
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Reviews
I came for pig memes, stayed to build an empire. Food first, bronze later—else your “Great King” becomes “Great Famine.” Every building eats mint, every animal eats grain, and every neighbor eats your patience. Trade is free (under Nabu’s seals), tribute is optional (under my spears). When the mammoths roll and the tin flows, even Ashur nods. Verdict: 9/10—wear the Assyrian yoke and prosper; refuse and become… a funny footnote on my stone tablet.
its for a special type of player ifd you think your that player get it! Im glad I supported this project.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
I like the game, don't get me wrong. but the totally random way the tech pops up, as well as the random food spawns in the starting zones. you get to about 200 pop and you start losing pop because you don't have the resources or tech researched (or even the knowledge of which tech you need for growth. Example: which tech allows you to keep your pop growing.) just makes the game unplayable as is right now. only suggestion I can give is make the starting tech more likely to pop up in a use able order, but still random (IE. instead of it taking in game weeks or months, it takes in game days.
Brief analysis of the game. It has two aspects. First one is singleplayer, which is avoided by most of players because it's broken and because this game stated as multiplayer-based. Saves can be broken and turn into 3 fps lagging hell by simple combat or other activities. Second is multiplayer and here it really "shines" - interaction between players is underdeveloped, lots of bugs, which sometimes crash servers and just make game experience frustrating, and on top of that tons of exploits which are either because of poor gamedesign or said bugs. Frustrating non-stop wars (breaking truce is not punished), primitive diplomacy mechanics, poorly designed interaction between players, bad optimization make this game a huge waste of time and money. Development is done by one man that is asking a price of games like stellaris and rimworld but doesn't even come close to quality of these games. TL;DR low quality garbage that will waste your time and reward you with frustrating experience. Avoid for your own good. PS: on discord channel moderation insults new players so don't try to seek help there or leave any feedback.
Przegrałem 1000 h... Fakt część czasu jako afk jako gra w tle gdzie od czasu do czasu pozarządzasz w miastach. Gra jest trudna. Wymaga cierpliwości. Ale po nauczeniu się growej ekonomii jest bardzo miło zwłaszcza kiedy porządnie się poustawia swoje pasy produkcyjne oraz igra z otwartym rynkiem. Polecam zagrać jakiś serwer w czasie rzeczywistym zwłaszcza z jakimś znajomym który zaczyna blisko Ciebie. Gra zazwyczaj twa około 50-60 dni ale fajnie się gra zaglądając nawet tylko raz dziennie żeby sprawdzić kto robi jakie ruchy i co się dzieje w twoim cyfrowym imperium. Zdecydowanie polecam każdemu fanowi. Faraona, Cywilizacji, Anno albo Ogame
Купував гру коли ще можна було пересувати перших поселенців по мапі і зараз максимально розчарований тим що гра пропонує на старті. Можливості переобрати місце нема, доводиться постійно перестворювати гру для досягнення хоч якихось фортифікацій і ресурсів для виживання. Гра люто єбе тебе на самому старті варварами і недостатком ресурсів. Не рекомендую - надзвичацно високий поріг входу, не зручна, не зрозуміла, функціонал ускладнюється для гравця замість адаптивності, на додачу нема українського перекладу.
O jogo parece muito promissor e complexo em diversas áreas, mas nada adianta se você não tiver a capacidade ou vontade de jogar Multiplayer. Por mais que a página do jogo diga que há modo single player, ele é extremamente limitado. O que é muito triste. Cada aspecto desse jogo se demonstrou muito foda, mas não há bots, não há IA para se jogar com no Solo. Se você prefere jogar jogos de grande estratégia / 4x de forma offline ou solo, nem perca seu tempo, não compre. Se eu estiver errado, e houver alguma forma de adicionar bots ao jogo, por favor responda ao meu comentário.
Лучшая стратегия в которую я играл!
сложно но интересно))
联机版的“songs of syx" 非常有趣。服务器架构类似于过时间结算资源和数据。工业链条很长而且深度很广。最有趣的应该是物资的售价不是固定的,这点就很有深度。而且可以和玩家合作搞市场啥的。但是目前来说服务器不是很好偶尔有卡顿。 每个大格子里面有小地图,但是里面全是动画不是真的。物流啥的都没有,好像也没有船。对于单机来说有点卡顿和操作频繁,对于联机有需要花太多时间,而且价格略贵50块
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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