
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Следил за игрой около года. Думал, что стоит дождаться полного релиза. Но душераздирающие истории о том, что разработчик в соло пилит игру уже 100 лет, буквально подтолкнули меня поддержать автора и купить игру уже сейчас. Оказалось, что даже на текущий момент она может заинтересовать и увлечь необычными игровыми механиками. Но за несколько часов осваивания игры есть некоторые вещи, которые немного печалят: 1. Отсутствие графиков (тяжело в периодике понять уровень продакшна) 2. Отсутствие влияние трафика. Будто бы вообще нет смысла пытаться гармонично застраивать территорию... 3. Нельзя ограничить потребление того или иного ресурса выше, чем на 25%. Возможно, все эти три пункта в течение игровой сессии решаются путем достижения новых технологий. Но есть еще один пункт, с которым точно придется смириться. На 2К мониторе интерфейс выглядит мелковато. Попытки его увеличить путем внутриигрового ползунка люто шакалит картинку Несмотря на это, хочется продолжить изучение этого свиномира, Потому что иначе мое первобытное племя свинолюдей не станет его хозяином. YMIR!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game
I like the game, don't get me wrong. but the totally random way the tech pops up, as well as the random food spawns in the starting zones. you get to about 200 pop and you start losing pop because you don't have the resources or tech researched (or even the knowledge of which tech you need for growth. Example: which tech allows you to keep your pop growing.) just makes the game unplayable as is right now. only suggestion I can give is make the starting tech more likely to pop up in a use able order, but still random (IE. instead of it taking in game weeks or months, it takes in game days.
i like it
pork-themed city names. the ability to discover that living in a house might lead to welfare gains. landscaping like you've never seen it before (big win). an economic system that would make adam smith orgasm, then have a seizure. piggy legionaries. a little something for everyone i think.
It's an overcoloured pile of bugs, old sprites, occult mechanics that both work or don't depending on the weather, and most of it culminates on "are ya feeling lucky, son?" The war system is janky, with their own tricky shenanigans that sprung every now and then and cause discord and chaos on servers, due to the line of exploits and cheesing the game being rather thin, which in turn only fuel more the chaos within the game. The number of people that really mastered the game (aka, knows how economy works) are probably in the single digits, and I'd bet that its creator ain't among them. all that being said. the game is unique in its proposal with little to no game matching its energy and slow grind to become the one porco to rule them all. 10/10 would recommend and no, it's not addictive at all! ^^
Really good society building game it surely takes good effort to learn, and practice but good pace that it doesn't feel rushed.
its for a special type of player ifd you think your that player get it! Im glad I supported this project.
I told my therapist about Ymir.
DO NOT SPEND ANY MONEY FOR THIS BULL... I tried 2 games. Alle ended the same. I got wipped out by a 200+ warrior army but I cant hold barely a 20 pigman army! Wish I could get my money back and just trow it out of the window!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $112.1M | 91.7K | 84% | $39.99 | |
| $34.2M | 27.3K | 91% | $39.99 | |
| $33.4M | 25.5K | 86% | $34.99 | |
| $18.8M | 17.5K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.7K | 713 | 59% | $29.99 | |
| $859.3K | 857 | 96% | $24.99 | |
| $859.2K | 1.1K | 77% | $24.99 | |
| $859.9K | 3.3K | 82% | $9.99 | |
| $860.3K | 1.8K | 77% | $14.99 | |
| $860.4K | 2.3K | 68% | $19.99 |