
Yao-Guai Hunter is a Wuxia roguelike deck-building game. In a world where Yao-Guai roam free, player battles with various evil beings, collecting cards and learn inner skills. Encountering various adventures in the martial world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When spirits roam and legends come alive, only a true cultivator can restore balance.
As a lone Yao Hunter, wield blade and spell to cleanse a world where ancient demons awaken and forgotten myths take shape.
Step into a hand-painted realm inspired by Chinese folklore — a living scroll of monsters, miracles, and martial arts.
Every choice writes a legend. Every battle bends fate.
Mo San – A warrior from the Yao-Slaying Bureau, carrying a cursed blade thirsts blood.
He channels his rage into raw power — but with every cut, the blade hungers more.
How long before it devours him whole?
Chuan – A Taoist with a bamboo-fire sword and a pouch full of dangerous inventions.
He may look frail, but his bullets are blessed with talismanic magic.
His homemade weapons "Bamboo Bombard" — turn spiritual alchemy into explosive justice.
A-Zi – A prodigy witch from the southern Miao tribes, bonded with the poisons of the wild.
She commands a legion of venomous insects and conjures ancient hexes passed down through bloodlines. To fight her is to fight the jungle itself.
Ao Yu – A young dragon-descendant learning to command the storm.
With mastery over wind, fire, thunder, and rain, she dances on the edge of control.
But when her human form shatters... the dragon within awakens.
400+ Handcrafted Cards
172 Inner Skills
54 Mystical Elixirs
100+ Random Events
100+ Unique Enemies
20 Ascending Difficulty Levels
Yao Hunt Tournament – Team up with friends and race to cleanse the land
Yao-Hunter’s Edict – Daily global challenges with ranked leaderboards
Custom Mode – Tailor your adventure with custom seeds and rules
Explore the [Experimental Features → Workshop] menu to install community mods and create your own martial myths.
Official Discord:
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno el juego
孩子们,玩了塔二感觉这个简直随便打,同人女什么时候发现这游戏给我做点嬷莫三的饭(端碗)
国产里还不错的打牌游戏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, Korean*, Russian**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最无语的是删牌机制,杀戮尖塔砍小卡组无限都被喷,这个游戏大胆地直接把删牌机制去掉了,只能靠随机的遗物来删牌和事件删牌,我到现在只遇到了2次,每把都是带着20+的卡组打boss,要是没有基础的纯新手,带着30+的超级大卡组打boss,完全可能碰到最后鬼抽被一波带走的情况。好消息是boss都不难,只要别乱拿牌很容易数值膨胀一路秒,策略性不如杀戮尖塔。
相當優秀的遊戲,雖然看起來是尖塔LIKE 但我建議新手或者還在觀望以後可能會入手的人 "不要把這遊戲當成尖塔來玩" 每一個角色都有自己獨特的系統,你在抓牌、抓心法的時候,要考慮到角色特性 前期低難你當成尖塔玩還沒問題,但你不去理解角色系統,妖氣越高問題就會愈明顯 比如莫三,他的特點是5怒可以免費用一張終結技,而他不管是打人還是被打都有怒氣 所以頭槌是前期莫三最強過渡牌,一張牌2怒氣,心法如果來咬緊牙關、老繭、堅毅 這1費頭槌就是18傷、2怒氣、5甲,這個牌效非常恐怖,遠超隔壁尖塔 這又會牽扯到另一個問題,這遊戲行動力遠比尖塔少 第一回合有5費(妖氣20只有4費),之後每回合只會給你2費 要洗牌還要花1費,牌效就非常重要 心法、卡牌、丹藥一定要發揮出1+1+1>3的效果才行 如果對各角色系統不理解,隨便亂抓是不可能的 還是以莫三為例,相信很多人看到掃堂腿跟不痛不癢會忍不住去抓 畢竟有誰能拒絕劍聳呢,但這2張牌對莫三而言純純陷阱,牌效太低了 玩了就能理解為什麼了
首先 , 我是先破關Slay the Spire後才來找這款來玩 , 有點失望的是很多地方真的可以說是抄襲 , 很多卡牌名稱跟效果都能在Slay the Spire看到一樣的 , BUG很多部分都還需要調整 , 比如說 : 卡牌的升級效果在事件中無法看到強化後的樣子 , 打死小怪後莫名是我遊戲結束 , BOSS還有很多血我打到一半直接過關 不過整體來說 , 我很喜歡這款遊戲的美術風格與遊戲節奏 , 內容很豐富不會讓人一下子感到膩 , 給這款遊戲90分 , 可以說60分都是給美術風格
最大的特点其实是洗牌要一费,我怕是这辈子都不会忘了-------- 除此之外,玩法、美术和国风味道都还不错,值得一试。
作为rogelike爱好者 感觉有几个问题不吐不快 1、心法指向不明 部分心法强度堪忧且毫无用处 高难度下心法几乎定死 导致前期需要频繁重开reroll心法 心法一旦歪掉 整局游戏直接没法玩 每个职业设计了几十个心法 但是实际上 一个流派只有两三个是有用的 考虑前期巨大的生存压力 实际上几乎等于指定要先选生存类心法 两抽不中基本可以重开 我一直以为是我个人水平有问题 结果发现很多打高难度的选手 即使在录视频都是不停的SL来获取自己想要的心法或者卡牌 这种情况实际上是很不健康的 建议取消reroll心法的次数限制 改为碎银reroll心法 或者开局的前面的第一第二个心法可以自选 减少无效劳动时间 2、牌与牌之间 没有明显互动 功能特化类卡牌太多且无用 流派与流派之间强度差异太大 单个流派对卡位的限定太死 缺乏普适类卡牌 最后导致套路成型困难 且成型后并没感到有明显爽感 很多流派就是官方想让你玩 但是实际上由于并没有足够的体系上的支持(包括但不限于 需要三到四张特定牌才能形成战斗力 或者续航不足 或者重攻轻守等)导致根本没法成型 举例子:战士和伤口 脱臼 醉酒有关的机制就基本毫无用处 一切带伤口 脱臼 醉酒效果的卡都是纯污染卡池 你或许说某某+某某卡联动多强多强 实际上因为成型困难 根本没法尝试 3、终局玩法不足 缺少局外提升感和积累感 当前市面的同类型游戏中 多少有一些随着你游戏进程而获取的开局浮动奖励 比如开局给一些自选天赋 自选丹药等等 但这款游戏没有 直接导致等级设定失去意义 人物本身机体孱弱 当然你可以说有个什么自定义模式 但我觉得取消自定义模式 直接把内容整合到游戏本体我觉得更好
隐藏boss剑魔是机制怪,基本照搬杀廖尖塔1的boss心脏,打还专门对无线流玩法进行了制裁
แนว roguelike card battle ตัวละครจะเพิ่ม level เก่งขึ้นในทุกครั้งที่เล่นใหม่ ก็สนุกดีเล่นได้เรื่อยๆสำหรับคนชอบแนวนี้ ถ้าไม่ชอบแต่อยากลองก็รอลดราคาก็ได้
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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