
A narrative puzzle-thriller that blurs the lines between games and books, reality and fiction, puzzles and storytelling.
Modeled estimate, not a reported figure. How we estimate →
Media

About
YOUR HOUSE is a text-driven mystery game where reading is not a break from the gameplay — reading is the gameplay.
Every sentence, image, sound, object, and strange detail inside the house may hide a clue. To move forward, you’ll need to read carefully, connect ideas, interact with words, solve puzzles embedded in the text, and unlock the secrets of a mansion that behaves less like a place… and more like a living puzzle box.

Set in the 1990s, YOUR HOUSE follows Debbie, a rebellious teenager who receives a mysterious letter on the day she comes of age. Inside: a cryptic postcard, an address, and a key. With nothing left to lose, she runs away and finds a mansion waiting for her.
Who sent the letter?
Is the house a gift? A trap? A joke?
And why does it seem to know more about Debbie than it should?
The deeper she goes, the more the house begins to reveal the hidden stories of three enigmatic characters: an architect, a thief, and a devoted wife. Their lives seem disconnected at first — until Debbie starts to understand that every room, every object, and every puzzle is part of a much larger secret.
In YOUR HOUSE, you don’t simply read the story and then solve a puzzle.
You read to solve.
Words can become doors.
Images can hide clues.
Sounds can reveal patterns.
Objects can change meaning depending on what you’ve discovered.
A sentence you ignored ten minutes ago may suddenly become the key to opening a secret room.
The game blends the pleasure of reading a mystery novel with the satisfaction of solving an escape room. Progress comes from observation, deduction, lateral thinking, and paying attention to the small things.
Because in this house, nothing is just decoration.
The house is more than a setting. It is the central puzzle.
As Debbie explores its rooms, she discovers hidden doors, secret compartments, strange objects, underground passages, locked mechanisms, and fragments of a story concealed in plain sight.
Each discovery opens new questions.
Each puzzle reveals a new layer.
Each room brings Debbie closer to the truth.
The structure of the game unfolds like a house slowly opening itself to you. The more you understand, the more the mansion changes from a mysterious place into a personal confession built out of architecture, memory, and guilt.
YOUR HOUSE combines text, illustrations, sound, and interactive puzzles to create a narrative experience somewhere between a game, a book, and a digital escape room.
You’ll progress through a five-chapter thriller by:
Reading carefully and interpreting clues.
Clicking, touching, and interacting with words and images.
Solving puzzles that are woven directly into the narrative.
Revisiting information with new context.
Unlocking rooms, secrets, and hidden layers of the story.
There are no puzzles placed on top of the story.
The puzzles are the way the story speaks.
YOUR HOUSE is inspired by the real story of a Manhattan apartment designed by architect Eric Clough, who secretly built puzzles, codes, hidden compartments, and games into the home itself.
That idea became the heart of the game:
what if a house could hide a story meant to be discovered by only one person?
Behind its puzzles, YOUR HOUSE tells a noir comic mystery about identity, social expectations, family wounds, and the price of choosing your own path.
As Debbie searches for answers, every room, object, and hidden mechanism reveals another fragment of the truth.
And little by little, the mansion becomes something more than a puzzle.
It becomes a confession.
Reading as gameplay
Every clue matters. Read closely, connect ideas, and use the text itself to move forward.
Narrative puzzles
Solve escape room-style challenges that are fully integrated into the story.
A house built like a puzzle box
Explore hidden rooms, secret compartments, strange objects, and mysterious mechanisms.
A distinctive noir comic style
A carefully crafted visual identity that blends mystery, nostalgia, and editorial design.
A hybrid storytelling format
Part mystery novel, part puzzle game, part digital escape book.
A prequel to UNMEMORY
Discover the hidden origins of the world of our debut game.
A house knows everything about you—what you eat, what you read, when you go to bed, and when you watch TV. It hears your laughter, witnesses your fears, and feels your tears. It knows your secrets—your pillow fights, your loud music, and even your dances in front of the mirror.
But how much do you really know about it?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Catalan*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and creative point and click with some clever puzzles that incorporates it's chosen medium well. The tenser moments were executed well and did build proper suspense which was a pleasant surprise for a text based game. Shame it's relatively undiscovered since I do think the mystery point and click gamers would find this quite enjoyable. The puzzles are on a good difficulty level for those that are more experienced in the genre.
It's not long (note my play time) and it's not difficult per se, although some of it is adventure game logic, but it's beautiful and has great voice acting and good writing and oh boy was it funny how many of the books on the bookshelf I have on my bookshelf.
I think the game is a solid 6/10 - far from a bad game but it's generally flawed. It's quite a clever concept using a novel as an interactive story with many puzzle elements. However, even though the game is clever and the story is gripping - the story twist(s) was easier to figure out than most of the puzzles. The links between the puzzles, clues and the answers from Chapter 3 onwards were [i]tenuous[/i] at best that, even when you work the puzzles out it doesn't feel rewarding and instead were met by some very audible and tiresome groans. I'd enjoy another game like this, but with a better story twist as well as better thought out puzzles. But I did enjoy [b]Your House[/b].
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Termina 2025 y se me pasaba dejar una merecida buena reseña a esta bien resuelta aventura gráfica. Creo que lo que hace y plantea, lo hace y plantea sin fisuras... salvo una. La parte técnica y artística es muy sólida partiendo de diseños, trucos visuales y de movimiento, maquetación... muy sencillos. Y con la jugabilidad pasaría algo así, porque en una aventura en la que debemos leer e interactuar de manera aparentemente sencilla, se crean unos puzles encadenados muy buenos, que son más de 'resuelvo esto y tiro a lo siguiente' que hacen que debamos plantearnos cada capítulo, o bloque al menos, con cierta cabeza. Tener doblaje en castellano es todo un lujo (por algo Patrones y Escondites son un equipo español ¡Se tiene que notar y agradecer el detalle!) pero está el problema de que la rotulación durante el juego está en inglés, creando el único problema de 'Your House', un par de momentos donde esa "contradicción" entre textos en español y fuentes y textos en inglés nos van a complicar un par de puzles, aún con el sistema de pistas. Pero creo que se queda en una anécdota, y escribo esto meses después de pasarme el juego (que queda claro he dado mis vueltas y tenido mis complicaciones... que he agradecido, me ha gustado fallar y que esto no fuera una línea recta), con lo que seguramente esté resuelto ese tema, sea a través de las pistas del juego mejoradas o de otra forma ingeniosa. Justamente con el buen sabor de boca que me ha dejado el juego, y con esa duración medida y sin relleno, en el futuro caerá una rejugada. Porque además la historia sabe tener buena miga también.
Solid game. Quite short but it's got a lot of style, fun puzzles and good music. Can't say I've ever seen gameplay like this before but I definitely like it.
Interesting gameplay! Intriguing mystery and story! I think the only things I wanna "complain" about is: 1. There was a couple of times a puzzle "broke", and I was banging my head against the wall trying to solve a puzzle which now is unsolvable. The solution was to restart the game and it worked again. But I feel that is a pretty common thing to happen with point & click puzzles... 2. Debbie (the MC) really annoyed me at times. I can safely say I didn't wanted to solve the mystery because I "liked" her, or wanted to help her find answers 😛
Although I found the game fairly interesting at first, with its text-based mechanics and intriguing story hook, I was mostly bored by the time I finished it. Neither the puzzles nor the story offered anything special. Exploring the house by clicking on words in the book and then watching a short animation quickly became repetitive and frustrating.
Juego cortito de puzzles narrativo (máx 3 horas). Tiene mecánicas muy interesantes y una historia entretenida. Está guay si quieres algo sencillo y que no le tengas que echar muchas horas. Eso sí, si no te gusta leer no es tu juego.
loved it. played it in one sitting.
Joué juste apres avoir decouvert Unmemory j ai adoré.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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