
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
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About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 131 reviews with recorded playtime.
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, I just wanted a stealth action game, but yeah double incendiary shotguns are too fun.
Absolute banger of a game gameplay is super fun and reminds alot of max payne the soundtrack is perfect the story in the other hand is meh and short i still enjoyed it the full price is worth it
Has nothing to do with sea cucumbers. Well, almost nothing. Trepang is essentially a love letter to the shooters of the early 2000s. it delivers some really great core gameplay, interesting level design and some of the worst bosses I have come across in gaming. Its closest analogue - and perhaps biggest inspiration - is the original F.E.A.R. title. Thankfully, Trepang avoids the trapping of losing its identity by imitating but not differentiating. The pace is neck-snapping, if you will pardon the pun, the bullet time just as good (while incentivizing you to remain on the offensive to keep extending it), the cloak is nailed down to recharge and drain *just* fast enough to give you a breather when you need it, flank and maybe reload before you get back into the slaughter. It's great. The enemy AI is surprisingly competent, without coming across as overly aimbot-y. They try to adapt, flank and coordinate (the F.E.A.R.-esque chatter is great), variety is decent and encounters are well designed. Now, I have a few problems with Trepang. I do not like the very particular sheen it has courtesy of Unreal Engine - you know the one. The anti-aliasing isn't particularly good, the boss fights range from mildly annoying to laughably easy (or a mixture of both); either way they fail to engage half as much as the overall combat experience does. The writing is very whatever - banal and predictable. The sound sometimes glitches out and starts scraping your ears when effects overlap: gunfire, explosions, physics ragdolls. It happens often enough to be noticeable in this short a game. And some more, smaller ones. Buuut, at some point you gotta ask yourself if you are not missing the forest for the trees. I think I was. Trepang's made by a rather small team, and they have delivered on a fun, varied campaign with some interesting and fun gimmicks. It is anything but boring, or repetitive. A surprisingly solid performance from the voice cast, a decent soundtrack and an excellent gameplay foundation are what carry this game. And well, everybody came here for the gameplay. It's good, it has depth, it's polished. The combat sim is fantastic: it's a quick way to get right into the meat of the fun, has many arenas, is customisable and just in general a really good time. Trepang is a bit of a rough game in a few areas, but it hits where it counts. It's a very impressive title from a studio of this size and these resources, and they deserve every ounce of praise and recognition for what they have delivered. I will be surprised if Trepang doesn't go on to inspire other games like it, just as the likes of F.E.A.R. inspired it. Yeah it's good.
An absolute blast of a game. One of the greatest FPS titles ever made, taking its cues from F.E.A.R. A game that understood, on a spiritual level, what makes an FPS fun. When I play it, the world dissolves. Responsibilities? Gone. The endless screaming of modern life? Silenced. There is only movement, violence and an inexplicably profound sense of inner peace. It's soothing. Calming. Therapeutic. It makes me feel like everything will be okay. And then comes That Shotgun. It was made for Me. It speaks to Me. It tells Me to trust it. To have faith. To walk confidently into the darkest corridor imaginable because together we shall repaint the walls with the abstract expressionism of poor tactical decisions and an assortment of wall mounted modern art. It does not fire buckshot. It delivers conflict resolution. Every shell is a heartfelt letter to all those heavily armed gentlemen on the other end of its barrel. Now, let us address the fecal matter in the room. Whichever intellectually bankrupt homunculus on the development team concluded that placing a stamina meter on a genetically engineered super soldier was an inspired design decision deserves to be seated on a cactus. You have fashioned a temporal demigod capable of slowing time itself and repainting an entire platoon across the nearest wall using twelve gauge diplomacy yet after thirty meters of jogging he suddenly develops the cardiovascular resilience and respiratory endurance of a sedentary walrus. Super soldier, my nether region! This man should be able to sprint until the death of the universe, not pause every few seconds to contemplate profound philosophical implications of manslaughter! Also Stealth? My brother in ballistics, I possess the supernatural ability to dilate time itself and redistribute heavily armed combatants into a tasteful crimson aerosol before the first shell casing has even kissed the floor. Why would I sneak? Why would I crouch? Why would I patiently evade patrol routes like some underfunded librarian with social anxiety, when I could instead enter through the front door as the physical manifestation of broken Geneva Convention rules and aggressively renovate the buildings interior using extreme prejudice and buttload of buckshot? No. The cloak is not a stealth mechanic. It is merely a convenient cooldown that delays the inevitable interior redecorating. Eff that poo!
[h1]This game if you could actually use the iron sights: 📈📈📈[/h1] [h2]Recommendation: 70%[/h2] P.S. Dual-wielding shotguns is absolutely genius
eh idk man, great game if you just wanna f*** around, but it lacks depth and intrigue. I'm also at the point of being burnt out on movement shooters because of hitting unc status so there's also that, fun gameplay despite everything and especially yet another fun game to record old youtube rants with gameplay footage in the back. Bosses aren't great especially the submarine but the voice acting in the game is surprisingly very good. Story seems whatever and very predictable. BUT THE MUSIC... shouldn't be as good as it is. This is some heavy Mick Gordon vibes atleast to me. thats basically it, a fun arena shooter/movement shooter without much depth but very fun ragdoll and throwing mechanics. Everything else just does its job okay, a decent 7/10. I can definitely see this being a 9 if it's my type of game though. Hell screw it, i'll give it a 7.5 for the music.
Interesting story, brutal combat, endless / arena modes, this game is F U N! Depending on your chosen difficulty it will either be a walk in the park or a journey straight into hell. The choice is yours.
Trepang2 feels less like a cohesive game and more like something assembled on the fly. It's like a patchwork of cool ideas thrown together as development progressed, then stitched haphazardly before the next shiny new concept demanded attention. The result is a decent, enjoyable shooter that’s nevertheless sloppy around the edges. At its core, it’s a fast-paced corridor shooter that emphasizes aggressive positioning, tactical enemy AI, and brutal, momentum-driven combat, all enhanced by a satisfying bullet-time mechanic. Sprinkled on top are dashes of psychological horror and a half-hearted stealth system. In other words, it plays like a schizophrenic copy-pasted the F.E.A.R. design document. You play as Subject 106, a super-soldier working for a shady organization that sends you to dismantle rival shady organizations. The campaign unfolds through a series of missions where you assassinate high-value targets and systematically tear apart enemy hierarchies. It does do a surprisingly good job selling 106 as the unstoppable boogeyman. Enemy voice lines capture their morale crumbling in real time. Confident taunts give way to panicked screams of “What the hell is that thing?” which adds genuine weight and menace even if it never meaningfully alters the gameplay itself. Which kind of brings me to the strangely out of place horror elements. I can only assume they exist largely because F.E.A.R. had them. The game sporadically decides it wants to be scary. One random jumpscare here, one dimly lit spooky basement there, a Backrooms reference, a single encounter with a supernatural entity you have to sneak past. These moments are so isolated they feel divorced from the rest of the experience. Rather than weaving tension and brutality into a cohesive loop, the horror pops up every unce in a while and then vanishes, never quite integrating with the core structure. At the very least, the foundation of the combat is solid. Guns feel punchy, bullet time is excellent for weaving through rooms, and the enemy AI is aggressive enough to keep you on your toes. I would recommend some settings tweaks right away. Turn camera shake all the way down, or you’ll spend half the campaign struggling with readability amid constant particle explosions and screen rattling. Weapon customization is present but shallow. You can slap on parts you find or pick up customized weapons, yet truly meaningful upgrades that change how a gun feels are rare. Even dual-wielding, which should be a power spike, ends up feeling unwieldy thanks to massive recoil for only marginal damage gains. The arsenal ultimately lacks the variety and depth needed to stay fresh across the campaign. Stealth, on the other side of this, is an odd inclusion. You can crouch, turn off your flashlight and laser, attach suppressors, and activate a cloaking device. Enemies engage your last known position, which sounds promising on paper. In practice, it rarely feels worth the effort. Cloak is useful for quick getaways or flanking, but a committed stealth approach demands far more work for noticeably weaker results than simply going loud. Like the horror, it feels tacked on rather than baked into the systems. Level design is equally eclectic. Main missions generally hold together as you assault corporate strongholds and research facilities, but side missions feel like whatever the developers cooked up that week: an abandoned house with an AI to shut down, wave-defense arenas, king-of-the-hill modes, and aliens... IDK. They’re fun in isolation, but the lack of thematic or mechanical cohesion makes the whole package feel scattered. If you asked whether I enjoyed my time with Trepang2, I’d answer with a lukewarm “Sure.” The game has moments of genuine adrenaline-fueled brilliance where you feel like an absolute force of nature tearing through enemies in slow motion. Yet it’s also janky, disjointed, and suffers from a serious identity crisis. I’d softly recommend it. If you need a F.E.A.R. fix or are just a fans of similar shooters who don’t mind some rough edges, its fine. It’s not a must-play, and I have zero desire to return to it, but I can’t deny the chaotic fun I had while it lasted.
Es el FEAR de los hombres.
One of if not the best movement shooter, amazing and addicting gameplay, brutal difficulty (if desired) and an amazing story that kept me hooked the entire way, the twist made my jaw drop and thats really something special, i love the soundtrack and the voice acting is some of the best ive heard in any game ive played. So taking all that into account, i whould have to say Trepang2 is a 10/10. Break The Cycle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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