
3030 Deathwar is a unique mix of Adventure and Space Sim. Explore star systems, mine and hunt pirates in top-down mode. Leave your ship and switch into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.
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About
Rated 94% with over 1000 reviews and over 40,000 copies sold
Awarded Space Game of the Decade by Space Game Junkie!
Fusing space exploration, fast-paced combat, trading, and a healthy dose of point-and-click comedic adventuring, 3030 Deathwar Redux sets you free to roam an entire war-torn galaxy filled with devastated planets, uninhabitable zones, and space stations in quarantine lockdown.
Help freewheeling space pilot John Falcon get back on his feet in a huge open world inspired by both the classic Elite and Lucasarts' finest adventures, and plot your own course through the game's dizzying array of missions, stories, and places.
It's not been a good day for you. Your crew has discovered a dead body, your brand new ship's been impounded by the cops, and most people you run into seem very unhappy with you... probably something to do with that missing cargo of gold bars.
So... will you take on a couple shady delivery jobs in order to afford a better ship, or will you downsize to a cheap jetsuit and go shooting space-junk for quick money? Will you perhaps decide to focus on finding that missing gold shipment before the local gangs and salvage teams get there first?
Meanwhile, there's that damn mechanic who sold you a stolen ship, and a mysterious 'Taoist' group everyone keeps talking about. Oh, yes, you have most definitely found yourself inextricably caught up in a plot of intergalactic intrigue...
Features:
Open-world space adventuring with frantic combat and 30 star systems to explore.
Stations to board, bars to visit, scores of space scum to talk to.
Ghostly derelict ships to discover via your star-map, space-walk into, and salvage valuables from.
Large variety of intriguing jobs and missions, with exciting, and occasionally silly side-quests.
A diverse array of ships to buy and upgrade.
The once-in-a-lifetime opportunity to refuel from the corona of a sun without burning up!
Pirate Stations to discover, and the option of living a life of crime, piracy, cargo stealing, and nastiness.
The chance to invest in a large cargo ship and go asteroid mining for metals, or just haul goods between systems.
Hidden wormhole shortcuts, comets, unique stations, and a ton of secrets to uncover.
An irreverent, thoroughly amusing, and enthralling main story.
A whole load more!

Developed by Matt Griffiths & Mic N
Additional Design by Max Dohme
Published by Crunchy Leaf Games
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In shadowed depths of starless skies, Where silent wrecks like phantoms lie, A drifter roams, midst steel and flame, With haunted past and nameless name. The cosmos weeps in radio tones, Its corridors of dust and bones. Yet, hidden in that endless night, A spark, a song, a pulse of light. Three thousand thirty, strange and vast, A ghostly echo of the past. A dream, a death, a world anew, Where space itself may mirror you.
It's surprisingly good: - open world with 30 systems to explore (multiple stations in some systems) - so far I spent almost 5 hours in the first system alone, but you can move to other systems faster, I just had stuff I wanted to do there - NPCs to talk to on stations (you can walk on beautiful pixel art stations) with main and side quests, which make you think of classic adventure games, also cutscenes for the main plot - EVA - you can fly to some wreckages and explore them for loot in your space suit - plenty of references to Star Wars, the character looks similar to Indiana Jones, some references to other stuff like X-Files, etc. - great soundtrack - many different ships to buy - some focused on hauling cargo, some on taxi missions, some on combat, some on speed, etc. (AFAIK you can only own one ship at a time - you get 90% value of your old ship when you buy a new one) - buying upgrades for ships, which transfer over if you buy a new ship - lore and tutorials in a form of articles you can buy on stations - jobs terminal with variety of missions on every station - like developers said in the description - it's a mix of classic Elite and Lucasarts' finest adventures I'm sure I'll spend more time with this game.
might be a psyop for south american indie bands but also kinda worth
Pretty great and quick adventure to have! The main plot is interesting like a cool sci-fi series. Outside the plot, the gameplay gets a bit samey, there's a lot of variety of ships and upgrades, but they all 'do the same thing'. At least the main story didn't require me to optimize much, but there's still more to see. Shout-out to the great soundtrack and writing
3030 Deathwar Redux – A Space Odyssey is an indie space adventure developed by Bird in Sky and published by Crunchy Leaf Games. The game originally began as a smaller project before being reworked into the expanded Redux edition released on Steam in 2017, bringing improved visuals, additional content, and refined mechanics. At its core, the game blends multiple genres into a single experience: open-world space exploration, trading simulation, arcade-style combat, and narrative-driven adventure elements. While it may not have the technical scale of major space simulators, it manages to carve out its own identity through a mix of humor, retro aesthetics, and surprising gameplay depth. The story unfolds in the year 3030 in a galaxy still recovering from a catastrophic technological disaster. Long ago, mysterious self-replicating machines known as the Cleaners devastated many inhabited worlds, leaving large portions of space dangerous or uninhabitable. Humanity and several alien civilizations survived the catastrophe by retreating into space stations and isolated colonies scattered across the galaxy. Players step into the role of John Falcon, an underpaid and somewhat unlucky space pilot who finds himself pulled into a web of conspiracy and intrigue after a routine delivery job goes wrong. What begins as a simple attempt to make a living gradually evolves into a much larger story involving secret factions, hidden technology, and unanswered questions about the origins of the Cleaners. The game presents its universe through a semi-open sandbox structure that allows players to travel freely between star systems. Each system contains space stations, asteroid belts, derelict ships, and other points of interest. Navigation takes place in a top-down perspective as players guide Falcon’s ship through space while monitoring radar, fuel, and potential threats. The design evokes classic space trading games from earlier decades, where players slowly build their reputation and resources by completing missions, transporting goods, and exploring new sectors of the galaxy. Combat plays a significant role in the experience, particularly when dealing with pirates or hostile factions. Battles occur in real time as players maneuver their ship while firing lasers, missiles, or other weapons. Because many enemies are faster or better equipped, positioning and quick reactions become important for survival. Upgrading weapons and defensive systems becomes essential as the story progresses and enemies grow more dangerous. These encounters add excitement to the otherwise exploratory nature of the game and provide opportunities for players to test their ship configurations. Economic progression is another major component of gameplay. Players can earn credits by accepting delivery jobs, transporting passengers, mining resources, salvaging abandoned ships, or hunting down criminals for bounties. The galaxy operates as a living marketplace where goods can be bought in one location and sold at another for profit. Managing cargo space, fuel costs, and risk levels becomes part of the strategic decision making. Successful traders can accumulate enough wealth to purchase larger ships with greater cargo capacity or better combat capabilities. One of the more interesting gameplay variations appears when players dock at stations or board derelict spacecraft. At these moments the perspective changes, shifting from the top-down space view into side-scrolling exploration segments. Players can walk through station interiors, talk to characters, search rooms for clues, and accept story missions. These sections introduce light adventure game elements, including dialogue trees and investigative tasks that help advance the narrative. The writing during these sequences often includes humorous exchanges and quirky characters, giving the game a playful personality. Derelict ship exploration is particularly memorable because it introduces a different style of gameplay. When players encounter abandoned vessels drifting through space, they can board them to search for valuable salvage. Inside these ships, the game becomes a side-scrolling exploration challenge where players navigate damaged corridors, fight strange alien creatures, and collect resources. These missions provide a welcome change of pace from standard space travel and reinforce the sense that the galaxy is full of hidden dangers and forgotten relics. Ship customization is another important feature that allows players to tailor their experience. Over time, Falcon can purchase new ships that specialize in different roles such as cargo hauling, combat, or exploration. Each vessel can be upgraded with various modules including stronger shields, faster engines, advanced scanners, and improved weapon systems. Deciding how to configure a ship becomes an important strategic element depending on whether the player prefers trading, combat, or exploration as their primary activity. Visually, 3030 Deathwar Redux embraces a retro-inspired art style that reflects its roots in classic space games. The galaxy map is filled with colorful nebulae, bright star systems, and detailed ship sprites that give the universe a distinctive look. Character portraits and station interiors resemble old-school adventure games, with pixel-inspired artwork that adds to the nostalgic charm. While the graphics may appear simple compared to modern space simulations, the cohesive style helps create a memorable and consistent visual identity. The audio design complements the game’s atmosphere with electronic music that captures the feeling of drifting through deep space. Ambient tracks play during exploration, creating a calm and sometimes lonely mood while traveling between distant systems. During combat or tense moments, the soundtrack becomes more energetic, adding excitement to encounters with hostile ships. Sound effects for weapons, engines, and environmental interactions help bring the universe to life without overwhelming the player. Despite its creativity, the game does have some limitations. One of the most noticeable is the amount of time spent traveling between star systems, which can slow the pace of the experience during certain missions. While this design choice reinforces the sense of scale in the galaxy, it can sometimes lead to repetitive travel segments. Additionally, some mission types—particularly cargo deliveries—can feel similar after repeated play sessions. The interface and control scheme may also take some time to master, especially for players unfamiliar with space simulation mechanics. Managing navigation systems, cargo inventories, and ship upgrades involves several menus and controls that can initially feel overwhelming. However, once players become comfortable with the systems, the gameplay begins to flow more naturally. Ultimately, 3030 Deathwar Redux – A Space Odyssey is an ambitious indie title that successfully combines several gameplay styles into a cohesive adventure. Its mix of space trading, combat, exploration, and narrative storytelling creates a rich sandbox where players can shape their own journey through the galaxy. While the game occasionally struggles with pacing and interface complexity, its charm, humor, and creative design make it a memorable experience. For players who enjoy retro-inspired space adventures with open exploration and a sense of discovery, 3030 Deathwar Redux offers a surprisingly deep journey through a colorful and unpredictable universe. It may not match the scale of larger space simulators, but its creativity and personality ensure that it remains a standout entry in the indie space exploration genre. Rating: 8/10
A friend gifted me this and it's sat in my backlog for a while. I finally started playing like two days ago or so and am really enjoying it. It's simplistic enough that I didn't fight to learn a bunch of new controls, deep but not too deep that I have to completely turn my brain off. If you like starsector, escape velocity or solar winds this game is for you
This game is chill. Makes me feel chill. Can play, pick up understanding, come back to it without feeling addicted.
3030 Deathwar Redux - A Space Odyssey is a perfect mix of game styles. Space opera, meets the classic point n click games, with the perfect amount of simulation. I look forward to future play as I am invested in what's here.
I didn't like it. Normaly space sims are on of my favorite genres and deathwar actualy has a quiet good foundation in that aspect but everything else is just incredebily mediocre. The space battles are clunky and not realy engaging, the UI is cluttered and confusing, you can set waypoints on systems and stations but no where else and 90% of the missions you get are basicaly "go to that place and maybe push a button if we are in a fancy mood". The FTL traveling in general is incredibily boring and concidering you spend like half of the game in deepspace that is a big problem, why is it that you have to go out of a split jump to chage direction, why can't I do that while jumping, that puts compleatly unnessesary stop in the gameplayflow, dodging nebulas is realy akward that way. The game also has a terrible introduction where you start flying your big fancy ship for 30 seconds, then dock on a station and then instantly loose it, after that you get bombarded with dialog that is just terribly written, neither funny nor engaging, its just playin boring. After that probably 10 minutes of nonsense you basicaly start at zero and slowly have go claw yourself back to your wealth and status which on its own is engaging enough but the actual plot progression is atrocious, it realy does a bad job of teaching the player about game or mission mechanics, either introducing them too late or not at all(no one ever told me what a nebular is). The plot even comes to an complete standstill after a while where you have no main missions available until you get contacted out of the blue per mail, I legit thought the quest system broke. I realy didn't care for the story anyway I feel bad ranting about this game because there are good things as well, I realy like that the galaxy feels alive due a lot of random events, the com link calls of pilots offering deals or assistance. It gives you a lot of freedom and things to to from the get go like the salvaging which was an ok minigame that gave more variety to the game and the music is top tier. But everything put together and deathwar just manages to be mediocre, everything it does, another game (even indigames) probably does better.
Has a rare style and charm. We really need more games like this.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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