
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About

You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!

Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!

Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.

As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.5Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satisfied with my purchase game keeps you in a good loop with skill trees and i love the leveling system on profiles now pretty fun game especially on steam deck just hope yall keep updating this game and don't abandon it I see lot of potential here.
Toppertje
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #65, worst RU #80 · 4 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 960ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great bullet-hell style game. 4.5/5
首先,这是一款非常值得购买的游戏,哪怕是正式版发行前几天以原价购买我都不觉得亏,整个游戏的画面,游戏性,数值曲线控制都做得非常好,喜欢吸血鬼幸存者这类游戏的玩家都推荐入手; 其次,游戏整体非常好的前提下已然有不少瑕疵,最大的问题就是物品数量远超必要,上百个物品对于局内8个物品栏来说就是个笑话,可能作者因为天赋树的确定性而想在物品上找回一些roguelike的体验,但是其实这种体验是非常糟糕的,甚至是吃力不讨好的,部分有联动机制的物品甚至在长达几小时一局的游戏内都无法收集全,简直是一种折磨.然后是当你对游戏足够了解,并且拥有足够的天赋和一点物品组合的运气后,想要结束这局游戏也是有点难度的:) 最后是想给开发者的一点建议: 1.取消或者简化现有物品系统,部分物品收效甚微甚至部分物品的效果是可以被覆盖,但是屏蔽的数量是有限的,无法完全满足后期物品数量过多情况下的需求. 2.建议直接开发武器装备系统,既然都已经有局外强化的天赋树了,没必要硬上随机系统,甚至武器装备的升级强化过程可以继续延长游戏的生命力,这点在后续DLC的销量上尤其重要. 3.将现有的基地内容进行扩容,形成一个堡垒式的主体,加入建设升级,抵御尸潮等内容,考虑到作者之前就有过TD游戏的开发经验,这应该是性价比最高的开发方向,同时局内以及尸潮都可以掉落建设与强化武器装备的材料,某些特殊武器以及强化线路甚至可以是后续DLC新地图的门槛,因为现有角色的天赋树与物品的成长曲线已经快接近最新地图难度的准入门槛了,后续地图如果不引入其他强化手段的话,将会出现很明显的剪刀差,进一步影响后续地图与新僵尸的开发. First of all, this is a well‑worth‑buying title. Even if I bought it at full price just a few days before its full release, I do not feel ripped‑off at all. The visuals, gameplay and stat progression curve are all very well‑executed. It is highly recommended for fans of games like *Vampire Survivors*. That said, despite its overall quality, the game still has quite a few flaws. The biggest issue is the bloated item pool. Having hundreds of items for only 8 in‑game inventory slots is frankly absurd. It seems the dev tried to inject roguelike randomness through items to offset the predictable talent tree system, yet the resulting experience ends up frustrating and unrewarding. Some synergistic item sets cannot even be fully collected within a single multi‑hour run, which feels like pure punishment. What is more, once you know the game well, unlock sufficient talents and get lucky with item combinations, actually finishing a run can become somewhat tricky :) Here are some suggestions for the developers: 1. Remove or streamline the current item system. Many items offer negligible benefits, and some effects can be overwritten. Meanwhile, the number of blockable items is limited, which cannot handle the massive item pool in late‑game scenarios. 2. Consider implementing a dedicated weapon‑gear system. Since an external talent‑tree progression already exists, there is no need to force‑fit heavy random item mechanics. Weapon upgrading and enhancement can further extend the game’s lifespan, which will be especially critical for future DLC sales. 3. Expand the current base mechanics into a full‑fledged fortress hub, adding building upgrades and zombie‑horde defense gameplay. Given the developer’s prior experience with tower‑defense titles, this would be the most cost‑effective development direction. Both in‑run combat and horde events could drop materials for base construction and weapon enhancement. Certain special weapons and upgrade branches could even serve as unlock requirements for new DLC maps. The existing character talent trees and item power curves are already nearly matching the entry difficulty of the latest maps. Without additional progression systems for upcoming maps, a severe power mismatch will emerge and hinder the design of new maps and zombie variants.
Very fun game! Unlike some bullet heavens it actually has some type of story and a meaningful progression.
What a gem! /slowclap
非常好玩且解压的游戏,一开始因为没没有任何角色和共享等级会有点难,但是随着等级的增长越来越好玩,找到自己心仪的角色搭配流派会非常的有意思!
The UI is excellently well designed, one of the best I've seen in the genre so far.
介面風格很有末日味道,在爆炸、火焰、化學、電系各種元素技能+武器狂轟爛炸下,畫面非常流暢且不閃退,炸爛喪屍.電爆喪屍,我是喪屍收割者
Nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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