
In this game designed exclusively for VR, you can use your own voice to cast devastating spells and destroy your enemies. Join our open-world RPG and experience more than 40 hours of content. Find loot, face bosses and create a new legend - you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Edit: I do recomend this game. Just not with the current price tag. and be ready for some needed gameplay fixes. (I hope) I must say this is a great concept. Let me list the pro's and cons. Here are my system specs if your wondering: i5 3570K oc'd, watercooled 1080ti, 16gb ram. Pro: The bow is stupid good once you get the electricity spell The spells are easy things to say the enviroment could be turned into something good. the movement doesnt make me sick after the first few minuites and I get a hold of things. Cons: The sword fighting mecanic has no parry or counter. Come on, Gorn has great sword fighting mechanics. At this time sword fighting is broken and there is no shield break or hammer break to their defence The enemies are stupid repetitive The enviroment has promise but is at Harry Potter and the Sorcerers Stone level graphic quality, for a modern game I'd expect better graphics than what the barriers are. The slow movement style sucks, they need options NO TUTORIAL, I didn't know there was a sprint til an hour into the game. NO Pause menu. I needed a break mid campaign. couldn't take one. pain in the rear. NEEDS MORE QUICK TRAVEL LOCATIONS, you walk forever..... Buildings would be nice too Weve got weapons and amulets but NO ARMOR?! Thats like first grade gaming. The way you level up spells is kinda meh. The voice recognition is what I would expect from a first generation Siri program. Its terrible. It must be fixed for this game to be amazing. Its a great idea. Make it work. Hire an american and voice pattern him. flipping through the book of spells is annoying and kinda broken. that thumb swipe doesnt work. I believe this game has a weapon "Rarity" system with the color orb your magic is when casting. They should make the entire weapon glow that color. The only way to currently tell the color is to equipe and cast a spell. its annoying. The angle at which the hand in game holds a bow is incorrect. unless you choke up on the controller really high. I also found it to be easy to spam arrows while holding the bow sideways with the electricity spell equiped.(not a problem. only way to deal with so many stupid enemies). The enemies are very stupid. they use a distance trigger with a small area alert some times. There need to be less. and they need to fight more realistically. I also noticed a rendering issue at times of alot of movement. not my video card and not my cpu. they've handled worse. Where is the back ground music? Or any variation in any of the noises? Those monster sounds get old.... Fast. The verdict. Its not worth $30, I might pay 10 for something like this or $5. But I'm comparing against Raw Data, Gorn, Rec Room. Devs: work on your stuff. This isn't even cleared from Beta.
Is The Broken Seal a hidden gem or should we go ahead and seal it back up? https://youtu.be/WLvMKP9w_f8 Personally, I was really surprised by The broken seal. You look at the Steam trailer and it looks like it's going to be a small half finished indie title but it was actually pretty well done. There are obvious deficits but we'll get to those later. The Broken Seal felt like I stepped into the weird, low res baby that resulted from the illicit indulgences of Diablo, WoW, Darkfall and a Vive. And there's absolutely nothing wrong with that! Combat felt good. There was no waggle to win. No enemies impaled themselves on my sword. None of the BS I usually expect out of an indie title like this. They took care when developing the combat system. Which makes sense since that's where we'll be spending most of our in game time! Not only that but weapons had collision with each other, meaning that you're not bound to a shield if you're not the sword and board type. You can absolutely parry blows if you're fast enough! I want to say again. The combat feels good. The AI might be a bit derpy but I didn't make it out of the starting zone. Hopefully enemies get craftier on later maps but for what I played. The combat really did feel good. Casting spells was satisfying. The voice recognition worked more than I expected it to. Most of the failures I think were my fault for clipping the beginning or the end of my spell off by not holding the trigger long enough or not giving it enough time after I pulled the trigger. Like pressing the Google button on your phone and trying to talk before it's actually listening and you end up with a mangled sentence. Other than that, my spells felt powerful. I didn't feel like I couldn't play a pure mage but at the same time I also couldn't waste my mana. It seemed like a decent balance but I'd need to play further to really comment on that accurately. Ultimately though, the game was just fun. I enjoyed myself while I ran around and explored a new world. I reveled in that same feeling I had exploring my first MMO. It was both nostalgic and new and exciting. Teleporters can rejoice. There is teleportation and you can pick it without moving an inch. Trackpad locomoters can rejoice. Trackpad locomotion is the default for the game TBS claims to provide up to 40 hours of gameplay as well as offering multiplayer capabilities which I imagine would stretch out that 40 hours even more as long as there is the population to support it. If that's accurate then I think you're likely to get your $24.99s worth. So far this month we've seen two updates from the devs and close to a dozen more when the game was still in EA. I hope the devs continue to support the title because there are a few things that need work. Which is a good segue into the not so good... The sound effects need some work. Some sounds are just too loud or frequent. They don't seem to have been balanced correctly. The giant thing I fought had loud booming footsteps that were just too loud and booming to the point of feeling out of place. The sword swings felt as though the velocity to produce them was far too low. Any movement while walking triggered the sound. Likewise the goblin chatter seemed a bit too chatty and a little on the annoying side. Graphically the game isn't going to win any awards. That being said, neither will Minecraft and people still play the hell out of that. Graphics don't equal quality gameplay however I think the current graphical state of the game is going to be a barrier to sales. Some of the UI elements could use a bit more explanation at the start. They make sense once you figure them out, you just need something there to show you where/what they are. IE: shops, your inventory, swapping gear, etc... This is something I'm told that they're working on for the next patch. The English translation is a bit rough. Most of the quests I saw were short one liners so it's not too big of an issue but it might bug some. I personally like some story with my slaughter but I didn't mind the directness of the quests. Still more dialog with a better translation would be nice. The bow mechanics are the not so great arrow hand doesn't impact aim mechanics. This is another thing I'm told is being improved in the next patch. For me, this makes the bows useless atm. I hate this bow mechanic. It's horrible. One thing I didn't mention in my video. I didn't see a way to have your left hand be your main hand so lefties, sorry, you got play as a righty if you want to sword and board or use a staff. There are some rough edges to this little gem and a good bit of room for more polish but it's still enjoyable. Hopefully the devs continue to work on it.
Imagine Diablo in VR and you get The Broken Seal. Its still very rough on the edges and a bit buggy but what's already there makes a lot of fun. Leveling, grinding, searching for sweet loot. Everything is already there. Give this game some more time and I think it will improve. The main feature "casting Spells" by speaking works great so far. Sometimes it may not recognize your input but 90% of the time it works and its damn fun. You just feel powerfull summoning a rift in the sky and destroying your enemies with a giant meteroid.
I edited this after more time in. Bought The Broken Seal during the winter sale on Steam. I am not disappointed. Buy it and give it some time to get comfortable with it's quirks. As new as it is I am very suprised at how well it runs. Pros -Vast world (edit: Far more vast than I realized at first. I am 7 hours in and about to kill the bone dragon on the first board. I played multiplayer with someone last night who is on the 5th board and has not finished the game.) This is the largest game I believe exists on VR.) -Easy controls(My review is on Oculus. I played with a friend on Vive who said they had trouble with the discs or touchpads being sensitive and dashing when they didn't intend to.) -Variety of spells, weapons, and mobs -Voice controlled menus and spell casting! -No motion sickness -Multiplayer (Played multiplayer last night and it was awesome. The voice chat garbled up on us after about 2 or 3 hours of play. When we tried to reboot our PC's and relaunch a game we couldn't find a game regardless of which one of us hosted it. I'm not sure how the system works but something was failing here) Areas of opportunity -Locomotion is good but I've been constantly wanting to use the right stick to rotate 45 or 90 degrees. The right stick is not assigned to anything so it would be an easy add for those of us who like this function. If anything it's nice to recenter yourself after a fight when you've done a 1080 and your cord is choking you or tripping you. My rig hangs from the ceiling with retracting caribiners and I still managed to turn on my ceiling fan and almost hang myself. -I would love to see a quick weapon switch feature. Maybe you could have a melee outfit and a casting/ranged outfit you could toggle between. Currently you have to open the "wardrobe" and pick items off the shelf to equip a different setup. This is not feasible in battle. -The Bow. Go play Longbow in The Lab and make it like that. (edit: I gave the bow some more time and you can get used to it and actually be pretty deadly. Especially with the poison enchant which launches 5 arrows with every draw.) -There is some rough translation in quest and menu text. No big deal. -Maybe add the ability to run faster. The map is HUGE and you travel some serious distance. You can dash but it uses mana and I like to conserve between groups of mobs. -Balance. While I'm sure the harder levels are more of a challenge I am lvl 15 playing on normal and I can instigate a fight with 5 or 6 mobs at a time and just wreck them with my spells. It is very OP. Melee and shield is tougher and slower to kill mobs so there is that. -Enhanced textures would make this a AAA that everyone should have. (edit: Played on Epic and it does clean up quite a bit. ) -"Give me your power, the ruler of sky"..........That's a long cast. lol. That one fails about 50 percent of the time for me. The others aren't too bad. (edit: I realize I had only scratched the surface of the spellbook when I wrote my review. There are so many spells I think they have to be long. "I give you life so you may taste blood", "look at my eyes", "freeze my enemies as my wish". It's a lot to memorize but you feel like a legit wizard) -Show your active buffs on the hud. I might be missing something on this but I don't see anything obvious that tells me if my mana regen is increased or if my weapon is sharpened. (edit: I realized that my arms will glow with a color corresponding to the buff I've received. Blue for mana regen, white for spell power, red for weapon strength) -The chest you drop gear in is a little awkward. Maybe just add a loot button so you don't have to drop the items into your shirt pocket. Just my thoughts. I can't wait to see where this goes. I've put more time into this game than most in my library and I've only had it for 24 hours. You won't be sorry if you enjoy warcraft/lotr type games.
(Using Samsung Odyssey+ Mixed Reality) I LOVE this game! No tutorial, very little hand-holding, get out there and figure it out. Reminds me of old school Everquest but better. Me and a friend with a Vive have played about 20 hours of it so far and am not even HALF way through the content! That's not even counting the fact there's a HARD mode after you beat Normal and a HELL mode after that! EDIT: Now two weeks later and over 70 hours played each, my friend and I have played through Normal, Hard, and Hell! The game gets progressively harder despite starting with your previous gear and spells. Enemies are tougher and drops just keep getting better. By the time we started the Hell mode we were just over level 40 and by the time we beat it we were both nearly 60. The gem levels increase up to 60, and weapons so far I've seen up to level 71 (with ONE weird appearance of a level 91 sword when we were low 50's). Although we have effectively "beaten" the game we continue trying to upgrade our items, take different paths, and just having fun trying out the spells and weapon types that we under-used or avoided before. I think this game is well worth the $19.99 I paid for it and much more. We need more games like this, or an expansion, or BOTH!
i currently have 8 hours play time on this game. and have made it to chapter 2.. pros 1 the game mechanics are easy to grasp . 2 spells are easy to cast ( you do have to speak calmly and somewhat slowly) 3 the further you get in the game the more divirse the enimys and your weapons become. 4 game reminds me of baulders gate for some reason. 5 you get pets to help in battle cons 1 no tutorial 2 movement can be slow at times ( a run feature would be great } 3 pets are not shaded {they appear white and non teaxtured} 4 equipment is limited to main hand off hand and trinkets { no armor as of yet} in short this game doesnt feal as polished as a big name title but it does show loads of potential. it is definately not just a cash-grab game..and even in the state it is in it is worth $30.. ..it ran perfect on my system on max settings...my system is an I7 2700k 3.5ghz - 32GB ddr3 1600mhz -GTX1080 founders
I don't recommend this game due to few reasons. Pros: 1) This game is great. Open world and exploration. The world is kinda big. 2) Magic magic magic. Cons: 1) Biggest con for me is the developer ignoring the specific audiences like me as a Deaf Gamer who wants to do magic. It's been 2 years since then and it showed me the dev's unwilling to work with people like me and other people with voice issues. I can speak, but I can't seem to trigger any magic at all. I have a "Deaf voice" which is a bit different accent. 2) In Non-VR mode, it lags massively. There are no support for it. No FAQ or solution for it. Nothing. 3) The options are not great. Very limited. You only can change language, locomotive (only 2 options, teleport or moving), and details. There are no spectrum in any of them. 3 years in this game and it doesn't show any promising results in long-run. It's pretty unfortunate.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] I bought this back on January 29, 2018 for $18.74. I believe back then the normal price was $24.99 and it originally was priced at $39.99 so I thought that was a good deal, given the positive reviews. I didn't play the game until today, I played this game for over 2 hours straight. I, honestly, kept thinking this must get epic at some point. I just have to grind a little bit until we start seeing some epic battles. Maybe the boss fights will be intriguing, but it just never happened. It was constantly on the edge of being great, but instead was rather pedestrian. Let me mention some positives first. This game is HUGE. After 2 hours of playing and just walking from battle to battle. There are just so many enemies and so much terrain to cover. You do walk at a brisk pace, however, there is no running. I chose full locomotion with smooth turning and I could play fully seated without any problems. You can choose magic attacks, melee attacks (sword, hammer, axe, shield) or bow & arrow. There are lots of magic spells to learn. Just when you think the variety of enemies and environment will start to dwindle down after some exploration, the environment completely changes and there's even more variety of enemies. There's loot everywhere although there's not a whole lot of graphical variety there, but weapons do level up. In fact, there are so many magic spells to learn and this game has a unique mechanic where you have to orally say the magic word while pressing the right trigger button. I think I must have said fireball about 500 times. All I know is that my voice is nearly gone, but it did work about 95% of the time. The boss fights were okay. The pets you get to help you are pretty dumb. The main problem with the game is that the combat is just too simple. I was literally 1 shotting almost everything with my fireball spell. Melee isn't much better although it is viable and probably the most fun. Bow & arrow just sucks. It feels like you're shooting a nerf bow with plungers as your arrows. The game ran smoothly. The quests were pretty vague and not that interesting. It's basically go and find boss and killl it. There's really no story here. There is multiplayer. I did not try it, I would imagine this game would be a lot more fun that way. Rate 6/10. Just because of the sheer amount of content and the attempt at something grand, I can give a recommendation. But it's only a slight recommendation. Mostly for those VR tech enthusiasts. I hope somebody builds on this game type and makes something better.
一直在疯狂闪退,而且vr状态下没有按键转向
This is a barebones Diablo clone in VR where the key gimmick is chanting spells yourself. This means you have to be able to speak to play this game. That's good and bad. The good is it's great for immersion, chanting spells is super fun, especially in co-op. The bad is you can't play it when people are trying to sleep. That said, it's a load of fun. There are three acts and three difficulties to slow through, loads of spells and equipment, and a surprising layer of depth once you start playing around. Much worth it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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