
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.5Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом годный рогалик, но слишком легко. Проходится любым составом с практически любым проком предметов
I've been playing this game since Jan 2024 and it's been awesome to see the devs continually hone and shape this game for the better. (We are currently on V0.9.2a) The iterations that various systems have gone through have made this EA title satisfying to pick back up again and give another spin. While I was unsure about the changes a few times, they made sense as I played them through and added to the satisfaction. Gotta say, happy to find another company doing EA and player feedback right. From the first run that I played, I enjoyed the gameplay of this Lawnmower game. (My nickname for the survivor genre, where you can mow through hordes of enemies.) You're always on the move with the various enemy types, bosses, the new elites, and the variety of pickups that fuel the systems for your team's growth/progression. (In Vampire Survivors, I could just get to a point where I walk away and make lunch, then come back to my game lagging, wondering what I could do to entertain myself while I "played" the game.) You'll enjoy trying different combinations of survivors, abilities and items to make your builds. There is a decent amount of grind here, but refunding the points spent in a survivor tree so that you can focus on a different weapon or synergy is relatively painless and means you don't have to max out every node to fully enjoy them. The game is also as challenging as you're feeling up for, so depending on what your mood it can be a chill slaughter or a white knuckle terror; it depends on what you're up for. Anyway, love the game. One of my fave Lawnmowers!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #65, worst FR #96 · 8 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 959ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far this game is in the lower-mid range of survival roguelikes. It has a convincing atmosphere that isn't well represented, so it has that going for it. It runs and looks passable - also good. There are, however, quite a few things holding it back from being in the upper-echelon of similar games. First of all, there just isn't that much unique about it. You have a smallish number of classes, and get up to three of them per run. They're appropriately unique in their own regards, but they honestly have less customization options than analogous mechanics in other games. Take Deeprock Galactic Survivor for example. Here you have less classes (only five), but a HUGE amount of weapons with their own tree of unique upgrades, etc. That just doesn't exist here. Almost every upgrade you find are bog standard - faster attack rate, more damage, etc. The classes are also fairly boring, with skills that operate like less interesting versions of what you'd find in other games. The main thing, however, is that the games take a LOOOONNGGG time. Every map I've been on so far is TWENTY minutes long. That is a very long time for a single roguelike run. The maps and monsters, too, are just kind of mid. The small arena-like maps you're dropped into have very little character to them - flat, no foliage or buildings to navigate through. Pickups just appear magically from the sky, as do survivors to rescue. Monsters aren't bad looking (in fact, I like the overall graphical [i]style[/i]), but the variation in them is pretty lacking. In other words, you're stuck for twenty minutes at a time (unless you die, of course), looking at the same enemies on a boring map. The action itself is pretty good, with one main complaint - Unlike something like DRG: Survivor, where your run is based around up to five weapons that you find via upgrades, here you have a small three-man team moving around the map. That's a great idea, except it makes it very difficult to tell when you are and aren't going to get hit by enemies or projectiles. The damage is fairly punishing, so these unhelpful hitboxes can spell real (and sometimes immediate) trouble for a run. There is a red circle that makes your teams position on the ground, but it really feels like zombies and projectiles alike will actually hit your characters' models, even if they didn't actually collide with the red circle. All in all, I think they could poor some more time and design into this and bring it up to one of the better survival roguelikes out there, but we'll see what the developer does with it. I give it a tepid thumbs up for the time being.
This is a very fun game that you aint gotta think too hard. Extremely worth the price that they're asking
Helicopter goes BRRRRRRRR
Great game so far (as of 3 hours playtime). 9/10. I like everything and only have 2 issue: 1) Built myself a solid Tank character as a team member but as I progress he doesn't spawn during battle. RNG keep suggesting new random survivors to choose from. When zombie mobs got overwhelming, I couldn't wait for my Tank to spawn so had to choose a new member at level zero (which is very weak). My guess is the game was designed this way so we have to try/use other classes. I was going to do this later on anyways but as of now, I like to pick members with stats that I have been building up, especially for runs with higher difficulty settings. 2) Within the "Train Your Survivors" menu, there isn't an option to remove the assigned points from individual skill items. You have to select "Reset Points" to remove all assigned points then reassign each one. This method is not efficient. Give us the ability to manually modify each skill individually. Other than the 2 items above, I'm excited about this game (which is my first zombie game). It's fun, well designed, no technical issues encountered (so far), good graphics, good weapon effects, fast character progression, and many more well designed features. Highly recommending this game. Update: Never mind for item 2. We can right-mouse-click to remove points assigned to individual skills.
One of my fav games of all time, purchased multiple times across multiple platforms. YAZS is the true def of my interpretation of a "zombie apocalypse." Other zombie videogame franchises should take notes on how to be better by plagiarizing this game. As for the characters, there's a wide enough variety, strategy, and depth to keep playing. Next, each character is almost equally as good as the next, so mish-mashing your party with random charcters won't stir you too far off the grid. YAZS is intermediate difficulty, but endgame progression gets annihilistic hard: you WILL die trying to unlock harder difficulties. My only gripe, is that a certain character is much better at starting out than others and there's no roguelike game mode allowing indefinite play. If this game isn't in your library yet, it's gonna be by tomorrow.
[redacted]
Сейчас, после выхода версии 1.0 и полного релиза игры, уже можно говорить об игре, как о полноценном продукте и оценивать его как таковой. Что игра представляет из себя, вполне понятно из тизера и скриншотов. С выходом версии 1.0 в игру подвезли сюжет, который раскрывается в процессе выполнения заданий (с сюжетными боссами), новую локацию и девятый класс - рейнджера. Добавление сюжета - безусловный плюс, хотя перепроходить локации ради выполнения заданий придётся довольно много.... Лаборатория, как финальная локация довольно неприятна своей спецификой и врагами. Новый класс по-своему уникален и безусловно имеет свой стиль, но в плане кпд - опять ни рыба, ни мясо. При этом у игры остались ровно те же самые минусы, что и раньше.... Баланс - основными дамагерами являются на мой взгляд танк и инженер - они способны выдать самый большой урон. На полпланки за ними - спецназовец и охотница. Призрак хорош, но он является бойцом ближнего боя, что само по себе становится минусом на высоких сложностях и последней локации. Медик и механик имеют свои плюсы и средний урон, тогда как пиро и рейнджер на мой вкус являются самыми слабыми (хотя пиро уже увеличивали урон в предыдущих патчах). Это означает, что в миссиях, где есть возможность выбора, он будет очевиден и заранее определён, а заходы будут копиркой друг друга. Сюда же в баланс напишу момент, что мало кто из персонажей способен потянуть начало игры на сложностях хардкор и босс раш 2-3. Самым простым вариантом тут является танк в силу наличия его фирменных дронов - они пассивно кружат и в буквальном смысле слова "выпиливают" всех противников в ближнем радиусе некоторое время, пока противники не станут значительно толще в силу эволюционирования.... Последние две локации тут особенно неприятны, поскольку вам еще и возможности движения здорово ограничивают. А Джаггернауты из лаборатории вполне способны снести группу одним-двумя ударами своего молота. Второй момент - работа на группу и сочетание классов, вокруг которого, казалось бы, должна строиться игра в командном варианте. Она фактически отсутствует, как и раньше - у каждого персонажа в талантах есть плюс к одному навыку при игре с представителями трех других классов (добавили всем третье сочетание). Также добавили небольшой бонус группе от присутствия персонажа. Это очень слабо и явно недостаточно для подобного варианта игры про "групповую работу". Итого, я бы поставил игре 7-8 баллов из 10 - поиграть можно, но есть варианты интереснее.
Good game. Whait a more content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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