
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
Very addictive, lots of guns and customization options for those guns. Difficult gameplay, punishing at times even on normal difficulty.
AI가 별로라서 억까가 심함.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Honestly I understand the hype about it. Never played Tarkov which people compare it to, but I'm having fun so far. You can upgrade a base to do different things like restore your HP in a bed, build ammo etc. You also get weapon and player perks when you level up and get better with weapons.
Single player Tarkov with STALKER vibes. Spent 3 hours tweaking a budget AK in the bunker, walked into the forest, got headshot by a bandit hiding in a bush within 40 seconds. 10/10 loaded right back in.
Really fun!
I recommend.
[h1] 游戏是带点挑战性的单机像素搜打撤游戏,很好玩,非常推荐[/h1] 最恶心的boss就是[spoiler] 临时营地的boss阿尔曼 [/spoiler],他经常偷摸跟过来劝架,还会卡bug转圈圈射击([strike] 大哥转起来了! [/strike])到了中期就是刷出[spoiler] 小红小绿小蓝 [/spoiler]等阵营敌人,经常被一梭子秒杀,不过也算合理,有点难度才好玩。 感觉狙击枪是最有性价比也最强力的武器(打食尸鬼除外,那个最好用喷子),[spoiler] 到了地平线我个人觉得只有狙击枪能勉强清图(地平线真的超雄,即便用狙击枪也死了很多次) [/spoiler] 感觉有个缺点就是游戏内的超自然元素几乎没什么体现(食尸鬼都能变异,我也要一秒变异!)[spoiler] 那些水晶目前就只能造一些针剂,一个腐蚀手雷和几把带特殊子弹的枪 [/spoiler],而且这些道具都是后期才来,对战斗也没有什么特别大的帮助[spoiler] (还是我的RC 308步枪和NC 47 CHIMERA步枪最好用) [/spoiler] [u] 总体来说枪械手感不错,任务线也很清晰,非常符合我的预期的单机像素搜打撤游戏。 [/u] 前期总感觉缺钱,后期钱多钱少无所谓了,还是[b] 战斗爽! [/b]
Неплохо. Затянет, но не без минусов. Если сравнивать - это хуже Дакова, но я все же рекомендую сыграть. [hr][/hr] Разнообразие предметов - оружия много, мусора для крафта и продажи тоже, но хотелось бы больше, я, в принципе, помню большинство предметов мусора которые падают. Ганпорно - обвесов много, визуально оружие меняется, в мире много коробок с обвесами, у врагов бывает попадаются редкие. Атмосфера - ну, не прям aka сталкер, отходит сильно, но все же сохраняется гнетущая атмосфера пустоты. Графика - пиксельная графика выглядит классно, все довольно детализировано. Оружие прорисовано хорошо(с учетом пиксельной графики), броня - не очень привлекательная. Геймплей - экстрашн тут сделан хорошо, лутать есть что, куда развиваться тоже есть, враги постоянно тоже улучшают свое снаряжение, их становится больше даже на стартовых локах. Сложность и фарм - фармить мне не приходилось совсем, все добывалось в процессе заданий и исследования локаций. Сложность настраивается гибко, играл на средней(рекомендованной) - враги не губки, урон у них приличный, если зажмут в углу - можно и не выйти, так что играть приходится от углов и обходов, в чем не вижу ничего плохого, дальнобойное оружие позволяет расстреливать ближников спокойно) QoL - Стаки предметов слишком маленькие, я играл с модами на увеличенные стаки ВСЕГО, не до бесконечности, максимум х5 для некоторых предметов, которые вообще не стакались раньше... Склад - плохо, нет поиска, нет фильтров, сортировка идет по отдельным страницам, а не всего склада сразу. Нет кнопок "взять все", "сложить все", "сложить похожее" и тд. Быстрое взятие работает через ctrl, а не привычный Shift. Сюжет и допы - Не понял, я сейчас закончил игру и не помню, а че бармен вообще хотел изначально, зато запомнил неизвестного челика и задания фракций, так что допы тут лучше основы. Локации - ну такое, часть просто не интересные - лес, болота, где буквально 2-3 объекта обитания врагов, а в остальном это поля, остальные прикольные. Заков - отдельная тема - полный отстой, переходы через дома и канализации - абсолютно не читаются, т.к нет ни миникарты, ни ориентиров, на улицах нет никаких указателей чтобы понять где есть что, за есть несколько заданий найти конкретное здание, ориентиров в заданиях тоже нет) Карта - ну это плохо, она пиксельная, и здания\деревни\стоянки в ней отмечаются просто.. одним цветом, нет никакой инфы о том, что именно там такое.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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