
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推荐给喜欢给喜欢解谜游戏与密室逃脱的玩家,因为是打包捆绑,所以我下面也分为两部分谈下: 999: 最早接触这游戏还是通过电视上的游戏风云频道,四叶的形象很是戳我,以至于这么多年来我一直对999念念不忘,今年也算是朝花夕拾了,在这些年里我早已被剧透得差不多了,当初看游戏风云对结尾出现的爱丽丝感到懵圈,今番补票通关后面对结尾拦车的爱丽丝依旧蒙圈哈,事实上作为三部曲的开山之作。999交代的已经差不多了,除开结尾突然冒出的爱丽丝,我也就对结尾没能见到淳平和茜的重逢感到遗憾而已。999的解密中安排了许多相关数字根的谜题,难度尚可,最难的其实是推箱子,可惜的是本作最惊艳的地方steam上的本作并没有复刻当初ns上借助双屏展现出来的效果。 善人之死: 因为我不是解密游戏的爱好者,所以我对本作的评价是不如前作的,不过从各方面来看本作可谓野心满满的诚意之作,画面规格从2D升为了3D,可惜呈现出来的效果还不如前作(值得一提的是在这系列的众多密室中,生态园的风格堪称独树一帜,因此我对其印象最深)......本作的解密难度不仅比前作要高还很繁琐,但趣味小游戏要比数字根有意思,我还专门为治疗室开门那的数字游戏存了档,一开始我打算用豆包偷懒,结果豆包智商堪忧,只能亲自上阵了。文本量也要比前作大,这点光看本作的路线图便能看出来了,世界观也拓展得更大了,但是文本里频频出现的废话让我挺不耐烦的。 本作激起我情绪的地方有三处[spoiler] 露娜、天明寺和K身份的揭露,话说因为暗示有机器人存在,一开始法伊能跳那么高, 我还把她当成机器人呢,还有四叶的存在让我不敢确认天明寺和K的身份[/spoiler],因为把许多的交代留到了下一作。所以通关后的我要比999时更加蒙圈,也谈不上存在通关999时的那种些许怅然了。
:)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like puzzle room games this is top notch grade although lore is confusing you might need to watch a YouTuber explain it 10/10
礻申
For how cheap you get this for on sale, this is an absolute steal. Definitely the most insane, convoluted and layered plots I've ever seen. Endlessly fun and interesting, goated voice acting too.
"You have to remember what's most important, and that's to have faith, and to have love. If you can remember all of those, that'll bring you good luck."
As of right now, have only p;layed the nonary games, and it was excellent. 4.5/5
Güzel
норм
Zero Escape: The Nonary Games is a bundle containing 999: Nine Hours, Nine Persons, Nine Doors and its successor Virtue's Last Reward. Both games are visual novels with escape-room puzzles, branching narratives, and sci-fi elements. The third entry of the trilogy, Zero Time Dilemma, is sold separately. A defining feature of the series is its many narrative paths and endings. To reach the true ending, players are required to explore multiple routes and gradually piece together the larger mystery. The core appeal of the series lies in two elements: the life-threatening escape-room scenarios and the constant stream of mystery boxes. Who can be trusted? Why are the characters trapped? What is really happening behind the scenes? The games succeed in creating curiosity and motivating players to push forward for answers. 999: Nine Hours, Nine Persons, Nine Doors (999) 999 is my favorite in the triology. It has the strongest pacing, the most likeable cast, and the most appealing presentation in the series. While the characters are not exceptionally deep, they are developed enough to make the story engaging and to maintain emotional investment throughout the adventure. One reason the pacing works so well is the balance between visual novel and puzzle segments. The escape-room puzzles are generally straightforward and often revolve around numerical concepts. As a result, they rarely interrupt the narrative for too long. The game alternates between story and gameplay at a steady rhythm, which keeps the momentum going. The story itself is also the most grounded in the trilogy. While there are unusual and speculative ideas, they never become so extreme that they overshadow the characters. Consequently, I found it much easier to care about the people involved and the outcome of the story. The dialogue is comparatively concise and focused. Another advantage is the presentation. 999 uses 2D sprites rather than fully 3D environments. This makes navigation faster and simpler while also giving the characters more expressive animations. In my opinion, the animated 2D artwork has aged much better than the low-poly 3D models used in the later games. The soundtrack is relatively modest, but okay for a low budget title, and it complements the tense atmosphere well enough. The voice acting is surprisingly good. Virtue's Last Reward (VLR) VLR switched to a 3D engine and introduces more complex puzzles. Unfortunately, not all of these changes are improvements. The visual presentation is the most obvious downgrade. The low-poly character models and environments have not aged particularly well, and they lack the charm of 999's 2D artwork. The transition to 3D also impacts gameplay. Navigating rooms is slower, rotating the camera takes time, and identifying important objects is less obivous. Inventory management is similarly less convenient, as the radial menu requires more effort than a straightforward grid-based system. One of the most interesting additions is the voting mechanic inspired by the Prisoner's Dilemma. This system creates additional tension between characters and gives interactions more weight. Unfortunately, I found the cast to be the weakest part of the game. Many characters feel one-dimensional and not that likeable. The pacing is also considerably worse. Even with the skip function enabled, the game requires revisiting many scenes and repeatedly viewing variations of events. Since VLR features the most complex puzzles in the trilogy, the slower pacing is amplified further. Another issue is that VLR takes a long time to provide meaningful answers. For a large portion of the story, it continuously introduces new mysteries without resolving existing ones. While this certainly keeps curiosity alive, it can become frustrating when the characters spend significant amounts of time discussing questions rather than making progress toward answers. The soundtrack, however, is a noticeable improvement over 999. The tracks fit the sterile and unsettling environments well. The voice acting remains strong. Overall The Nonary Games is a collection of mystery visual novels that combines escape-room puzzles with branching narratives. The entire series thrives on creating questions and making the player want to discover the answers. While both games are worth playing, I prefer 999. Its more grounded narrative, stronger pacing, simpler puzzles, and expressive 2D presentation create a much tighter experience. VLR introduces interesting mechanics such as the Prisoner's Dilemma voting system. However, it suffers from weaker pacing, more repetition, less appealing visuals, and a cast that I found harder to care about. Overall, I would recommend The Nonary Games to players who enjoy mystery stories, escape-rooms, sci-fi elements, and branching narratives. Just be prepared for a structure that requires multiple, partial playthroughs to reveal the full picture.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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