
Mobius. An idyllic world that lets people forget about the pain and problems of reality. Created by a sentient vocaloid program, μ (Mu), reality and fantasy have become blurred, allowing people to relive their high school years in bliss -- but just how real is a virtual happiness?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When reading opinions about Caligula Effect, people usually emphasize that the story is good but the gameplay is bad. I see it exactly the other way around. The story is paper-thin, barely progresses, and the inclusion of the side-switching mechanic makes it even more nonsensical. On the other hand, the gameplay on Extreme is quite good and requires considerable attention, especially in boss fights. If it weren’t for the flood of trash mobs (which fortunately ignore you if your level is too high) and if there were a way to speed up the battle preview, I could fully recommend the combat system. Even so, I still had fun, especially because multiple enemies can quickly kill you, so you have to stay alert. The system is also innovative—I haven’t experienced anything like it before. The characters are generally regarded as good. I’m a bit more divided. The game definitely has some strong characters and storylines that completely explain why a person ended up in Mobius (and whether they want to leave… or not). After some initial difficulties—because the game overwhelms you with too many characters—I also came to enjoy the group dynamics. But there are also characters and themes that I find quite questionable in execution (Ayana or Sweet-P) and some that are an absolute disaster (Stork). Tonally, the game is all over the place. As for the NPCs—having 500, including sidequests, is just wild and represents a huge amount of wasted effort. In many aspects, less would have been more: the far-too-long, monotonous dungeons, the overload of worthless equipment, the many passive skills… Where you definitely cannot and should not cut anything is the OST. Not only are the Vocaloid tracks—if you enjoy this style of music—absolutely fantastic, they also reveal a lot about each character. The tracks create a smooth transition from dungeon exploration to combat and are even remixed for boss fights, which is brilliant. While Caligula Effect certainly has its good points, overall it does a lot wrong. Nevertheless, it will stick with me for a long time because of the OST alone—indirectly also because of the characters. More so than with many more “solid” games. Overall, I must also say that Vocaloids are ideally suited for these kinds of character stories. Vocaloids often have a somewhat juvenile, anxious quality, which fits perfectly here.
[h1]⚠️Potenzielle Triggerpunkte!⚠️[/h1] [list] [*] Bodyshaming (gegen dicke) [*] Sexismus (gegen Männer) [*] Suizid [*] Mobbing [*] Transthemen (Geschlechtsdysphorie) [*] Missbrauch im allgemeinen[/list] Ja, insgesamt sind das einige. Die Abgründe der menschlichen Natur werden hier ziemlich in den Fokus gerückt. Aber hey, keine Spinnen dieses Mal. [h1]🎮Gameplay🎮[/h1] [b][u]Classic RPG im Cyberspace?[/u][/b] Im Spiel wird oberflächlich erst mal nicht viel Neues versucht. Man wandert mit seiner Gruppe aus bis zu vier Mitgliedern durch die oft dungeonartigen Areale, rüstet Items aus, um den Charakter zu stärken, levelt im Kämpfen und kauft mittels Skillpunkten Verbesserungen für das Skillset der Charaktere. Gegner wandern auf der Karte umher und verwickeln bei Sichtung den Spieler in Kämpfe, denen auch andere Gegner beitreten können, sollten sie den Kampfbereich passieren. https://steamcommunity.com/sharedfiles/filedetails/?id=3701850391 https://steamcommunity.com/sharedfiles/filedetails/?id=3702418549 [b][u]Kämpfe nach Regie: Das Imaginary Chain System[/u][/b] Das Rundenkampfsystem ist recht ausgefallen. Nachdem man einen Skill und das Ziel ausgewählt hat, justiert man das konkrete [b]Timing[/b]. Währenddessen läuft eine theoretische Abbildung der Choreographie des voraussichtlichen Kampfablaufes ab, während oben im Bild die [b]Trefferwahrscheinlichkeit[/b] der Angriffe des Charakters gezeigt wird. Mitunter ist es besser, das Timing anzupassen, anstatt direkt in den Angriff eines Gegners zu rennen, da Gegentreffer die Fähigkeit des Charakters mitunter unterbrechen und seinen Zug vorzeitig beenden können. Auch gegnerische [b]Schilde[/b] stellen ein Problem dar, da sie die meisten Angriffe blocken und eben so den Zug des Angreifers beenden können. Ein wesentlicher Punkt ist hier die [b]Synergie[/b] der unterschiedlichen Charaktere untereinander. Charakter A bricht den Schild, Charakter B setzt mit einem Angriff nach, der dem betäubten Gegner Bonusschaden zufügt. Im Kampf ist es außerdem jederzeit möglich, sich mittels Fähigkeiten zu heilen und Fähigkeitspunkte, die für das Benutzen von Fähigkeiten benötigt werden, zu regenerieren. https://steamcommunity.com/sharedfiles/filedetails/?id=3703769820 [b][u]Freundesnetzwerke und Soziale Medien[/u][/b] Im Spiel kann man "[url= https://steamcommunity.com/sharedfiles/filedetails/?id=3701849297] Freundschaft[/url]" mit über 400 NPCs schließen, welche einen zum Abschluss immer eine Quest geben, deren Erfüllen passive Boni und Status-Ups einbringt. Es kann immer nur eine Quest gleichzeitig angenommen werden und der betreffende NPC muss sich in der Partie befinden. Obendrein kann man mit allen Charakteren im Spiel mittels [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3702417833] WIRE[/url] (einem Instantmessenger) Kontakt aufnehmen. NPCs lassen sich so auch an den Eingang von Dungeons [b]"bestellen"[/b], indem man sie fragt, wo sie gerade sind. Einige NPCs werden erst als Bekanntschaften verfügbar, wenn man bestimmte andere NPCs kennt. Abseits der NPCs stehen die Hauptcharaktere, deren Charakterepisoden aufwendiger umgesetzt sind. [b][u]Die optionale Kehrseite der Handlung[/u][/b] Ab einem gewissen Punkt wird man vor die Wahl gestellt, ob man mal eine andere Perspektive auf die Geschehnisse haben will. Hier kann man die Feindesreihen infiltrieren und mit diesen normal interagieren. Viel Neues, außer anderer Charaktere, gibt es hier nicht. Man hat ein anderes [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3703055796] Netzwerk[/url] und [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3703772843] andere Begleiter[/url]. Außerdem gibt es eine Parallelhandlung mit Bosskämpfen, die noch mal etwas fordernder sind als auf der Hauptroute. [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Charaktere werden nach jedem Kampf geheilt, was zwar erst mal wie ein netter Service klingt, aber im Grunde den strategischen Faktor des Spiels entwertet. [*] Bosse sind gegen die meisten Mechaniken der Helden entweder immun oder so resistent, dass sie erst einmal gebrochen werden müssen, was aber so lange dauert, dass ein Ansatz mittels "Brute Force" der realistischste ist. Wirklich taktieren muss man nur gegen Trashmobs, sofern man unterlevelt ist. [*] Die "Quests" der NPCs sind mitunter einfach nur Selbstkasteiung. Man "bestellt" einen NPC mittels WIRRE an den Eingang einer Lokalität, nimmt seine Quest an, lädt ihn in die Gruppe ein und rennt dann in einen Dungeon, um da mit einem Objekt oder NPC zu interagieren, was je nach Orientierungsvermögen länger oder weniger lange dauern kann. Teils muss man dem NPC zwar einfach nur bestimmte Objekte ausrüsten, diese zu erhalten ist allerdings eine Fleißaufgabe für sich.[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad im Spiel ist jederzeit in vier Stufen einstellbar [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack ist wohl das Herzstück des Spiels und sehr hochwertig. Jeder Dungeon hat seine eigene Hintergrundmusik, die in Kämpfen um Gesangseinlagen bereichert wird. Bosskämpfe werden mit einer mehr frenetischen Version des Tracks untermalt, was sehr gut wiederspiegelt, wie Kaputt die "Gegenseite" eigentlich im Kopf ist. Die Grafik ist dem Alter des Spiels geschuldet. Das Spiel hat ein paar Jahre auf dem Buckel, weshalb es auch auf älteren Systemen gut läuft. Für die Steuerung können Maus und Tastatur sowie der Controller verwendet werden. Ich habe Maus und Tastatur verwendet und kam gut zurecht. [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Starkes Audiodesign [*] Innovativer Twist im Kampfsystem (Imaginary Chain System) [*] Greift tiefe psychologische Themen auf [*] New Game+[/list] [b]❌Kontra:[/b] [list] [*] Balancing ausbaubar [*] Einige Themen werden zum Comedyrelief degradiert [*] Repetives und Langwieriges Questdesign [*] Dungeons auf Spielzeitstreckung getrimmt[/list] [b]🏆Achievements[/b] [list] [*] Viele Erreicht man durch das Durchspielen [*] Einige erreicht man durch Grinding[/list] [b]⚖️Fazit:[/b] Caligula Effect Overdose ist kein generisches JRPG. Unter der Oberfläche wartet ein psychologischer Fiebertraum, der die Abgründe der Gesellschaft aufgreift und die Protagonisten sind im Grunde genauso kaputt wie die Gegenseite. Wer eine lustige, kleine Geschichte über Freundschaft und den Sieg des objektiv Guten über das kompromisslos Böse möchte, sollte sich hiervon distanzieren. Wer die Abgründigkeit (und die Gameplaymacken) aushalten kann, bekommt ein Spiel, das man auch als Kunstobjekt verstehen könnte. Ich empfehle, das Spiel in einem Sale mitzunehmen, da die 50 Euro dann doch etwas viel sind in meinen Augen, da das Spiel zwar sehr viel optionalen Content bietet, dieser aber eher auf Masse statt Klasse abzielt. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
I don't understand why this game isn't rated way higher, like... at least 85%. For me it's easily 100%, it just has so much great stuff. It's compared to the Persona games a lot - well, I'll just say that I liked Persona 4 enough to do all the achievements there (even that completely ridiculous one with getting 400 unique voiced lines from Rise), but I love this game so much more. 1) Combat is great. There's a planning phase for your characters' moves (where you also see what the enemies will do during that time), and then everyone's moves are executed at the same time (similar to Transistor, or a less extreme/more accessible version of Frozen Synapse). * Characters can be launched into air, downed, or stunned - it works great for coordinated team action (I think that alone made the combat deeper than in Persona) * Positioning characters is generally important - even if enemies are, say, 20 levels above you, you can either avoid their attacks instead of tanking them, or use shield to block them which would also stun the enemy * Stat-modifying abilities are actually important for harder fights, AND they don't wear off in just a couple of turns like in so many other games * There are NO items or shops - instead, all characters are fully restored after each battle, and for any in-battle healing there are character skills. So there's no need to stock up on items or have to backtrack because you ran out of healing, etc. * The difficulty is VERY flexible. If you want challenging combat, the Hard or Extreme option is great - but if you don't care about it, Normal or Easy is the way to go. This can be changed at any time (well, except in mid-combat) with no penalty. Also, enemy encounters stop being forced on you once MC is 5+ levels above the enemies, so you can fight as much or as little as you want. * They actually made sensible use of the mouse wheel for choosing menu options, making it often faster than using mouse AND keyboard. It's a relatively small detail, but I sure appreciated it. 2) I really, REALLY enjoyed the story. * Plenty of lovable characters, and a couple of easy to hate ones, tons of funny interactions - seriously, it's great. * The Musician route felt amazing. It was the closest I got to feeling like the MC of Eminence in Shadows - specifically, the arc where he [spoiler] works with another group against his own organisation, and they all think "wow, I wonder who this really strong person fighting against us is". They give you a bad4ss look and theme music, too. Interactions with other Musicians (and Go-Home club members) are very fun, the ending of the route is properly gut-wrenching - and you are not forced to replay the entire game to see the different ending, either. [/spoiler]. * I can't believe this even needs to be pointed out, but - I've seen some claims online like "this game condones/excuses <problematic behavior>", and after playing the game I found those claims to be as credible as saying "detective stories condone/excuse murder". Like, seriously, this game is VERY, ridiculously clearly on the side of empathy/compassion/etc. 3) Music, of course, deserves a special mention. The in-game setup is that there is one singer, Mu, who has different Musicians (each with their own background/personality) create the music and lyrics for her songs. Mu then performs each song according to the corresponding Musician's feelings (basically, she's taking on a different persona for each song). In real life, the songs were actually created by different people and performed by the same singer. * Mu's voice actress (Reina Ueda) does an absolutely phenomenal job of it - she actually managed to make ALL songs really sound like different characters were singing them. E.g. someone who doesn't ever want to grow up, or someone who wants to break everything, or someone who just wants to be cooler - very different personalities, and all come through very distinct, through just her voice (though music style and lyrics/vocabulary for each song are also very distinct). * Pretty much all songs are bangers as a result 4) This game has an *insane* amount of extra details that are completely optional - but they're still available if you want to seek them out. * Each character has something unique they can say to MC or *any* other character the in the party once battle starts, and something else when it ends (and what they say to MC changes based on whether the link with them is maxed out). Moreover, after finishing the game, it's possible to [spoiler] put both the Go-Home club members AND Musicians into the party together - and see what they have to say to each other! Given some characters' histories together, this can be super fun. [/spoiler] The only downside is that this is Japanese voice only, without any subtitles. * The in-game messaging app lets you ask ANY of the 500+ students how they feel on a variety of topics. For example, maybe you know that "The moon is beautiful" in Japanese has the meaning of "I love you" (for historical reasons - google it), and you're curious to see how different party members would react to the confession (or indeed, whether they even know that meaning)? Well, you absolutely can. Or try asking some of the more eccentric characters "What is important in battle?" - some of the replies are hilarious. * The Causality Link system is mostly a way to gradually make MC more powerful through stat increases and extra skills - but it also has random bits about each of the 500+ students. Uncovering those bits feels a bit like Return of the Obra Dinn - it tells you bits of stories of what happened in each class, with some jokes and secrets. For example, one class is labelled as "Class Trial" on the chart, with some students on the prosecution side and some on the defence side... and if you explore this you'll find out that the trial was about [spoiler] who ate someone else's lunch. [/spoiler] I just love this game so much.
Good game with turn-based system that let you forecast your moves before it happen
愿有μ的莫比乌斯世界永远存在
An example of a game where there should be a middle review option between recommend and not recommend. The Caligula Effect is an ambitious game. It have a lot of interesting ideas. But it achieved none of it. Though, you can see that it tries so hard, so you want to commend it for at least trying. So what do we have? A JRPG combat system that wants to utilize tactics and timing to create combinations to cool moves, check. But in execution, you put everything on auto and spam the same moves because encounters are so easy, and once you get to the bosses, they are just upscaled minions that will go down from a round of limit breaks. A Persona-like story line dealing with traumas and accepting oneself, check. But because there is no time constraints and the choices in the social link story line is severely limiting, because choosing the wrong choices can lock you out of a character episode, player choices and engagement are limited. Characters are really good though. But the constraint really makes the episodes more of an annoyance than getting to know your friends better. A comprehensive school system where every students are unique and you can approach them to resolve their trauma and gain benefits from them. Because there are over 500 of them, none of them are distinct enough to remain in your memories, and their trauma resolution boils down to what amounts to mindless sidequests in most game. It's an ambitious game that met none of the goals that it set for itself. But at least it tries, and make for a decent game. Not a good game, not a great game, but not an unplayable horrible mess either.
I love me a good RPG with and intriguing story. The music and aesthetic really appealed to me as well, however I wish the in game models and animations were as good, they leave a lot to be desired. Admittedly it does take awhile for the game to rope you in with the good story and mechanics roughly about 10 hours? So it does have a bit of a slow start. Majority of the characters were well written and relatable which carried a lot of my interest in the game. The character episode were fun however the side quests with NPCs were some of the worst implemented I've ever seen I only did about 3 of them and needed a guide since a majority of them were so convoluted. Some of the dungeons went a little longer than I would have liked. Other than that it was a fun game that I was happy to play :)
Un jeu très sympa avec des chansons au top ! Le jeu a un petit côté Persona sur la façon dont est traitée l'histoire et les personnages (et les liens avec eux). J'ai beaucoup aimé l'histoire de certains personnages, découvrir petit à petit quels traumas les ont fait se retrouver à Mobius est intéressant ! En dehors de ça, le gameplay est un tour par tour dynamique où le placement de ses personnages est à prendre en compte ! En jouant bien, vous avez même moyen d'éliminer les ennemis avant qu'ils ne vous attaquent, parfois même pour les boss ! J'ai encore plus adoré la suite de ce jeu, Caligula 2 ! Et ils ont tous les deux un patch de traduction en français qui est très bon ! https://steamcommunity.com/sharedfiles/filedetails/?id=3336389238
Une traduction française est disponible ici : https://steamcommunity.com/sharedfiles/filedetails/?id=3336389238 J'ai dû passer entre les 200 et 300h sur d'autres plateformes, c'est le genre de jeu qu'on adore ou qu'on déteste. Un système de combat intéressant, de très bons personnages (qui commencent à se dévoiler à partir du 3ème donjon je dirais) et une OST excellente. Le jeu pèche par contre sur le level design un peu bordélique et trop large bien que loin d'être insurmontable, sur ses quêtes annexes à éviter comme la peste (du copier-coller/20, une quête par PNJ avec 500 PNJ en tout, on ne peut en accepter qu'une à la fois) et sur la difficulté qui manque un peu (passez directement en difficile au moins). Petit conseil, le jeu parle sur la page du magasin d'une "route des Musiciens", quand le jeu vous demandera après quelques donjons si vous voulez la faire ou non, acceptez-la, ça n'apporte que du bonus sans aucun inconvénient en plus de rajouter une tonne de développement aux "vilains" du jeu et un peu plus aux personnages du groupe. Que vous aimiez ou non cet opus, donnez une chance au deuxième qui est généralement plus abouti que le premier et qui a lui aussi une fantrad.
Written by the guy behind Persona 1 and 2 and released a couple days before Persona 5, this game is basically the Pepsi of Nu-persona games. It tries to do dungeon exploration, "social links" with a big main plot tying it all but while the characters, voice acting and OST are S-tier, the main gameplay feels undercooked which is the last thing you want to hear in a RPG. If you speedrun the dungeon parts and treat it like a VN, you should have a cool time. 6,5/10, the synergy of the main cast and its voice acting really carried hard. Also warning: Unusual high amount of fat shaming and trans jokes
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