
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bulmacalar yine oldukça yaratıcı ve güzel olmuş. Bu kez tek bir odada kalmak yerine farklı mekanları keşfediyor olmanız oynanışı daha çeşitli hale getiriyor.Önceki oyunlara kıyasla farklı mekanlar arasında daha fazla geçiş yapıyorsunuz. Bir bölümde bulduğunuz bir eşyayı ilerleyen kısımlarda bambaşka bir yerde kullanmanız gerekebiliyor. Bu da keşif hissini güçlendiriyor ve oyunun temposunu canlı tutuyor. Oyunda beni en çok dikkatimi çeken ise farklı sonlara sahip olmasıydı. Seride ilk kez seçimleriniz ve çozdüğümüz bulmacalar oyunun nasıl biteceğini etkiliyor. Tüm sonları görmek isteyenler için güzel bir tekrar oynama sebebi sunuyor. Odadan kaçış ve bulmaca oyunlarını sevenlere tavsiye ediyorum. Bence serinin en kapsamlı ve tekrar oynanabilir oyunu.
I've really enjoyed The Room 1 and 2 but this one feels like they focused so much on atmosphere they forgot it's a puzzle game. Less puzzle, more memorize weird symbols, spin some cranks and levers, and line shapes up together. There's so much backtracking with very slow animations from room to room. Backtracking is 80% of the gameplay. There's guidance when you don't need it and no guidance when you do. It's a shame because I think that first puzzle room was the coolest in the series so far. And the story and atmosphere are wonderful. But it's barely a puzzle game. There's a maze section which is the epitome of every frustration I've had till this point. The movement is slow because it is a point & click, and yet it requires a LOT of movement (like I said, Backtracking The Game), so it makes going between places excruciating as they decided this game needed a bigger scale. And the puzzles are not hard to solve, just tedious and convoluted. I know where I need to go in this maze because there's not many options, there's no map of the maze I could've found and no real dead ends. I just go until I get places. I know I need to step on each platform so I just have to find all three, and then I have to get back to the center. It's not complicated, just annoying. I've got ending 1, and I knew there were other secrets I could find but literally the only reason I didn't pursue them was how annoying it was going back and forth. Soooo. I might try them because I find the story really cool but man. I don't know. If you like The Room games thus far, it's worth it for story. One and Two were amazing, so I'm hopeful Four will be lovely too, at least.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once again we get more variety in the third game of the series. The rooms are bigger and not just that, they're are interconnected now. Multiple endings extend that further but not by that much (it's about an hour of easy searching for stuff you haven't done yet). Though I have one complaint about the feature that really frustrated me throughout the whole game - slow ass animations of zoom in/out and just transfer between rooms and puzzles. I would understand a slow magnificent animation while seeing something for the first time, but make it faster afterwards. Other than that it's a great game with beautiful visuals and interesting to look at mechanisms, have fun!
Least fav of the series so far. It a lot of: "find square peg that goes in the square hole" and then multiples of 3-5 second animations that you have to wait an additional 2 seconds after the animation is done until it registers your clicks. Its hard to believe that they didn't find this frustrating during play testing.
As I replay this series again, I remember why I found this entry a bit less appealing. It's just a bit too sprawling, too clever-clogs for it's own good, too intricate, too try-hard and too fancy. The result is something less cohesive than its predecessors. I mean this is not too say it isn't good. As always the production values are high and the puzzles clever but fair. Others might prefer it's more adventure-style scenario where it isn't just about a single box expanding but a whole world to wonder around in and find different boxes and puzzles. But I found this aspect just a little to loose, too far away from the central concept. The reason for the change is the ongoing lore of occult and arcane theatre which the player finds themselves further dragged into. But I found even this aspect a bit too over-played in this game. And ultimately just too much dithering, retracing of steps and smarty-pants set ups mean this one will never be my favourite
After the disappointment of the second installment which abandoned the claustrophobic brilliance of the original in favor of fractured, disconnected environments, The Room 3 is a fantastic return to form. It resurrects the tactile intimacy and intricate mechanical philosophy that made the first installment so memorable, whilst simultaneously expanding the scope of its architectural enigmas. Rather than fracturing the tension, the expanded environment enhances the overarching atmosphere. The narrative immersion feels entirely earned, the transition between macroscopic exploration and microscopic puzzle mechanics makes so fantastical a world entirely cohesive in its phantasms it becomes believable. The tactile feedback of manipulating intricate mechanisms is perfectly calibrated; the environments feel tangible rather than artificial. For those who found the second game an unfortunate misstep, this third entry not only rectifies those structural errors but expands on what the series is, delivering a sophisticated, deeply atmospheric puzzle experience that honors its lineage.
I played 1, 2 and 4 before this one (you can't judge me. Only God can do that). This one feels a lot more 'just click what you can', and if it doesn't work you wait for a hint. I just played The Room 4 before this and in that one I felt like I *deduced things*, whilst here I just did things. Some times I'd use a hint and felt like I'd done the thing requested, and some times it turns out I just missed something that felt intuitive to me. Compared to the other installments I don't feel like I'd recommend this one. In a word I'd say this is more frustrating than the others.
I first played this game on the Firetablet many years ago. It is many times better on PC.
One of the best puzzle games I've played.
Excelente franquia. Vale apena cada segundo neste jogo!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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