
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an overcoloured pile of bugs, old sprites, occult mechanics that both work or don't depending on the weather, and most of it culminates on "are ya feeling lucky, son?" The war system is janky, with their own tricky shenanigans that sprung every now and then and cause discord and chaos on servers, due to the line of exploits and cheesing the game being rather thin, which in turn only fuel more the chaos within the game. The number of people that really mastered the game (aka, knows how economy works) are probably in the single digits, and I'd bet that its creator ain't among them. all that being said. the game is unique in its proposal with little to no game matching its energy and slow grind to become the one porco to rule them all. 10/10 would recommend and no, it's not addictive at all! ^^
I came for pig memes, stayed to build an empire. Food first, bronze later—else your “Great King” becomes “Great Famine.” Every building eats mint, every animal eats grain, and every neighbor eats your patience. Trade is free (under Nabu’s seals), tribute is optional (under my spears). When the mammoths roll and the tin flows, even Ashur nods. Verdict: 9/10—wear the Assyrian yoke and prosper; refuse and become… a funny footnote on my stone tablet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Are you a sadomasochistic gamer? Or do you have a friend who already plays? Then definitely pick this up.
not good
Brief analysis of the game. It has two aspects. First one is singleplayer, which is avoided by most of players because it's broken and because this game stated as multiplayer-based. Saves can be broken and turn into 3 fps lagging hell by simple combat or other activities. Second is multiplayer and here it really "shines" - interaction between players is underdeveloped, lots of bugs, which sometimes crash servers and just make game experience frustrating, and on top of that tons of exploits which are either because of poor gamedesign or said bugs. Frustrating non-stop wars (breaking truce is not punished), primitive diplomacy mechanics, poorly designed interaction between players, bad optimization make this game a huge waste of time and money. Development is done by one man that is asking a price of games like stellaris and rimworld but doesn't even come close to quality of these games. TL;DR low quality garbage that will waste your time and reward you with frustrating experience. Avoid for your own good. PS: on discord channel moderation insults new players so don't try to seek help there or leave any feedback.
Resumo 2026 o jogo definitivamente não vale o preço atual! muito menos o seu tempo. 8 anos depois do lançamento desse jogo e nao corrigiram nem a estabilidade do jogo, crashs constantes e sem save automatico, a ultima atualizaçao "new dawn" so e disponibilizada para os jogadores que pagarem um outro valor no patreon para os desenvolvedor que e um mercenario, ja que o pagamento do patreon e fora o pagamento que voce faz para ter o jogo base ( o jogo ja custa caro para o nivel do jogo e a comunidade morta, ja que nem existe assistencia para resolver problema no servidor ou atualizaçao no jogo)
联机版的“songs of syx" 非常有趣。服务器架构类似于过时间结算资源和数据。工业链条很长而且深度很广。最有趣的应该是物资的售价不是固定的,这点就很有深度。而且可以和玩家合作搞市场啥的。但是目前来说服务器不是很好偶尔有卡顿。 每个大格子里面有小地图,但是里面全是动画不是真的。物流啥的都没有,好像也没有船。对于单机来说有点卡顿和操作频繁,对于联机有需要花太多时间,而且价格略贵50块
Лучшая стратегия в которую я играл!
сложно но интересно))
Finally a persistent MMO settlement manager.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $112.1M | 91.7K | 84% | $39.99 | |
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| $33.4M | 25.5K | 86% | $34.99 | |
| $18.8M | 17.5K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
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| $859.7K | 713 | 59% | $29.99 | |
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| $859.2K | 1.1K | 77% | $24.99 | |
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| $860.4K | 2.3K | 68% | $19.99 |