
Zenza is a calming yet strategic puzzle game based off of Kigo Haiku, a form of Japanese poems thematically relating to the seasons. Put colors or shapes together to achieve balance. Progress through increasingly challenging levels to perfect your zen.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This game appears to be attempting to be relaxing; yet it does not succeed in this, in my opion. There is considerable focus on scoring, and as the seasons progress your score becomes much more dependant on luck than skill. It gets increasingly frustrating, as you are denied the three-star score for either failing to use one of each colour and shape to fill the grid, or for getting stuck at any point. This would be tolerable if it were actually always possible to 'win'. It is not - you can fill the grid without ever being offered a shape / colour that you need. The massive ramp up in probability of failure in Winter is especially frustrating. This game feels at odds with itself. If it wishes to be relaxing, it should drop the score and the achievements (and put something in their place, as the game feels a little empty as it is). If it wants to be a puzzle game, it should eliminate the luck component.
21:15 - ⦅叔叔〘L¡ƒтEĐ〙举起⦆: Esse jogo ai é 21:15 - ⦅叔叔〘L¡ƒтEĐ〙举起⦆: Zenzazional
It's a shame, the game was still playable despite all the bugs and I even enjoyed it at first. Unfortunately, I then got to the winter chapter. There I noticed relatively quickly that this chapter is not possible to complete if you want to get 3 stars for each level. I got all the achievements, except the one for the perfect winter chapter. It is constructed in such a way that it is almost impossible to create the defaults for all colors and shapes. In this game the randomness principle applies, the tiles fall randomly and you have no influence on which colors or shapes you get, so all the levels are luck based. In the winter chapter, you also need more colors and more different shapes than in the other chapters. You could play on for a hundred hours and still not have 3 stars in each winter level. This is very frustrating and unfair and has nothing to do with skill or intelligence. Therefore, and also because of the numerous bugs in the game, I rather advise against the game.
It could have been a good game... BUT. There's many bugs. And the 3 stars system is stupid, especially at the last season because you need to use 1 color and 1 shape of each avalable. And they are random. So you need more luck than brain...
Finished 3/4 of the levels with 3 stars. Gave up out of frustration. This game can be closest described as a form of solitaire. Some "hands" are unwinnable and impossible to get 3 stars. If you need a blue tile and never get one, you can't get 3 stars. Simple and frustrating as that. First 40 levels are too easy. Then it turns into frustration and unwinnable (3-star) games.
[h1] Not very zen like... [/h1]
[h1]Описание:[/h1] Головоломка в японской стилистике и с релаксирующей музыкой напоминающая домино. Нашей задачей будет заполнить игровое поле предложенными фишками. Фишки на поле могут лежать рядом только если совпадает их цвет или вид. Когда забираем фишку из предложенных там сразу появляется новая. Если запутались есть бесконечные бонусы, которые помогают пройти уровень. Игра не сложная и на поздних этапах очень утомительная. Есть баги (например не работает кнопка выхода в меню и по мелочи). Впринципе играть можно, но есть куда более интересные головоломки. Идея сама по себе не интересная и тут как не крути не получилось бы сделать интересную игру. Не рекомендую. [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Very poor puzzle game with a lot of bugs, and gameplay that is likely to be more frustrating than calming. While it looks quite nice, and the game plays fairly intuitively with just needing to place tiles adjacent to each other based on either the colour or shape, beyond that things break down quite quickly. Firstly the bugs while not gamebreaking are annoying - use the wind ability twice too quickly to remove two tiles and it messes up the tiles in your hand so you can't tell what they are. Also if you give up and retry a level before completing it, some of the tiles will not reload properly on your second attempt. Menu buttons sometimes can only be clicked from somewhere above/below the button. And so on. More critically though is the frustrations of the gameplay itself - in the early (Spring) levels you have 4 shapes and 4 colours and to get three stars on the level you need at least one of each, this increases to 5/4 in Summer, 5/5 in Autumn and finally six of each in Winter. In the smaller Winter levels you will miss at least 1 of the colours or shapes more than half the time, meaning no matter how well you play you never had a chance of getting three stars in the first place. So as you progress the game increasing seems to become more a matter of waiting for the RNG to let you win. Even the larger levels where there are plenty of tiles to place and getting all the colours and shapes down isn't an issue, the later levels are heavily interlinked meaning you will need (at best) one of two tile types to join things up again, in Spring this is 2/16 possibilities and given you have 6 to choose from isn't too bad odds. By winter it is down to 2/36 possibilities, so no surprise you get stuck a lot - while the ones that form one big loop aren't too bad, there are levels with four branches that will need just the right tile to merge things back together in each branch.
Une bonne idée de gameplay mais trop d'aléatoire et des bugs. ____________________________ [h1]Le temps d'un café[/h1] Le but c'est de réussir à caser sur le plateau toutes les figures et couleurs différentes en même temps. Avec une nouvelle tuile aléatoire à chaque coup. Le nombre de figures et couleurs augmente au fil des saisons, pour atteindre 6 de chaque en hiver. Le principe est sympa et l'ambiance 4 saisons asiatique est très jolie. Le souci, c'est que le hasard ne nous attribue que très rarement la bonne tuile au bon moment. L'utilisation des pouvoirs devient alors obligatoire pour enlever ou piocher de nouvelles tuiles, et empêche d'obtenir le score parfait. Le jeu est donc faisable, mais pas à 100% ou très difficilement. Ca et quelques bugs pénibles : - impossible de retenter le score parfait à la saison suivante ; - niveaux du menu à re-charger systématiquement un par un ; - impossible de revenir au menu en utilisant les pouvoirs trop vite ; - obligation de repasser par le menu pour redémarrer le plateau. ____________________________ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2467929931]Entre autres[/url]
一款益智类的游戏,规则很简单,游戏要素不多,总体来说没有什么可玩性。游戏的音乐和音效还算不错。个人认为并没有值得去买
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