
The “Xuan-Yuan Sword” is an epic oriental RPG series with 25 years of history.It elaborates on the very heart of this series, the idea of "one, looking at the same thing from different angles, may come to different conclusions. " through a variety of historical incidents in different times.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Score: 6.0 Interesting concepts and what seems to have potential for a fun cast of characters and narrative ultimately falls short because of the localization. The art and setting are unique, which is what drew me to check this game out, but the graphics, gameplay, enemy design and variety, etc., are fairly budget. This doesn't necessarily bother me, as I play many games that have less, but with the localization coming out so poorly, there is little reason to persist in completing the game. The localization is serviceable in that it allows you to understand what is going on most of the time, but it is too direct and literal, and there are a lot of typos and other grammar things that make it worse. I would normally be able to look past this, but when a scene is obviously set up to be funny, serious, emotional, etc., and the translation does such a poor job of expressing it, functional fails to cut it, as many characters require better translation to really appreciate in my opinion. Otherwise, things fall really flat and sound almost nonsensical, making emotional detachment an issue for nearly the entirety of the 6 hours I committed. If they were to remaster the game with a better translation, I would absolutely give this game another try, as I really appreciate the setting and unique perspective of a Chinese narrative. I've played games for nearly 40 years, and the Chinese RPG movement is exciting as they are completely different than anything I've tried before, but it would appear these games have a long way to go before they will capture the hearts of the Western English speaking audiences. Here is to hoping they become the new JRPG one day!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比魂游难玩,数值被boss碾压,垃圾玩意
Bugged. Stuck in a boss and can't progress. Can't go back to the near village to buy potions.... lmao
玩到了傅岩,发现绝大多数npc用不同主控去对话,反应是不同的,会切换姐姐叔叔哥哥啥的,就冲这一点已经值得一个好评了 梦苔幽林的破房子,居然给你双楼梯,有地下室结构,对于一个临时歇脚点这简直超规格 二编:玩到了4-8,前往碧粼大泽,突然发现错过了第二个村庄,傅岩的支线,陪伴古伯,我都已经到第四个村庄了,正常情况谁会专门回去啊!游戏并没有给任何提示,有大地图,但是没有支线已开放的提示,我本来这作看到如此规格,除了同一个npc对不同角色的差异回复,还有地图明雷,宝箱标识,我心想终于又一作可以不看攻略沉浸玩也不会错过了,没想到依然还是被背刺了,而且官方不可能有任何改动了,因为游戏ip都已经卖了!因此我只能改成差评了 然后再看看两个成就,我故意不看攻略,不看成就,就是打算沉浸去玩,全身心感受,结果,果然要求全支线,甚至还要求玩100小时,对那些玩得快的还得专门挂机???? 我读档测试了一下,最后一次可接取任务的时候,我玩了5小时47分钟,而我目前的最新进度已经打了16小时53分钟,意味着,如果我要全成就,全支线,我的十个小时游戏时间,20小时真实时间,等于0,原来啊,这就是对不看攻略的人的惩罚 穹之扉这个游戏我玩了27小时,第一次被恶心到,而且我是那种非常细心的每到一个村子都每一个npc对话多轮的,即使如此都还被回马枪背刺了,让我彻底失去继续玩的动力,我现在甚至连修改器都不想下载了,姑娘能不能回乡,关我屁事
全程中文配音很牛,就是剧情有点太俗了~
打完了。古剑,仙剑,轩辕剑,国产三剑玩过多部。此座算上乘,人物刻画比较立体,各个角色动机可以理解,作为十年前的作品,战斗手感实在一言难尽,跟古剑2有的一拼,差到家了。。。。整体给好评,推荐一下。
最满意的一代轩辕剑
剧情架空在了夏商时期,主线剧情被男二和女二有所分散,铺垫过长,转折,冲突表述不够。人物设计和语言描述还是有点冗长。 战斗系统的设计我是真的理解不了,普攻如此废物,设计那么多装备也没太大用。技能不多,有点巧思,但是在战斗里如果配合,难免切换的太麻烦。 整体节奏太慢,不用加速真的耗死 男主配音像唐僧,女主配音像紫薇格格。一个和尚,一个泥人。真是代入不了。 配乐和主题曲清空行不错。场景多,场景设计也不错,但做的太差。
原本是想要懷舊的,但整體真的太過時了,好久沒有遊戲玩到想睡覺...
游戏是好的,故事也是完整的,体量也是足够的,只可惜流程后续类似穿模的BUG不少影响了整体体验,不过咱也不吹毛求疵,毕竟是老游戏了,给个赞!
Players by region
Where this game's players are, estimated from review languages.
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