
A narrative puzzle-thriller that blurs the lines between games and books, reality and fiction, puzzles and storytelling.
Modeled estimate, not a reported figure. How we estimate →
Media

About
YOUR HOUSE is a text-driven mystery game where reading is not a break from the gameplay — reading is the gameplay.
Every sentence, image, sound, object, and strange detail inside the house may hide a clue. To move forward, you’ll need to read carefully, connect ideas, interact with words, solve puzzles embedded in the text, and unlock the secrets of a mansion that behaves less like a place… and more like a living puzzle box.

Set in the 1990s, YOUR HOUSE follows Debbie, a rebellious teenager who receives a mysterious letter on the day she comes of age. Inside: a cryptic postcard, an address, and a key. With nothing left to lose, she runs away and finds a mansion waiting for her.
Who sent the letter?
Is the house a gift? A trap? A joke?
And why does it seem to know more about Debbie than it should?
The deeper she goes, the more the house begins to reveal the hidden stories of three enigmatic characters: an architect, a thief, and a devoted wife. Their lives seem disconnected at first — until Debbie starts to understand that every room, every object, and every puzzle is part of a much larger secret.
In YOUR HOUSE, you don’t simply read the story and then solve a puzzle.
You read to solve.
Words can become doors.
Images can hide clues.
Sounds can reveal patterns.
Objects can change meaning depending on what you’ve discovered.
A sentence you ignored ten minutes ago may suddenly become the key to opening a secret room.
The game blends the pleasure of reading a mystery novel with the satisfaction of solving an escape room. Progress comes from observation, deduction, lateral thinking, and paying attention to the small things.
Because in this house, nothing is just decoration.
The house is more than a setting. It is the central puzzle.
As Debbie explores its rooms, she discovers hidden doors, secret compartments, strange objects, underground passages, locked mechanisms, and fragments of a story concealed in plain sight.
Each discovery opens new questions.
Each puzzle reveals a new layer.
Each room brings Debbie closer to the truth.
The structure of the game unfolds like a house slowly opening itself to you. The more you understand, the more the mansion changes from a mysterious place into a personal confession built out of architecture, memory, and guilt.
YOUR HOUSE combines text, illustrations, sound, and interactive puzzles to create a narrative experience somewhere between a game, a book, and a digital escape room.
You’ll progress through a five-chapter thriller by:
Reading carefully and interpreting clues.
Clicking, touching, and interacting with words and images.
Solving puzzles that are woven directly into the narrative.
Revisiting information with new context.
Unlocking rooms, secrets, and hidden layers of the story.
There are no puzzles placed on top of the story.
The puzzles are the way the story speaks.
YOUR HOUSE is inspired by the real story of a Manhattan apartment designed by architect Eric Clough, who secretly built puzzles, codes, hidden compartments, and games into the home itself.
That idea became the heart of the game:
what if a house could hide a story meant to be discovered by only one person?
Behind its puzzles, YOUR HOUSE tells a noir comic mystery about identity, social expectations, family wounds, and the price of choosing your own path.
As Debbie searches for answers, every room, object, and hidden mechanism reveals another fragment of the truth.
And little by little, the mansion becomes something more than a puzzle.
It becomes a confession.
Reading as gameplay
Every clue matters. Read closely, connect ideas, and use the text itself to move forward.
Narrative puzzles
Solve escape room-style challenges that are fully integrated into the story.
A house built like a puzzle box
Explore hidden rooms, secret compartments, strange objects, and mysterious mechanisms.
A distinctive noir comic style
A carefully crafted visual identity that blends mystery, nostalgia, and editorial design.
A hybrid storytelling format
Part mystery novel, part puzzle game, part digital escape book.
A prequel to UNMEMORY
Discover the hidden origins of the world of our debut game.
A house knows everything about you—what you eat, what you read, when you go to bed, and when you watch TV. It hears your laughter, witnesses your fears, and feels your tears. It knows your secrets—your pillow fights, your loud music, and even your dances in front of the mirror.
But how much do you really know about it?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Catalan*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful artwork. Really enjoyed it !
I had a lot of fun playing YOUR HOUSE! I thought it was a fresh concept when it comes to a puzzle adventure game with the setting being in a book. I enjoyed clicking on specific words to get certain items or to move around to different locations. I thought the game was unique in presenting the different numerical codes needed to solve a lot of the puzzles; it had me thinking a bit harder for the answers in the later half of the game! Also, not that long of a game. It's a short, but fun brain teaser with an interesting narrative as well so you're not just solely focused on solving the puzzles. I'd recommend this to anyone who enjoys solving riddles!
I wanted to love this. But it definitely needs to be tagged properly...this is interactive fiction. Yes, there are puzzles, but at least for me wasn't worth continuing through all the text/story. I also ran into a bug where it wouldn't let me get an item I needed. Graphics are very creative and well done. And perhaps the story is, too. If you want straight up interactive fiction, this is for you! If you're more wanting a puzzle game, look elsewhere.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tem uns puzzles bem legais que são bem divertidos, é muito recompensador descobrir as lógicas de cada puzzle por mais que não tenha nada muito difícil aqui mas por ter um história legal é interessante de descobrir cada resposta pra continuar encontrando os "mistérios" da casa porém é ai que está o problema do jogo pra mim, a histórias as vezes é deixada tão de canto que parece que eles tinham que terminar logo o jogo e que não era a prioridade a história e sim fazer os puzzles e isso pra um jogo que é basicamente um livro interativo fica muito triste, com um gosto meio amargo, mas isso não tira o mérito dele e ainda sim vale a pena pra passar um tempinho e de ser descoberto
This game is so cool and different to anything I've ever played before. I like how its written as a story. The puzzles are often brain breaking, but then like with watson to holmes "so plainly obvious!" once you find the solution. I feel its just the right length so it can be played in one sitting, and it doesnt feel like any of the narrative is just filler I loved the art style and voice acting was great too. I which more people would find this game!!!
Just such an enjoyable experience, and unique
cool art style, but this whole book control was annoying. Cool idea, bad execution. I managed to solve the puzzle, input it and nothing happened. X, nothing. Time, nothing. I check online and I was correct just needed to try input it again and again. dev: I dare you to play your game to the end, then find a working phone, impossible control, and btw after replay gama won't accept any puzzle being solved…
Un très bon jeu avec un gameplay vraiment agréable. L'atmosphère et l'histoire sont assez captivantes, avec juste un petit bémol à mon avis : l'intrigue manque un peu de profondeur et de développement.
An interesting little puzzle game, nothing groundbreaking but a fun time with an interesting narrative and the hand drawn graphics make it very visually interesting.
Jugabilidad novedosa y puzles muy entretenidos. La música está muy bien también.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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