido y envolvente.
Honestly one of the best extraction shooters on the market right now
The game is like a simplified version of the first person shooter STALKER but in 2d. The theme and main gameplay cycle is looting for gear to get better gear in a post-apacolyptic world. The game does get repetitive as it takes a lot of loot and a lot of trips to upgrade specific parts of your base or do to progression quests. There's no main storyline that I could see in 6 hours, just unlocking new zones. Other reviews have complained it's hard to tell between NPCs who are hostile and this complaint is totally justified. The game is already low fidelity so all characters look kind of the same. The main difference between a hostile and not hostile character may be a slight change of shade of green of their helmet, for example. You die fast, so sometimes just get wasted immediately by an NPC you thought was friendly until you walked up to them. Identifying who is hostile isn't a problem in Stalker (or really any first person shooter) because characters are more visually distinct, you can watch them from cover or concealment, and can listen to their ambient chatter. This is a natural shortcoming of taking a 3D game and putting in a 2D world. The developer should have recognized and fixed it instead of being obtuse about it. Having pointed out these flaws, I like the basic design and the shooting is engaging, even if not as good as it would have been in 3D. I recommend the game considering its low cost.
Good Game!!
虽然发售快2年了,但目前还是比较粗糙的作品。 汉化不完全;UI方面很多快捷操作没有,比如搜刮时敌人的尸体不能一键整理;剧情约等于流程引导,基本就是去找什么东西,去某个地方杀个东西;击杀目标以后尸体及其不明显。 如果是像素风俯视搜打撤这种严格小众风味爱好者,还是可以体验一下的,其他类型的玩家有其他更好入门款。 也没啥做得特别不好的地方,但也算不上优秀的作品,10分大约5.5分的感觉,0.5分扣在长时间欠打磨。
So far so good, imagine you take Arena Breakout and STALKER & Metro and you combine them into a pixelated game with Roguelike elements, sounds good for a few runs before work or hitting the gym, right? Well not all is sunshine and rainbows. While Stalker and Metro make you consider three times before entering into a run, let's say you only have 1 hour to play, you're not going to take 1 hour to do some missions, pass some sections, haul back to camp and prepare for the next run, Zero Sievert allows a little for it BUT during normal difficulty The PROS: Ambient: Yes, just like its inspirations the game is VERY good at setting up the ambience, you listen to shots getting fired, you see hunters going back and fort, and you also can get trapped in a crossfire. Weaponry: The strong point IMO, you can get parts for guns and concentrate in your style of gameplay while also preparing to change in case you want to try something different using a lot of costumizations for each gun, however the names are NOT the original names, like the AK, it's the EC etc. Pixel: Because of the visual aspect the game is not demanding and you can run it in a possible toaster, now if you want to play "fancy" you can increase the specs as much as you want The CONS Unforgiving: as with Arena and STALKER/METRO, you're expected to be on the lookout ALL THE TIME, that means that if you're planning to "do some rounds" and "take it easy" you're looking at the wrong game, a bad decision, too many items, a wrong step in an anomaly and you're a goner, and your valuable 1 hour got wasted Empty: Just a little, no music, no vibing, some things here and there are good, like the base costumization but without ambient to relax it feels as if Vietnam never had Fortunate Son, which is blasphemy IMO I do recommend it for the people who want to play Arena Breakout with a little of STALKER on it but only if you have a few hours to complement, as I said, some days I just can't play for more than 2, 3 hours tops and the game demmands you to spend a good chunk of your day just to get little by little into each area, without getting killed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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