
"YumeCore" is a new type of game combining side-scrolling beat-’em-up action with adventure-style investigation that puts the “aii” in “kawaii.” Fight your way through the waking dreams of the sickly girl Soboko to escape the hospital.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute beatemup with a lot of personality. Do recommend.
It's like something straight outta the golden age of Let's Plays. Short, weird, has a trial-and-error chase sequence and a surprisingly emotional plot twist at the end.
各种方面都对上了我的电波,好评。我觉得这个游戏核心除了梦核以外,还有暴力戏剧。 (1)虽然游戏的画面很简单,内容偏少(一共就三关战斗关),但整体可玩性很不错。游戏流程就是不断做梦,然后在梦中暴揍敌人。难度不算高,但需要对敌人有一定的熟悉度,也可以借助物品降低游戏难度。 (2)战斗方式多样(与热血物语有些相似):普通三连攻击、跳击、近身拳击腹部、近身左右连续抱摔、BOMB全屏攻击。近身攻击很强大,因为这个游戏的敌人没有碰撞体积(作为一个2D动作游戏,很少见地取消了碰撞伤害),而且一旦近身抓住敌人就一定有收益(抓住后敌人后,如果不操作角色,敌人会一直被揪住而动弹不得,笑死了)。敌人的设计很有特色:会格挡攻击的白色敌人、会跳踢的黄色敌人、飘在空中的超长身体敌人、发龟波的敌人、利用影子攻击和躲避的BOSS…… (3)游戏剧情大致是:主角住进了医院,为了从梦中醒来而暴揍敌人(但没有交代最终BOSS的结局)。音乐则很有那种喜剧味、电波味。 (4)最后讲讲游戏的缺点。 --- 中期的追逐战设计很糟糕。容错率极低,一旦被敌人追上就要全程重来,而且其中有一个臭名昭著的隐形墙走廊,要靠无数次无意义地重试和背板才能通过。 --- 不能改键。作为一个PC上的动作游戏竟然不能改键,我还得靠着Microsoft PowerToys去改键。 --- 像素图块选择的颜色过于高饱和、锐利。场景的很多色块都选择了高纯度原色,而且比较缺乏过渡色,导致一方面人物的萌感突出,另一方面人物和场景的各种颜色却相当不协调,让人看着不舒服。不过由于游戏的主题是梦核,也有可能是作者故意为之,但我倾向于认为颜色选取失误。
A charming but very short game, the music was catchy, my only complaint is that you can't rebind keys but at the same time that fact brings me back to the comfy times of the past.
BGMが良い…
安眠
夢ならば暴力で解決だ!
Fun and short.
很可爱,玩起来也挺有意思的,难度不高,除了最后那个连战有点难顶。剧情我还挺喜欢的,就是好短啊。
亜電から来ました、2時間弱でクリア!ステージは短いですが難易度が高いので何度もやり直しになりました。 アクションゲームとしては面白いのですが、中間ポイントが少ないのでストレスはちょっと溜まります.... ...が、それを差し引いても世界観や音楽や会話のぶっ飛び具合が最高です。亜電が好きな方はハマると思います!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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