
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For how cheap you get this for on sale, this is an absolute steal. Definitely the most insane, convoluted and layered plots I've ever seen. Endlessly fun and interesting, goated voice acting too.
maybe ill go to atlana
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩完999,只能说不愧是打越的叙诡,依旧是暗中铺垫+结尾反转。可惜真结局感觉和Ever17有些像,包括很多地方也能看出Infinity系列的影子,导致最后的线路走过一多半时我就猜出大概了,如果事先不知道“Third Eye”的话我绝对会更惊讶一点。整体来说融合了科幻设定+密室逃脱+逻辑推理,豪玩!
I guess it looks like... a funyarinpa? See...? I mean this totally looks like one... here, and here...
好玩,但没那么好玩,个人喜欢看剧情,但是各种迷宫解密真做累了
Zero Escape: The Nonary Games is a bundle containing 999: Nine Hours, Nine Persons, Nine Doors and its successor Virtue's Last Reward. Both games are visual novels with escape-room puzzles, branching narratives, and sci-fi elements. The third entry of the trilogy, Zero Time Dilemma, is sold separately. A defining feature of the series is its many narrative paths and endings. To reach the true ending, players are required to explore multiple routes and gradually piece together the larger mystery. The core appeal of the series lies in two elements: the life-threatening escape-room scenarios and the constant stream of mystery boxes. Who can be trusted? Why are the characters trapped? What is really happening behind the scenes? The games succeed in creating curiosity and motivating players to push forward for answers. 999: Nine Hours, Nine Persons, Nine Doors (999) 999 is my favorite in the triology. It has the strongest pacing, the most likeable cast, and the most appealing presentation in the series. While the characters are not exceptionally deep, they are developed enough to make the story engaging and to maintain emotional investment throughout the adventure. One reason the pacing works so well is the balance between visual novel and puzzle segments. The escape-room puzzles are generally straightforward and often revolve around numerical concepts. As a result, they rarely interrupt the narrative for too long. The game alternates between story and gameplay at a steady rhythm, which keeps the momentum going. The story itself is also the most grounded in the trilogy. While there are unusual and speculative ideas, they never become so extreme that they overshadow the characters. Consequently, I found it much easier to care about the people involved and the outcome of the story. The dialogue is comparatively concise and focused. Another advantage is the presentation. 999 uses 2D sprites rather than fully 3D environments. This makes navigation faster and simpler while also giving the characters more expressive animations. In my opinion, the animated 2D artwork has aged much better than the low-poly 3D models used in the later games. The soundtrack is relatively modest, but okay for a low budget title, and it complements the tense atmosphere well enough. The voice acting is surprisingly good. Virtue's Last Reward (VLR) VLR switched to a 3D engine and introduces more complex puzzles. Unfortunately, not all of these changes are improvements. The visual presentation is the most obvious downgrade. The low-poly character models and environments have not aged particularly well, and they lack the charm of 999's 2D artwork. The transition to 3D also impacts gameplay. Navigating rooms is slower, rotating the camera takes time, and identifying important objects is less obivous. Inventory management is similarly less convenient, as the radial menu requires more effort than a straightforward grid-based system. One of the most interesting additions is the voting mechanic inspired by the Prisoner's Dilemma. This system creates additional tension between characters and gives interactions more weight. Unfortunately, I found the cast to be the weakest part of the game. Many characters feel one-dimensional and not that likeable. The pacing is also considerably worse. Even with the skip function enabled, the game requires revisiting many scenes and repeatedly viewing variations of events. Since VLR features the most complex puzzles in the trilogy, the slower pacing is amplified further. Another issue is that VLR takes a long time to provide meaningful answers. For a large portion of the story, it continuously introduces new mysteries without resolving existing ones. While this certainly keeps curiosity alive, it can become frustrating when the characters spend significant amounts of time discussing questions rather than making progress toward answers. The soundtrack, however, is a noticeable improvement over 999. The tracks fit the sterile and unsettling environments well. The voice acting remains strong. Overall The Nonary Games is a collection of mystery visual novels that combines escape-room puzzles with branching narratives. The entire series thrives on creating questions and making the player want to discover the answers. While both games are worth playing, I prefer 999. Its more grounded narrative, stronger pacing, simpler puzzles, and expressive 2D presentation create a much tighter experience. VLR introduces interesting mechanics such as the Prisoner's Dilemma voting system. However, it suffers from weaker pacing, more repetition, less appealing visuals, and a cast that I found harder to care about. Overall, I would recommend The Nonary Games to players who enjoy mystery stories, escape-rooms, sci-fi elements, and branching narratives. Just be prepared for a structure that requires multiple, partial playthroughs to reveal the full picture.
999 es una locura
It's the beeeest gaaaaame eeeevvveeeerrrr
will update for each game upon completion 999 was a DS visual novel about 9 people having 9 hours to win the Nonary Game and escape a (potentially) sinking ship. To this, they must work in teams to complete small escape rooms, separating into new teams each time, digging deeper into the mystery at hand and each character, all while this group and set of tasks were specifically selected to breed paranoia, and provide various means of killing each other off before they can win, with the major caveat to "winning" being that you can't win alone. With the first playthrough, you make decisions based on your gut to get to AN ending, often one that involves your death just before the extent of the mystery plays out. key timeline splits occur every time you have to choose which door to go through, and Its up to you to go back and skip around the story flow chart from there to get to the safe ending, and then finally the true ending Pros: -easy to follow and take breaks from -story flow chart lets you skip to key choices -greys out choices you have already made, so you can explore the others more easily or after a break (still lets you choose em, just lets you know youve gone down that path already) Cons; -story isnt great after multiple playthroughs; characters are little thin -no true fast forward, so you have to click through a lot of dialogue youve heard before -cargo room pin puzzle (the 15 puzzle) requires such a specific order, might as well look it up -piano puzzle would be easier if they used the actual keys/notes. making the piano a non linear instrument confuses and startles me. VIrtue's Last Reward is not at all, but almost completely new. I first played it without knowing about 999 on the Vita and it works just as well as entry point but there are thematic connections. i need to replay it still but i can give thought. 9 potentially new strangers are "invited" to play the Nonary Game, this time in a more non-descript place, and this time having to constantly face the "Prisoner's Dilemma", where if both sides elect to save each other, then both are spared punishment but both keep serving time, if one side elects to betray the other, the betrayer receives benefit and the other punishment, and if both betray, both are punished. More choices to make, more endings to see, wilder consequences. Still has escape rooms and the same storytelling as 999 but is just vastly expanded. Similar to 999, beat it once following your gut choices, and then skip back and forth through the story flowchart to make specific choices or explore new paths to unlock new endings. Cons: -IIRC some ridiculous puzzle design Both have solid english voice acting, with VLR having more notable actors involved, but 999 has the same quality, if you watch dubbed anime (or play dubbed JRPGs like Persona), you will hear some familiar voices, and in VLRs case, some of the Critical Role crew is involved.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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