
A narrative puzzle-thriller that blurs the lines between games and books, reality and fiction, puzzles and storytelling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
YOUR HOUSE is a text-driven mystery game where reading is not a break from the gameplay — reading is the gameplay.
Every sentence, image, sound, object, and strange detail inside the house may hide a clue. To move forward, you’ll need to read carefully, connect ideas, interact with words, solve puzzles embedded in the text, and unlock the secrets of a mansion that behaves less like a place… and more like a living puzzle box.

Set in the 1990s, YOUR HOUSE follows Debbie, a rebellious teenager who receives a mysterious letter on the day she comes of age. Inside: a cryptic postcard, an address, and a key. With nothing left to lose, she runs away and finds a mansion waiting for her.
Who sent the letter?
Is the house a gift? A trap? A joke?
And why does it seem to know more about Debbie than it should?
The deeper she goes, the more the house begins to reveal the hidden stories of three enigmatic characters: an architect, a thief, and a devoted wife. Their lives seem disconnected at first — until Debbie starts to understand that every room, every object, and every puzzle is part of a much larger secret.
In YOUR HOUSE, you don’t simply read the story and then solve a puzzle.
You read to solve.
Words can become doors.
Images can hide clues.
Sounds can reveal patterns.
Objects can change meaning depending on what you’ve discovered.
A sentence you ignored ten minutes ago may suddenly become the key to opening a secret room.
The game blends the pleasure of reading a mystery novel with the satisfaction of solving an escape room. Progress comes from observation, deduction, lateral thinking, and paying attention to the small things.
Because in this house, nothing is just decoration.
The house is more than a setting. It is the central puzzle.
As Debbie explores its rooms, she discovers hidden doors, secret compartments, strange objects, underground passages, locked mechanisms, and fragments of a story concealed in plain sight.
Each discovery opens new questions.
Each puzzle reveals a new layer.
Each room brings Debbie closer to the truth.
The structure of the game unfolds like a house slowly opening itself to you. The more you understand, the more the mansion changes from a mysterious place into a personal confession built out of architecture, memory, and guilt.
YOUR HOUSE combines text, illustrations, sound, and interactive puzzles to create a narrative experience somewhere between a game, a book, and a digital escape room.
You’ll progress through a five-chapter thriller by:
Reading carefully and interpreting clues.
Clicking, touching, and interacting with words and images.
Solving puzzles that are woven directly into the narrative.
Revisiting information with new context.
Unlocking rooms, secrets, and hidden layers of the story.
There are no puzzles placed on top of the story.
The puzzles are the way the story speaks.
YOUR HOUSE is inspired by the real story of a Manhattan apartment designed by architect Eric Clough, who secretly built puzzles, codes, hidden compartments, and games into the home itself.
That idea became the heart of the game:
what if a house could hide a story meant to be discovered by only one person?
Behind its puzzles, YOUR HOUSE tells a noir comic mystery about identity, social expectations, family wounds, and the price of choosing your own path.
As Debbie searches for answers, every room, object, and hidden mechanism reveals another fragment of the truth.
And little by little, the mansion becomes something more than a puzzle.
It becomes a confession.
Reading as gameplay
Every clue matters. Read closely, connect ideas, and use the text itself to move forward.
Narrative puzzles
Solve escape room-style challenges that are fully integrated into the story.
A house built like a puzzle box
Explore hidden rooms, secret compartments, strange objects, and mysterious mechanisms.
A distinctive noir comic style
A carefully crafted visual identity that blends mystery, nostalgia, and editorial design.
A hybrid storytelling format
Part mystery novel, part puzzle game, part digital escape book.
A prequel to UNMEMORY
Discover the hidden origins of the world of our debut game.
A house knows everything about you—what you eat, what you read, when you go to bed, and when you watch TV. It hears your laughter, witnesses your fears, and feels your tears. It knows your secrets—your pillow fights, your loud music, and even your dances in front of the mirror.
But how much do you really know about it?

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so cool and different to anything I've ever played before. I like how its written as a story. The puzzles are often brain breaking, but then like with watson to holmes "so plainly obvious!" once you find the solution. I feel its just the right length so it can be played in one sitting, and it doesnt feel like any of the narrative is just filler I loved the art style and voice acting was great too. I which more people would find this game!!!
Just such an enjoyable experience, and unique
Solid game. Quite short but it's got a lot of style, fun puzzles and good music. Can't say I've ever seen gameplay like this before but I definitely like it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Catalan*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting little puzzle game, nothing groundbreaking but a fun time with an interesting narrative and the hand drawn graphics make it very visually interesting.
Jugabilidad novedosa y puzles muy entretenidos. La música está muy bien también.
The puzzles were hit or miss, but I love the style.
cool art style, but this whole book control was annoying. Cool idea, bad execution. I managed to solve the puzzle, input it and nothing happened. X, nothing. Time, nothing. I check online and I was correct just needed to try input it again and again. dev: I dare you to play your game to the end, then find a working phone, impossible control, and btw after replay gama won't accept any puzzle being solved…
Although I found the game fairly interesting at first, with its text-based mechanics and intriguing story hook, I was mostly bored by the time I finished it. Neither the puzzles nor the story offered anything special. Exploring the house by clicking on words in the book and then watching a short animation quickly became repetitive and frustrating.
I wanted to love this. But it definitely needs to be tagged properly...this is interactive fiction. Yes, there are puzzles, but at least for me wasn't worth continuing through all the text/story. I also ran into a bug where it wouldn't let me get an item I needed. Graphics are very creative and well done. And perhaps the story is, too. If you want straight up interactive fiction, this is for you! If you're more wanting a puzzle game, look elsewhere.
An interesting combination of interactive visual novel similar to the 2013 game The 39th Steps and a puzzle/adventure game. You can't simply press "next page," and the page isn't just a page of text, you read the novel by interacting with various tactile objects on screen and solve the puzzles presented to you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9K | 266 | 84% | $7.99 | |
| $24K | 106 | 81% | $5.99 | |
| $13K | 75 | 88% | $9.99 | |
| $0 | 28 | 89% | Free | |
| — | 0 | — | — | |
| $3M | 10.1K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 75 | 67% | $3.99 | |
| $10.2K | 270 | 74% | $1.99 | |
| $10.2K | 56 | 95% | $7.99 | |
| $10.2K | 90 | 37% | $4.99 | |
| $10.2K | 120 | 63% | $4.99 | |
| $10.2K | 90 | 82% | $4.99 |