
Yesterday is a thrilling and dark mystery from the masters of adventure, Pendulo Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1Kreviews | 83% | — | $91.7K |
| $4.99 | 77ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yesterday is a striking departure for Pendulo Studios, a developer best known for its colorful, comedic adventures. Instead of playful humor and lighthearted mystery, this title embraces a far darker and more unsettling tone, creating a point-and-click thriller steeped in cult conspiracies, violence, moral ambiguity, and psychological tension. Published by Focus Entertainment, the game unfolds as a compact but intense narrative centered on identity, trauma, and the human capacity for cruelty. From the first moments, Yesterday positions itself as a story meant to disturb rather than comfort, and that willingness to fully commit to its bleak aesthetic is what makes it such a memorable entry in the adventure genre. The premise begins deceptively small: a series of murders in New York involving homeless victims. Their corpses bear strange markings, and police interest seems minimal, prompting a group of idealistic volunteers to investigate on their own. What appears at first like a grounded social thriller spirals rapidly into something deeper and more dangerous. The protagonist, John Yesterday, becomes a central mystery in his own right—an amnesiac with a fractured identity and a past that refuses to stay buried. As the story progresses, fragments of his memory surface, revealing an unsettling web of cult rituals, shadowy organizations, and personal betrayals. The pacing often shifts between present-day detective work and Yesterday’s fragmented backstory, creating a narrative rhythm that keeps the player slightly off balance, mirroring the protagonist’s own disorientation. This structure encourages curiosity while immersing players in a psychological fog that never fully lifts until the final scenes. Yesterday’s atmosphere depends heavily on its visual and tonal direction. Pendulo’s signature comic-inspired art style remains, but the palette is darker, richer, and more dramatic. Stylized character models stand against meticulously illustrated backdrops—subway tunnels, abandoned buildings, dimly lit apartments—each rendered with a sense of decay and urban menace. The game often frames scenes like panels of a graphic novel, using cuts, angles, and stylized transitions to enhance tension. This visual storytelling works hand-in-hand with a subdued, ominous soundtrack that reinforces the impression of a world teetering between reality and nightmare. Together, these elements give Yesterday a unique identity: it feels like an adult graphic thriller adapted into interactive form rather than a traditional puzzle adventure. Mechanically, the game stays close to classic point-and-click conventions while attempting to reduce common frustrations. Hotspot highlighting helps eliminate aimless pixel hunting, making scenes easier to parse and reducing downtime between puzzles. The puzzles themselves vary in quality. Many are logical and intuitive, encouraging players to think carefully about inventory items, environmental cues, and dialogue clues. Others, however, slip into more arbitrary design—requiring combinations or sequences that feel forced, resulting in occasional trial-and-error stretches. The game avoids unwinnable states and offers a relatively smooth flow overall, but players who value perfectly elegant puzzle design may find some interactions lacking the refinement or coherence of genre standouts. Narratively, Yesterday is dense for its length. At roughly four to six hours depending on puzzle speed, it functions more like a compact thriller novella than a sprawling multi-chapter adventure. This brevity works both for and against it. On one hand, the story maintains urgency, avoiding filler, and driving players relentlessly toward its conclusion. On the other, some characters and motivations could benefit from more depth and development. Secondary cast members often serve more as narrative devices than fully realized personalities. The story’s heavier themes—ritual violence, social decay, fanaticism, guilt—are compelling but occasionally feel rushed, as if Pendulo tried to fit a much larger psychological drama into a tightly constrained timeframe. Despite these limitations, the game’s narrative ambition is admirable. Yesterday does not shy away from uncomfortable subjects or from portraying human cruelty in stark terms. It is unapologetically adult, not because of graphic content but because of the emotional and thematic territory it navigates. Choices players make can lead to different endings, some offering closure, others emphasizing the darker undercurrents of the plot. While the replay value is limited due to the short runtime, these branching conclusions give the experience a sense of moral weight and personal involvement that extends beyond the final credits. Ultimately, Yesterday is an unusual but compelling entry in the modern point-and-click genre—a game that embraces psychological darkness, moral complexity, and narrative experimentation. Its stylish presentation, moody atmosphere, and memorable central mystery help elevate it despite uneven puzzles, brisk pacing, and occasionally thin character work. Players who appreciate graphic-novel aesthetics, mature storytelling, and compact thrillers will find a lot to absorb here. It may not be flawless, but it leaves an impression—sharp, uneasy, and intriguingly ambiguous, much like its protagonist. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*, Polish*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СЕКС
Yesterday (New York Crimes) es un 10/10 Buena historia con un buen plot twist, muy buenos gráficos retro con un estilo tipo comic con viñetas que te van contando la historia. Tiene referencias al ocultismo y sectas satánicas. Buenos escenarios y buenos personajes. Seria excelente que tuviera mas horas de juegos ya que 5-6 horas es un poco corto, pero su gameplay de click and point y acertijos hacen que valga toda la pena jugarlo, además que tiene 4 finales lo que le da un poco de Rejugabilidad. Lastima que en Steam no se encuentra en español, sin embargo hay una guía para traducirlo con algunos gliches en el audio, pero nada que moleste o destruya la experiencia del juego.
Пушка.
"Yesterday" ist ein atemberaubendes Gameplay-Abenteuer, das mich von der ersten bis zur letzten Sekunde begeistert hat. Die Atmosphäre ist unheimlich und die Geschichte ist voller Überraschungen. Die Steuerung ist präzise und das Spiel fühlt sich nie steif an, sondern ist stattdessen sehr intuitiv und leicht zu lernen. Ich bin von der kreativen Leistung des Entwicklerteams überwältigt worden und kann "Yesterday" jedem empfehlen, der ein spannendes Abenteuer erleben möchte. Wenn du noch nie ein Gameplay-Abenteuer gespielt hast, ist "Yesterday" ein großartiger Einstieg in diese Spielart.
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Годный квест
La premessa narrativa di questo titolo firmato Pendulo Studios parte con un buon potenziale: vestire i panni di un misterioso protagonista amnesico, costretto a fare i conti con un fitto rompicapo legato a una setta e a un passato oscuro, offre uno spunto intrigante. Il passaggio a toni più cupi e maturi da parte dello studio spagnolo si nota subito, ben supportato da una direzione artistica in stile fumetto d'autore che si lascia apprezzare. Tuttavia, l'interesse iniziale tende a sgonfiarsi strada facendo. La trama scorre via in modo troppo sbrigativo, senza riuscire a costruire una vera tensione drammatica o a dare il giusto respiro ai personaggi e ai colpi di scena. Anche il gameplay da classica avventura punta e clicca mostra il fianco a una linearità eccessiva, proponendo enigmi spesso troppo guidati e un'esplorazione contenuta che porta ai titoli di coda con un certo senso di incompiutezza. Resta un'esperienza che si lascia giocare e raggiunge la sufficienza, ma senza mai riuscire davvero a graffiare o a lasciare il segno. In ogni caso, lo reputo un buon passatempo di 4 ore. Voto personale: 6,5
Yesterday 10/10 Шикарная игра, я в детстве проходил её и вот хочу заново сыграть в эту игру Сюжет 9/10 Плюсы: +Русский язык, озвучка и субтитры это огромный плюс
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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