
A narrative puzzle-thriller that blurs the lines between games and books, reality and fiction, puzzles and storytelling.
Modeled estimate, not a reported figure. How we estimate →
Media

About
YOUR HOUSE is a text-driven mystery game where reading is not a break from the gameplay — reading is the gameplay.
Every sentence, image, sound, object, and strange detail inside the house may hide a clue. To move forward, you’ll need to read carefully, connect ideas, interact with words, solve puzzles embedded in the text, and unlock the secrets of a mansion that behaves less like a place… and more like a living puzzle box.

Set in the 1990s, YOUR HOUSE follows Debbie, a rebellious teenager who receives a mysterious letter on the day she comes of age. Inside: a cryptic postcard, an address, and a key. With nothing left to lose, she runs away and finds a mansion waiting for her.
Who sent the letter?
Is the house a gift? A trap? A joke?
And why does it seem to know more about Debbie than it should?
The deeper she goes, the more the house begins to reveal the hidden stories of three enigmatic characters: an architect, a thief, and a devoted wife. Their lives seem disconnected at first — until Debbie starts to understand that every room, every object, and every puzzle is part of a much larger secret.
In YOUR HOUSE, you don’t simply read the story and then solve a puzzle.
You read to solve.
Words can become doors.
Images can hide clues.
Sounds can reveal patterns.
Objects can change meaning depending on what you’ve discovered.
A sentence you ignored ten minutes ago may suddenly become the key to opening a secret room.
The game blends the pleasure of reading a mystery novel with the satisfaction of solving an escape room. Progress comes from observation, deduction, lateral thinking, and paying attention to the small things.
Because in this house, nothing is just decoration.
The house is more than a setting. It is the central puzzle.
As Debbie explores its rooms, she discovers hidden doors, secret compartments, strange objects, underground passages, locked mechanisms, and fragments of a story concealed in plain sight.
Each discovery opens new questions.
Each puzzle reveals a new layer.
Each room brings Debbie closer to the truth.
The structure of the game unfolds like a house slowly opening itself to you. The more you understand, the more the mansion changes from a mysterious place into a personal confession built out of architecture, memory, and guilt.
YOUR HOUSE combines text, illustrations, sound, and interactive puzzles to create a narrative experience somewhere between a game, a book, and a digital escape room.
You’ll progress through a five-chapter thriller by:
Reading carefully and interpreting clues.
Clicking, touching, and interacting with words and images.
Solving puzzles that are woven directly into the narrative.
Revisiting information with new context.
Unlocking rooms, secrets, and hidden layers of the story.
There are no puzzles placed on top of the story.
The puzzles are the way the story speaks.
YOUR HOUSE is inspired by the real story of a Manhattan apartment designed by architect Eric Clough, who secretly built puzzles, codes, hidden compartments, and games into the home itself.
That idea became the heart of the game:
what if a house could hide a story meant to be discovered by only one person?
Behind its puzzles, YOUR HOUSE tells a noir comic mystery about identity, social expectations, family wounds, and the price of choosing your own path.
As Debbie searches for answers, every room, object, and hidden mechanism reveals another fragment of the truth.
And little by little, the mansion becomes something more than a puzzle.
It becomes a confession.
Reading as gameplay
Every clue matters. Read closely, connect ideas, and use the text itself to move forward.
Narrative puzzles
Solve escape room-style challenges that are fully integrated into the story.
A house built like a puzzle box
Explore hidden rooms, secret compartments, strange objects, and mysterious mechanisms.
A distinctive noir comic style
A carefully crafted visual identity that blends mystery, nostalgia, and editorial design.
A hybrid storytelling format
Part mystery novel, part puzzle game, part digital escape book.
A prequel to UNMEMORY
Discover the hidden origins of the world of our debut game.
A house knows everything about you—what you eat, what you read, when you go to bed, and when you watch TV. It hears your laughter, witnesses your fears, and feels your tears. It knows your secrets—your pillow fights, your loud music, and even your dances in front of the mirror.
But how much do you really know about it?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Catalan*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The puzzles were hit or miss, but I love the style.
Muy buen juego , es una historia buena y con bastante supense nada es lo que parece dentro de esta historia.
Très bonne surprise
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some great puzzles and an interesting story.
this was a cool short puzzle game. some of the puzzles were a little too hard for me, but i enjoyed the game nevertheless.
Beautiful game, fun puzzles, hard enough to push you forward and pay close attention to the details. Art is very nice and music is compelling to the atmosphere. There are a couple of puzzles that could have made a little bit more of sense, to be honest, and, though the story is not the main point in these kind of games, it went from really thrilling to sort of "meh" at the end. Loved the playability. Highly recommended for those who enjoy escape room and mistery solving games, despite not planning on playing it again, at least for a while.
A very creative puzzle game! It's very short (only took me 2 hours to complete) and was challenging at times but never too difficult. The puzzles were very satisfying to complete and the story was interesting and well-written. Recommended for those who like point-and-click and/or escape room puzzle games!
An interesting combination of interactive visual novel similar to the 2013 game The 39th Steps and a puzzle/adventure game. You can't simply press "next page," and the page isn't just a page of text, you read the novel by interacting with various tactile objects on screen and solve the puzzles presented to you.
Me ha gustado bastante el juego, hay detalles muy bien cuidados, como por ejemplo que te describan una habitación angosta haciendo el espacio visible cada vez mas pequeño, el detalle de los puzzles, y la estética del juego en general. a pesar de no "ver" un escenario tridimensional utilizan muy bien el texto, los dibujos, y otras muchas herramientas para que la experiencia sea del todo imersiva. lo recomiendo.
Your House is a great game. I would describe it as a puzzle story game, meaning it's puzzle heavy and also has a great story that's easy to follow. I really enjoyed my almost 6 hours with it. The puzzles are fun, and though some require some out of the box thinking, they are all logical. The story is really engaging and I found myself playing to find out what happened next. I recommend this game for puzzle lovers!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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