
While imprisoned in Balduq, Adol is cursed and becomes a Monstrum. With his newfound powers, he must stop the Grimwald Nox from consuming the city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.9Kreviews | 94% | — | $2.3M |
| $59.99 | 4.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🏆
Ну, пока имея за собой опыт Лакримозы, Селсеты и теперь этой 9-й части, игра в целом нормальная, сюжет типично-анимешнорпгшный в своей красе, но немного сюжетно не так вау-эффектит. Адол превратился в арестанта и опять получил приключения по самое не балуй, впрочем ничего нового для красноволосого. Механика осад, перекатанная из 8-ки оказалась не такой прям душной, и благо не так надо много гриндить для открытия доп. локаций в рамках глав. Боевка осталась такой же. добавив минорные совсем моменты. Однако тайминги уворотов и блоков визуально стали немного непонятны и чаще ловил по лицу первое время. По скидочке как обычно брать, но если вы впервые видите игру с приставкой YS, сначала ознакомьтесь с 8-й частью.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
| $59.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ys IX answers that age-old question: “What if Adol Christin was a member of My Chemical Romance?” And honestly, I love it. This time, the game takes place mostly in Balduq, a huge gothic city rather than an isolated island. I understand why some people don’t find the setting as interesting as the Isle of Seiren in Ys VIII, but I absolutely love the gothic atmosphere. More importantly, the traversal makes the city incredibly fun to explore. Once you have all the Monstrum abilities, running, gliding, teleporting and grappling your way around Balduq is ridiculously satisfying. I also really liked the main story. The pacing is one of the game’s strengths: the story beats are well spaced out, there’s always something happening, and the overarching mystery is surprisingly interesting for a Ys game. It kept me wanting to see what would happen next. The cast is another big step up. The characters have actual depth and their own stories, and I found myself much more invested in them than I was during the first half of Ys VIII, where the main objective often felt like “go find another castaway.” And then there’s Adol actually having a few lines of dialogue! Super cool. After all these years of mostly silent Adol, hearing him actually speak feels weirdly exciting. The combat is still fantastic. Fast, responsive, flashy, and ridiculously satisfying. The soundtrack is good—Falcom being Falcom—but it doesn’t quite reach the heights of Ys VIII’s absolutely phenomenal soundtrack. The graphics are fine. For those unfamiliar with Falcom, they’re a relatively small studio, so don’t expect cutting-edge visuals. Personally, I don’t mind that at all. I’d take great art direction, atmosphere, music, and gameplay over bleeding-edge graphics any day. Ys IX may not have the exotic beauty of Ys VIII’s island setting, but it has a personality of its own. Great combat, a surprisingly compelling story, a strong cast, fantastic gothic atmosphere, and one of the most fun traversal systems in the series. Not quite Ys VIII for me, but still an excellent action RPG and worth playing. Ys IX: 8.8/10
I've played this game twice. Once I beated in during the launch month and the second one, just now, in 2026. Because I want to marathon the whole Ys series. This game is really good. I would say for combat gameplay, this is better than ys 8 but not in big way. Just that the skill are more fun for me and the boost gauge forces player to be more aggresive because it will be emptied if there is no attack in a certain minutes. So you will be spamming those skills and extra. I like it. For the dungeon and exploration, I would prefer this game over ys 8. Because of the verticality and gifts. But this game do lack in the underwater segment unlike ys 8 which underwater is an included gameplay. I would say, this game do not have fishing which I like back in ys 8. For story, this game and ys 8 is a tie for me. Both are fun and engaging. One thing better for this game over ys 8 is that the main characters in the party for this game is better than ys 8. But none can compete with Dana's story. She is the best in ys 8. But the main party in ys 9 is so much stronger than ys 8. I do feel there is development in all of those characters. I like the banter between Jules and Credo. Really feel like friends. Jules and Anemona are my fav among them. Jules trying to find goal and resolution while Anemona trying to understand her existance. Credo being the only 'rude' character is good too, creating this fun party interaction, just like Aaron or Ash from Trails series. I always like this kind of character. It does feel like the end of journey and sad for leaving the town, just like I felt during the ending of ys 8, leaving Dana alone. Such a good immersion, at least for me. All in all, really fun game
10/10
Очередной шедевр от фалкомов
Good and fun game. If you are coming from YS 8 you will be right at home. Unfortunately, raids are back, with different name but similar format, lots of mechanics from 8 are back actually. The new part is that you and your characters have like a superhero secret identity with special powers. Story wise, very anime as usual, but it a good way I guess, world ending event that you have to fight. Slightly shorter than 8 I think. What I didn't like is how buggy your companions become while exploring, they keep getting stuck trying to climb up a wall, or keep jumping into a cliff. Visually might feel outdated considering this game came out on 2019, but that is a personal take, Totally recommended IF you like anime cliches, you don't mind visuals AND, of course, you like ARPGs.
Really good 7.5/10 game. I played on Lunatic difficulty and it was definitely still pretty easy with the game devolving for the most part into a flash guard(parry) simulator much like Ys VIII, but I'd say the overall boss quality and level design was much better. I hope that for future games however they really start focusing on the gameplay again like with the best Ys games being Ys 1, 2, Origin and Oath In Felghana(highly reccomend these games for Max difficulty gameplay) or at the very least rework the gameplay system in these party games to the point they don't need to give invincibility to Flash Guarding or Flash Moving.
The gameplay is fun and succinct. The story is good, but not as good as Ys8 for me. All around, I'd say the game is objectively better than 8, but I just enjoy the vibes of 8 more. Would recommend.
Infelizmente usa saga que eu amo bastante mas tem total desprezo dos devs em relação ao Brasil, não temos nem legenda oficial, e esse titulo virou só mais um jogo de anime generico, não sinto a identidade de Ys nesse jogo. Não recomendo e me doi dizer isso.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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