
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 93% | — | $3.1M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补档结束,为NDS和3DS玩的盗版补票了,不得不说十几年后再玩仍然是神作。 一句话概括故事内容: [spoiler]我以为的帅哥其实是个糟老头子,我以为的糟老头子其实是我的初恋,我以为我是大学生其实我已经无痛直博并且育有两子一女[/spoiler] (能不能给你那个零时困境加个快进键啊,我看那个CG真的是看得要睡着了,怎么学别人做这种CG糟粕,跟以前一样可以单句跳过不好吗
it's crazy good
bought it on a whim because i loved AI: The Somnium Files, and picked up this bundle while it was on sale. Literally so worth it!! Easily one of my favorite game series of all time, and VLR might take the cake as my favorite game of all time. If you're a fan of speculative fiction and puzzle games, this is such a no-brainer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing this with my friend was really fun
i'm really stupid so this takes me a long time but this game is goateddddd it's fun to play when it's you and a friend figuring it out and deciding together
謎解き・脱出ゲームが好きな方におすすめ ゲーム2つセット&セール時だと更にお買い得 黒幕の正体は1・2どちらも驚かされました 謎解きは優しめだし詰まってもヒントを教えてくれます 1作目の方は数字根が頻出するので数字に弱いとやや辛いかも 気になったところ ・時折シリアスな場面で唐突に変な言い間違いやギャグが挟まれる 雰囲気が台無し ・謎解き用のメモ機能が使い辛い マウスで手書きしていましたが文字をメモするのにタイピング入力させてほしかった ・ややツッコミ所というかご都合主義な展開がある 二作目の方ですが [spoiler]組み伏せられた爆弾魔のポケットから出てきたいかにもなカプセルを わざわざソイツに近づける→まんまと奪われ自害される とか…お前は研修で何を学んだんや?[/spoiler]
999一周目BE全解锁+真结局通关后评测: 这个游戏的评分我能给到9/10。 先来说好的方面:一流的剧本,设计精巧的密室逃脱小游戏,还有最后把一切都串起来的主线以及结局的反转,环环相扣,游戏的美术和音乐都很不错,并且针对卡关问题有强引导(稍微卡关一下NPC就会看不下去来提醒你),对于只想体验剧情不想花时间解谜的玩家很友好。 然后是我认为不好的方面:我不太能接受最后关于心灵感应(或者说叫形态形成场的理论)的设定,倒不是说我只能接受本格推理,拒绝封建迷信啥的,而是如果真的有这样的设定,我会觉得之前所作的一切努力都没有意义,有种我拼命努力了那么久结果最后赢居然是靠机械降神的感觉,我承认闪回淳平和茜在夕阳下的回忆那段挺感人的,但是打破祖母悖论这种事情在我看来还是太超前了,[spoiler] 简单来说就是淳平通过心灵感应帮助九年前的茜脱身,九年后为了让整件事逻辑闭环,茜和Santa不得不再举办一次九人游戏把淳平拉下水(好惨的主角),[/spoiler]莫名想到了星际穿越的剧情(看过的自然懂),但是我能接受星际穿越,因为电影一上来就用大量篇幅交代了背景,就是告诉观众我这个就是科幻片,可能会发生超越你认知的事。但是本作直到最后才证实了心灵感应甚至穿越时空的心灵感应设定是存在的,前面的铺垫也都是各人的叙述,并没有实际依据。从这个角度来看和人狼村之谜那被不少人诟病的结局有点像,更像是作者圆不回来剧情了通过加入设定机械降神使逻辑自洽。 ---------------------------------------------------------分割线-------------------------------------------------------- 善人死亡没打完,决定当云玩家了,主要原因:一是建模太丑,二是过场动画太多给我整晕了,不是很理解每次移动都要做那么多开门的动画是什么意思,还有就是大家一起讨论的时候,明明可以直接用一句“大家很无语”概括的事,非要每人弹一个“............"的对话框,而且还是一个一个慢慢弹出来,如果是十几年前可以在4399上玩胡侦探传说对着五毛特效和粗糙建模玩得津津有味的我,应该可以坚持玩下去,但是没办法,现在不行。剧情方面暂时没有什么槽点,等我云完再补充。。。 ---------------------------------------------------------分割线-------------------------------------------------------- 云了一会被剧情吸引回来继续打完善人死亡后更新:VLR绝对是神作,我站在游玩以后的上帝视角都想不出这种剧情,打越能写出这种剧情而且基本做到了能自圆其说,绝大部分的伏笔都回收了,坑也基本都填了(虽然有些坑要等三代填上),999聚焦的是一次九人游戏,更确切地说是淳平参与的这次九人游戏,VLR则是从更宏大的角度叙事,格局明显比上一部更大了,背景世界观也交代得比较完整。虽然有两个小问题:一个是分支线太多玩到后面记忆有点错乱导致理解剧情的时候时间轴和世界线不清晰,二是部分剧情解释显得比较牵强刻意,但是瑕不掩瑜。 最后是我对结局的看法:我非常赞同淳平的那句话,回到过去我可以向东北骑行,但是不代表向西北骑行的剩下九人的存在就没有意义,比起神性十足的救世主茜,我更欣赏身为普通人负重前行的淳平,他也有超出常人的能力,但是他选择当了一个平凡而伟大的人。
中等偏上的游戏吧,因为不太对解密感冒,只在999中玩了几个密室后其余的全部都看攻略速通的,就我仅玩过的999中那几个密室来说还是很不错的,对于解密小白来说友好且有趣。剧情方面其实会更喜欢999,短小精悍,善人死亡虽然脑洞更有趣但是整体太啰嗦了,最后解释世界观的时候也很绕,但是值得一看。然后,善人死亡的3D建模我真的无力吐槽,开头好几次看建模都想退出游戏,怎么会这么丑,到后期大量的强制的路线和开关门动画更是让我深感无力。
this is... certainly a game. a pair of games. let's evaluate 999 and VLR separately. 999 is a game. Like straight up normal visual novel with escape rooms. I found the 999 puzzles to be quite easy, and I am bad at puzzles so they're REALLY easy. The plot is pretty crazy in terms of content but generally easy enough to follow, very entertaining, well paced, and I absolutely adore the characters. The cast is the best part of 999! VLR is INFINITELY more insane. I found it wildly confusing and ♥♥♥♥♥♥♥ crazy, but that's the charm of it. If you love bad science/sci-fi you'll love VLR. Be prepared to come out with a lot of unanswered questions, only about a third of which are answered by the third game in the series (and not well). So if unanswered questions keep you up at night, this is not the series for you. VLR's puzzles are a little harder and generally just less intuitive but also not particularly difficult. Most of my difficulties came from just not noticing something small, so just stay observant and they're generally pretty enjoyable. Main complaint is that it drags in parts and is overall a little too long. The confusing parts that need more time to rest go too fast, and there's too much time spent faffing around. IMO the cast is not as strong overall as in 999 but I know a lot of people disagree on that front, and I do think VLR's cast is still very strong. I think the main thing it has over 999 is the depth of the personal plotlines/character arcs of the individual characters, which are VERY strong. While the characters don't charm me personally as much, their writing is very strong and they all have distinct voices. Points knocked off for the door animations cause ♥♥♥♥♥♥♥♥♥. The door animations. Good games! Play if you like strong characters paired with dialogue that doesn't take itself too seriously and a story that takes itself WAY too seriously.
神作,999毋庸置疑的神作
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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