
3030 Deathwar is a unique mix of Adventure and Space Sim. Explore star systems, mine and hunt pirates in top-down mode. Leave your ship and switch into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rated 94% with over 1000 reviews and over 40,000 copies sold
Awarded Space Game of the Decade by Space Game Junkie!
Fusing space exploration, fast-paced combat, trading, and a healthy dose of point-and-click comedic adventuring, 3030 Deathwar Redux sets you free to roam an entire war-torn galaxy filled with devastated planets, uninhabitable zones, and space stations in quarantine lockdown.
Help freewheeling space pilot John Falcon get back on his feet in a huge open world inspired by both the classic Elite and Lucasarts' finest adventures, and plot your own course through the game's dizzying array of missions, stories, and places.
It's not been a good day for you. Your crew has discovered a dead body, your brand new ship's been impounded by the cops, and most people you run into seem very unhappy with you... probably something to do with that missing cargo of gold bars.
So... will you take on a couple shady delivery jobs in order to afford a better ship, or will you downsize to a cheap jetsuit and go shooting space-junk for quick money? Will you perhaps decide to focus on finding that missing gold shipment before the local gangs and salvage teams get there first?
Meanwhile, there's that damn mechanic who sold you a stolen ship, and a mysterious 'Taoist' group everyone keeps talking about. Oh, yes, you have most definitely found yourself inextricably caught up in a plot of intergalactic intrigue...
Features:
Open-world space adventuring with frantic combat and 30 star systems to explore.
Stations to board, bars to visit, scores of space scum to talk to.
Ghostly derelict ships to discover via your star-map, space-walk into, and salvage valuables from.
Large variety of intriguing jobs and missions, with exciting, and occasionally silly side-quests.
A diverse array of ships to buy and upgrade.
The once-in-a-lifetime opportunity to refuel from the corona of a sun without burning up!
Pirate Stations to discover, and the option of living a life of crime, piracy, cargo stealing, and nastiness.
The chance to invest in a large cargo ship and go asteroid mining for metals, or just haul goods between systems.
Hidden wormhole shortcuts, comets, unique stations, and a ton of secrets to uncover.
An irreverent, thoroughly amusing, and enthralling main story.
A whole load more!

Developed by Matt Griffiths & Mic N
Additional Design by Max Dohme
Published by Crunchy Leaf Games
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In shadowed depths of starless skies, Where silent wrecks like phantoms lie, A drifter roams, midst steel and flame, With haunted past and nameless name. The cosmos weeps in radio tones, Its corridors of dust and bones. Yet, hidden in that endless night, A spark, a song, a pulse of light. Three thousand thirty, strange and vast, A ghostly echo of the past. A dream, a death, a world anew, Where space itself may mirror you.
might be a psyop for south american indie bands but also kinda worth
It's surprisingly good: - open world with 30 systems to explore (multiple stations in some systems) - so far I spent almost 5 hours in the first system alone, but you can move to other systems faster, I just had stuff I wanted to do there - NPCs to talk to on stations (you can walk on beautiful pixel art stations) with main and side quests, which make you think of classic adventure games, also cutscenes for the main plot - EVA - you can fly to some wreckages and explore them for loot in your space suit - plenty of references to Star Wars, the character looks similar to Indiana Jones, some references to other stuff like X-Files, etc. - great soundtrack - many different ships to buy - some focused on hauling cargo, some on taxi missions, some on combat, some on speed, etc. (AFAIK you can only own one ship at a time - you get 90% value of your old ship when you buy a new one) - buying upgrades for ships, which transfer over if you buy a new ship - lore and tutorials in a form of articles you can buy on stations - jobs terminal with variety of missions on every station - like developers said in the description - it's a mix of classic Elite and Lucasarts' finest adventures I'm sure I'll spend more time with this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3030 Deathwar Redux – A Space Odyssey is an indie space adventure developed by Bird in Sky and published by Crunchy Leaf Games. The game originally began as a smaller project before being reworked into the expanded Redux edition released on Steam in 2017, bringing improved visuals, additional content, and refined mechanics. At its core, the game blends multiple genres into a single experience: open-world space exploration, trading simulation, arcade-style combat, and narrative-driven adventure elements. While it may not have the technical scale of major space simulators, it manages to carve out its own identity through a mix of humor, retro aesthetics, and surprising gameplay depth. The story unfolds in the year 3030 in a galaxy still recovering from a catastrophic technological disaster. Long ago, mysterious self-replicating machines known as the Cleaners devastated many inhabited worlds, leaving large portions of space dangerous or uninhabitable. Humanity and several alien civilizations survived the catastrophe by retreating into space stations and isolated colonies scattered across the galaxy. Players step into the role of John Falcon, an underpaid and somewhat unlucky space pilot who finds himself pulled into a web of conspiracy and intrigue after a routine delivery job goes wrong. What begins as a simple attempt to make a living gradually evolves into a much larger story involving secret factions, hidden technology, and unanswered questions about the origins of the Cleaners. The game presents its universe through a semi-open sandbox structure that allows players to travel freely between star systems. Each system contains space stations, asteroid belts, derelict ships, and other points of interest. Navigation takes place in a top-down perspective as players guide Falcon’s ship through space while monitoring radar, fuel, and potential threats. The design evokes classic space trading games from earlier decades, where players slowly build their reputation and resources by completing missions, transporting goods, and exploring new sectors of the galaxy. Combat plays a significant role in the experience, particularly when dealing with pirates or hostile factions. Battles occur in real time as players maneuver their ship while firing lasers, missiles, or other weapons. Because many enemies are faster or better equipped, positioning and quick reactions become important for survival. Upgrading weapons and defensive systems becomes essential as the story progresses and enemies grow more dangerous. These encounters add excitement to the otherwise exploratory nature of the game and provide opportunities for players to test their ship configurations. Economic progression is another major component of gameplay. Players can earn credits by accepting delivery jobs, transporting passengers, mining resources, salvaging abandoned ships, or hunting down criminals for bounties. The galaxy operates as a living marketplace where goods can be bought in one location and sold at another for profit. Managing cargo space, fuel costs, and risk levels becomes part of the strategic decision making. Successful traders can accumulate enough wealth to purchase larger ships with greater cargo capacity or better combat capabilities. One of the more interesting gameplay variations appears when players dock at stations or board derelict spacecraft. At these moments the perspective changes, shifting from the top-down space view into side-scrolling exploration segments. Players can walk through station interiors, talk to characters, search rooms for clues, and accept story missions. These sections introduce light adventure game elements, including dialogue trees and investigative tasks that help advance the narrative. The writing during these sequences often includes humorous exchanges and quirky characters, giving the game a playful personality. Derelict ship exploration is particularly memorable because it introduces a different style of gameplay. When players encounter abandoned vessels drifting through space, they can board them to search for valuable salvage. Inside these ships, the game becomes a side-scrolling exploration challenge where players navigate damaged corridors, fight strange alien creatures, and collect resources. These missions provide a welcome change of pace from standard space travel and reinforce the sense that the galaxy is full of hidden dangers and forgotten relics. Ship customization is another important feature that allows players to tailor their experience. Over time, Falcon can purchase new ships that specialize in different roles such as cargo hauling, combat, or exploration. Each vessel can be upgraded with various modules including stronger shields, faster engines, advanced scanners, and improved weapon systems. Deciding how to configure a ship becomes an important strategic element depending on whether the player prefers trading, combat, or exploration as their primary activity. Visually, 3030 Deathwar Redux embraces a retro-inspired art style that reflects its roots in classic space games. The galaxy map is filled with colorful nebulae, bright star systems, and detailed ship sprites that give the universe a distinctive look. Character portraits and station interiors resemble old-school adventure games, with pixel-inspired artwork that adds to the nostalgic charm. While the graphics may appear simple compared to modern space simulations, the cohesive style helps create a memorable and consistent visual identity. The audio design complements the game’s atmosphere with electronic music that captures the feeling of drifting through deep space. Ambient tracks play during exploration, creating a calm and sometimes lonely mood while traveling between distant systems. During combat or tense moments, the soundtrack becomes more energetic, adding excitement to encounters with hostile ships. Sound effects for weapons, engines, and environmental interactions help bring the universe to life without overwhelming the player. Despite its creativity, the game does have some limitations. One of the most noticeable is the amount of time spent traveling between star systems, which can slow the pace of the experience during certain missions. While this design choice reinforces the sense of scale in the galaxy, it can sometimes lead to repetitive travel segments. Additionally, some mission types—particularly cargo deliveries—can feel similar after repeated play sessions. The interface and control scheme may also take some time to master, especially for players unfamiliar with space simulation mechanics. Managing navigation systems, cargo inventories, and ship upgrades involves several menus and controls that can initially feel overwhelming. However, once players become comfortable with the systems, the gameplay begins to flow more naturally. Ultimately, 3030 Deathwar Redux – A Space Odyssey is an ambitious indie title that successfully combines several gameplay styles into a cohesive adventure. Its mix of space trading, combat, exploration, and narrative storytelling creates a rich sandbox where players can shape their own journey through the galaxy. While the game occasionally struggles with pacing and interface complexity, its charm, humor, and creative design make it a memorable experience. For players who enjoy retro-inspired space adventures with open exploration and a sense of discovery, 3030 Deathwar Redux offers a surprisingly deep journey through a colorful and unpredictable universe. It may not match the scale of larger space simulators, but its creativity and personality ensure that it remains a standout entry in the indie space exploration genre. Rating: 8/10
A friend gifted me this and it's sat in my backlog for a while. I finally started playing like two days ago or so and am really enjoying it. It's simplistic enough that I didn't fight to learn a bunch of new controls, deep but not too deep that I have to completely turn my brain off. If you like starsector, escape velocity or solar winds this game is for you
This is great, really like this, similar to oldskool gaming like Star Control 2 which I absolutely love.
Pretty great and quick adventure to have! The main plot is interesting like a cool sci-fi series. Outside the plot, the gameplay gets a bit samey, there's a lot of variety of ships and upgrades, but they all 'do the same thing'. At least the main story didn't require me to optimize much, but there's still more to see. Shout-out to the great soundtrack and writing
Doesn't just evoke the classics... it actually feels like an old-school space sim, the simple kind from a simpler time. Think the original ELITE, except without the 3D. Honestly, I've been enjoying the top-down space-sim/RPG genre lately, games like Transcendence and Starcom: Nexus, and 3030 Deathwar absolutely fits in that same mold. While not advertised as a cozy game per se, there are elements of Spacewar that definitely help it feel very cozy. It's also a game that largely lets you do what you want, how you want. You only really get locked in on the main story near the end, and up until that point you're free to do as you please. Mining? Check. Bounty hunting? Check. Piracy? Check. Exploration. Check. Running a space taxi? Check. Crushing bugs on the computer screens in decrepit space stations? Definitely check. One of the ways this game succeeds is in the continuous feedback loop that better gear provides. Want to just stick to relaxing asteroid mining? Well, better upgrades help you mine faster, store more, and identify which asteroids have the best haul. Want to hunt the best bounties? Upgrades to shields, maneuvering thrusters, better missiles, and faster afterburners will see you through. And, in an absolutely genius move, all purchased upgrades transfer with you to a newly purchased ship, removing the need to go back and buy it all again. The power curve in Deathwar feels just right. Special mention must also go to the lo-fi graphics and the absolutely stellar soundtrack by The Kyoto Connection. The audio and visuals just combine in such a way that you truly feel transported back to the past. The side-scrolling elements, while minor, also evoke old-school Lucasarts point & click adventure vibes. What's interesting is that, on paper, these two genres really shouldn't mix, but somehow they just work in Deathwar. Can't really explain it. One of the areas where the game does fall flat, however, is with the overarching narrative. There really aren't any side-quests in this game; it's all just either missions, mining, or the main story. And the main story... well, it's there. It's about as low stakes as one can get, which I suppose fits well into the more relaxed nature of the game itself, but I was truly hoping for just a bit more. To be fair, most of us don't jump into these types of games expecting Shakespeare, but at the same time, I feel that a little more effort could have been put into the story proper. Kudos for the humor though... the dialogue and some of the situations did elicit a few chuckles. While not a game for everyone, those who enjoy the isometric space sim/RPG genre will find much to love about 3030 Spacewar! Highly recommended!
3030 Deathwar Redux - A Space Odyssey is a perfect mix of game styles. Space opera, meets the classic point n click games, with the perfect amount of simulation. I look forward to future play as I am invested in what's here.
This game is chill. Makes me feel chill. Can play, pick up understanding, come back to it without feeling addicted.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 8.4K | 85% | $19.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $63.8K | 170 | 85% | $9.99 | |
| $30.5K | 105 | 74% | $14.99 | |
| $0 | 71 | 93% | Free | |
| $5.8M | 7.8K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $501.3K | 782 | 29% | $17.99 | |
| $501.7K | 745 | 80% | $17.99 | |
| $501.7K | 637 | 85% | $19.99 | |
| $501.1K | 1.2K | 72% | $24.99 | |
| $501K | 1.4K | 75% | $14.99 | |
| $501K | 852 | 82% | $19.99 |