
Mortal Glory is a fantasy-themed tactical roguelike game about recruiting a team of gladiators and pitting them against brutal competition in a blood-soaked tournament. Train your gladiators, find a legendary sword, learn ancient spells, recruit a celebrity, cheat - do whatever it takes to bring glory to your name!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Polish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turn-based fighting puzzle, no point playing.
I bought this game some years ago. A gladiator management game sounded cool as heck (it's a genre I desperately love) and I just now got around to playing it. It's not really gladiator management. It's... Random stat roll management. Had two characters on the first run. One had 20hp and the other had 8hp. "Okay," thinks I "Low numbers. That's good." First enemy has 80+ and higher everything. I saw the kind of game it was going to be. Tried a second run. Thought "ooh, these two wizards are pretty cool and I can, barely, afford both. I'll give them a shot." That's when the game informs me you can't have two of the same race on a team. That is when I informed the game I was done with it. Maybe it gets better. Maybe the tutorial just wasn't clear. Either way: I can't recommend a game like this.
With the introduction of [url=https://store.steampowered.com/app/2216660/Mortal_Glory_2/]Mortal Glory 2[/url], there is little justification for purchasing its precursor; much of what this product has to offer lies in its replayability as the content attempts to stretch itself narrow with the unpredictable nature of events and challenges. The arena never changes, save for a few color themes and pillars, so all players will have to remind themselves of variety is whether a pillar is blocking their aim. After the first and second playthroughs, there are little to no incentives to continue playing unless you are a completionist or have the game as your only source of digital entertainment.
The problem with this game is that it has no reason to exist. When its sequel outdoes it by every metric, then what good does having a primitive, similarly prized, inferior version could serve? If I could provide any commercial advice, it would be that this game should be either the budget version, or a sort of advertisement for the sequel, sort of like a very cheap commercial. But, as it stands, I don't see why anyone should buy this. There's no story to begin from. Just get the second one and forget this exists at all.
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https://youtu.be/GFJCJZ9l9Yo Well considered setting and them but it stumbles on the execution with too much mystery meat in high variability in states and dice rolls.
You build and manage a team of gladiators. You can upgrade your units, teach them new skills and equip them with gear. You enter a 5-round tournament. Each round has 3 fights and you need to win at least 2 out of 3 in order to proceed to the next round. There are also some random events between fights that can have an either positive or negative outcome. You win all 5 rounds, you go to the big final fight. That's the game. The RnG during the early stages of the game can easily put you off since we're talking about a managent/tactics game where you essentially do not have real options to counter the situation you're dealing with. This gets better during the later stages since you have the resources in order to pretty much turn every unit into what you need it to be. I don't know if I'd call this game a roguelite. Yes, it is very random, but it has no meta progression. All you unlock by winning is extra challenge modifiers for you next runs. But you don't unlock new gear, classes, skills etc. Also, I'm not sure how I feel about the fact that some very basic features are released as DLC for this game. All these things being said, I don't regret buying this game. It's a good game. But it could be amazing. Recommended at discount.
"Brutal, Addictive, and Shockingly Rewarding." Mortal Glory is a turn-based roguelike set in a quirky fantasy gladiator world that will absolutely make you sweat. This isn’t an easy game by any stretch — in fact, it will frustrate you, punish your mistakes, and sometimes destroy your run in a single bad turn. And yet… it’s so well-designed that you keep coming back for more. One of the best parts of Mortal Glory is how much freedom you have over your team. You can run a single, hyper-geared gladiator and turn them into a monster, or you can build out a squad of four — weaker individually, but with synergy and numbers on your side. Every decision matters, and your team composition genuinely determines whether you live, die, or pull off an insane comeback. The AI doesn’t play around. Enemies can be brutal and will take every opportunity to punish poor positioning or thoughtless moves. But if you plan ahead, exploit weaknesses, and use your abilities wisely, you can overcome the odds. That feeling — when your strategy pays off — is one of the core reasons the game is so addictive. Every match feels tense, because you know a single misplay can ruin everything. But when you survive? When your gladiator makes it through a fight they had no business winning? It’s incredibly satisfying. The game nails that roguelike “one more try” feeling. The only real downside is the story events. Most of the random narrative choices tend to feel skippable or don’t add much value, which is a bit of a missed opportunity. But the core gameplay is so strong that this flaw doesn’t drag the experience down too much. Visually, the game is cute and charming in its own minimalist way. The sound design is simple but effective — nothing flashy, but it fits the mood perfectly. If you enjoy a real challenge, tactical decision-making, and that classic roguelike adrenaline rush, I highly recommend Mortal Glory. It’s tense, smart, and surprisingly deep — the kind of game that punishes you hard but rewards you even harder.
Mortal Gloryとは、剣闘士を雇ってパーティを編成し、トーナメントを勝ち抜いていく面クリア型のストラテジーである。 本作における金はキャラや装備の購入のほか、キャラのステータス強化にも使える。資金が続く限り任意のパラメータを制限なく強化が可能なため、半端な装備更新で無駄金を浪費するくらいならキャラに投資したほうが良いだろう。また種族によって投資にかかる金額が変わるので(肉弾系は力や体力を安く、魔法系は知力や素早さを安価で強化できる)、そのあたりも見据えて先々の計画を立てていかなければならない。 難易度が上昇してもプレイヤー側の救済措置が一切無く、引き継ぎ要素は皆無で毎回ゼロからのスタートとなるので、育てたキャラやパーティに愛着を持てるようなデザインではないのが個人的な残念ポイント。またキャラグラフィックは敵味方共通の12種類(12種族)のみなので、自分のキャラのグラフィックを差し替えるといった楽しみ方はできない(名前の変更は可能)。 実績はDLCを購入しなくてもすべて解除可能なのは配慮が行き届いていると言えよう。 ある程度の運ゲーを承知のうえで、パーティ構成がかっちりハマッたときのエンドルフィンを求めるとか、あるいは「前回どこまでやったっけ…?」「この後どうすればいいんだっけ…?」というような連続性を気にせずプレイできるゲームを求めているなら、本作は買いだ。
This has a pretty fun system, its relatively simple which can lead to some wild swings in matches where maybe it lacks complexity or guarantee that you can win flawlessly. But that kind of works for the true nature of a gladiator thing. I like the general idea and setting. The simplicity I think will lead to some repetitiveness on repeated go throughs. But it has a fun system and offers about enough for the price. I did beat the game on my first go, so those familiar with turn based tactic games probably wont struggle. Some things they dont fully explain, like that knockback has collision damage, and some are missing tooltip information about it. For me, I like the roguelike nature, but i cant really fathom why endless mode is locked from the start. Similarly, I think career mode should probably be in the base game originally, since its the natural progression for gladiator management. though i dont own the dlc (yet?) However there are additional unlockable modifiers to increase the challenge. I think you could easily get 10 hours out of this under £10 game before it gets boring or tedious. Endless mode should give it a bit more of an edge (and connection to your gladiators) but it badly misses a career like mode only available in the dlc (which i will review in the future once i purchase)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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