
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이 게임은 명작이다. 방탈출 과 비주얼노블을 합친 것인데, 둘 다 빠짐없이 재미있다. 게임제목의 노나리 9라는 뜻이고, 9명이 모여서 게임을 한다는 뜻이다. 이 게임은 시리즈 1/2/3 중 1/2편이 합쳐져 있는 게임이다. 스토리는 이어져 있지만, 개별적으로도 훌륭하다. 1편과 2편 모두 유사과학의 어떤 현상을 주제로 해서 게임 끝까지 궁금증을 유발시킨다. 1편은 [spoiler] 형태형성장이라는 인간들의 거대한 기억공유 현상을 주제로[/spoiler] 2편은 [spoiler] 다중우주론을 주제로 [/spoiler] 내용을 전개한다. 과거에는 몰랐지만 현재는 1/2/3 편 모두 한글화가 되어 있어서 할만한 것도 있다. 할인 하면 가격도 엄청 싸므로 카마이타치와 같은 비주얼 노블과 퍼즐 푸는것에 관심 있다면 사는걸 추천. 이 시나리오 작가의 다음 시리즈 AI 솜니움도 기대된다.
Always loved playing escape rooms so this was great for me! There were a few rooms that made me wreck my brain whilst the game's OST just kept repeating in the background haha. Very useful knowledge too, now I know how to use hexadecimal. The only downside is that the dialogue in some parts of the game was a little slow, but it gets way better towards the Ending. Junpei and June are cuties. I've also played other Spike Chunsoft games, and I have to say I love their death game detective-style.
Zero Escape: The Nonary Games is a bundle containing 999: Nine Hours, Nine Persons, Nine Doors and its successor Virtue's Last Reward. Both games are visual novels with escape-room puzzles, branching narratives, and sci-fi elements. The third entry of the trilogy, Zero Time Dilemma, is sold separately. A defining feature of the series is its many narrative paths and endings. To reach the true ending, players are required to explore multiple routes and gradually piece together the larger mystery. The core appeal of the series lies in two elements: the life-threatening escape-room scenarios and the constant stream of mystery boxes. Who can be trusted? Why are the characters trapped? What is really happening behind the scenes? The games succeed in creating curiosity and motivating players to push forward for answers. 999: Nine Hours, Nine Persons, Nine Doors (999) 999 is my favorite in the triology. It has the strongest pacing, the most likeable cast, and the most appealing presentation in the series. While the characters are not exceptionally deep, they are developed enough to make the story engaging and to maintain emotional investment throughout the adventure. One reason the pacing works so well is the balance between visual novel and puzzle segments. The escape-room puzzles are generally straightforward and often revolve around numerical concepts. As a result, they rarely interrupt the narrative for too long. The game alternates between story and gameplay at a steady rhythm, which keeps the momentum going. The story itself is also the most grounded in the trilogy. While there are unusual and speculative ideas, they never become so extreme that they overshadow the characters. Consequently, I found it much easier to care about the people involved and the outcome of the story. The dialogue is comparatively concise and focused. Another advantage is the presentation. 999 uses 2D sprites rather than fully 3D environments. This makes navigation faster and simpler while also giving the characters more expressive animations. In my opinion, the animated 2D artwork has aged much better than the low-poly 3D models used in the later games. The soundtrack is relatively modest, but okay for a low budget title, and it complements the tense atmosphere well enough. The voice acting is surprisingly good. Virtue's Last Reward (VLR) VLR switched to a 3D engine and introduces more complex puzzles. Unfortunately, not all of these changes are improvements. The visual presentation is the most obvious downgrade. The low-poly character models and environments have not aged particularly well, and they lack the charm of 999's 2D artwork. The transition to 3D also impacts gameplay. Navigating rooms is slower, rotating the camera takes time, and identifying important objects is less obivous. Inventory management is similarly less convenient, as the radial menu requires more effort than a straightforward grid-based system. One of the most interesting additions is the voting mechanic inspired by the Prisoner's Dilemma. This system creates additional tension between characters and gives interactions more weight. Unfortunately, I found the cast to be the weakest part of the game. Many characters feel one-dimensional and not that likeable. The pacing is also considerably worse. Even with the skip function enabled, the game requires revisiting many scenes and repeatedly viewing variations of events. Since VLR features the most complex puzzles in the trilogy, the slower pacing is amplified further. Another issue is that VLR takes a long time to provide meaningful answers. For a large portion of the story, it continuously introduces new mysteries without resolving existing ones. While this certainly keeps curiosity alive, it can become frustrating when the characters spend significant amounts of time discussing questions rather than making progress toward answers. The soundtrack, however, is a noticeable improvement over 999. The tracks fit the sterile and unsettling environments well. The voice acting remains strong. Overall The Nonary Games is a collection of mystery visual novels that combines escape-room puzzles with branching narratives. The entire series thrives on creating questions and making the player want to discover the answers. While both games are worth playing, I prefer 999. Its more grounded narrative, stronger pacing, simpler puzzles, and expressive 2D presentation create a much tighter experience. VLR introduces interesting mechanics such as the Prisoner's Dilemma voting system. However, it suffers from weaker pacing, more repetition, less appealing visuals, and a cast that I found harder to care about. Overall, I would recommend The Nonary Games to players who enjoy mystery stories, escape-rooms, sci-fi elements, and branching narratives. Just be prepared for a structure that requires multiple, partial playthroughs to reveal the full picture.
I had a great time with these games. They're mysteries that are very character-focused, which is exactly what I want.
好玩
Interesting story, fun gameplay and great voice acting
8/10
This game was released more than a decade ago. But I thoroughly enjoyed the story. The puzzles are not too difficult but you might get stumped if you neglect to check everything. If you like novels this is an excellent game. All I'll say without spoiling is that you'll get your answers at the end, at least for the first game. Second game ties into the third and. Please play in chronological order for the best experience.
like the best game swear on it bro literally if you like visual novels with a rich storyline and fun but hard puzzles this game is your soulmate brother
越玩越上头,确实是很经典的作品,剧情紧凑,诡计也足够反转有意思,就是第二部的3D建模和过场动画实在是有点糟心
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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