
Master of Pottery is a pottery-themed creation + simulation game. Make pottery, open exhibitions, complete orders, train apprentices, run your own showroom and start a relaxing pottery journey.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Italian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]陶艺大师?陶艺编辑器![/h2] 游戏性几乎为零。首先我想大部分玩家都不是真正懂陶艺这个专业的群体,因此真的很需要一些关卡设计来让玩家从中积累一些技术,哪怕是以教学目的让玩家在里面学一点知识也是好的,而不是一股脑给玩家一个编辑器激发玩家的创造力,我不能靠一支笔和一张白纸就能创作出惊世骇俗的陶瓷作品,也不是为了搞节目效果的视频博主,我是那种随便画画图个乐呵后立马就会失去兴趣的那类人,但当初想要成为“陶艺大师”的心是真的。 在游玩过程中是有过把脑海里面的一些奇思妙想以陶艺的方式体现出来,但是这个过程很困难,经常因为制作出来的作品和自己的预期有很大的出入而感到无奈,原因是我没有任何有关“陶艺”的基础,如果给我一个模板让我从泥巴里面抠出来那么我很乐意去这么做,就算本质上就是一个点点鼠标的过程也能让我过上一把瘾,更何况本作的氛围底子是很好的,并不是单纯且机械式的完成任务,但上来直接把一个陶艺编辑器给我然后没有其它能够实质性帮助我完成作品的引导,让人凭空造物,说白了,我根本没有那个能力,这么硬着头皮做出来的作品远不如捏出一个极其简单的形状然后直接自定义图片把几个galgame美图贴上去来的让人赏心悦目。 就目前看来,本作从2019年上架到现在2026年一直处于EA阶段,作为一款游戏没有一个玩家在陶艺方面的成长的体验,纯纯一个陶艺编辑器,有一些模拟经营的内容但也都是一些形式上的东西没有游玩体验可言。可是本作又是那种题材很吸引人很容易让人跃跃欲试的作品,因此如何填补玩家成为“陶艺大师”过程的内容是一个很大的问题。 在游玩内容不足的情况不推荐购买本作,除非是哪种能够把想法付诸于行动的那类玩家可以尝试入手,或者是那种想通过录视频或者截图的up主,感觉能够整出很多花活儿。
跟读初中时用平板玩过的《一起做陶艺》很像,自由度超高,可以捏成各种形状,图案还可以自定义,非常适合用来放松身心。 希望后续可以加入任务模式。
寒假回家过年时把笔记本电脑带了回去,买这款游戏我实际上只玩了半个小时左右,其他时间都是从小陪我的小我三岁的弟弟玩的。 想起小学时还真是惬意啊,奶奶把我抱在怀里,我们三个从小玩到大的堂兄弟已经比亲兄弟还要更浓了。像紧紧贴合在一起的陶土,窑里不断地被烈火被淬融在一起,成为一体。 初中,因为成绩还算可观,我到城里读初中,就这样第一次被时间潮水冲散,好像变成了细沙,不成样子。因为是住校,所以人际关系是必须要处理的。但我好像真的不太适合这种事吧,第一次需要把“real me”给放进茧房中,说话也放不开,完全就是分裂了的说。周末的时候,爸妈工作忙,常常是我一个人在家中,有时候一整天都不曾开口交流,好像“我”已经被杀死了。由于小时候留守的原因,我和爸妈也并不熟悉,他们在的日子也没有过多的交流,嘴巴像被汹涌的心绪堵塞,开不了口。 所以,我想让他们“不用为我操心的”的风袭走,但却愈演愈烈,到最后变成了满嘴应付的人偶。 "lonely" 信息删了又写,去无人可以听我倾诉。 毫无征兆地,我又忆起他们。 春节,终于回到老家,又看见他们两人,我心里涌上来的第一反应不是思念,却是他们的糗事。是啊,他们就是这样能让我毫无保留地相娱的人呢。 买这款游戏,也不知是从何而想的,看我弟弟看我玩的样子,就让他也上上手,他倒好,就这样玩上了,看他把自己的档一点一点地发展起来,就好像看到了我们还拧在一起时的样子,到最后全成就完美通关,也到了该回去的时候了,又要一个人面对“lonely”了呢。 希望能好下去吧,能继续作为人类活下去。 当然了,屏幕前的各位也记得天天开心哟^.^ 好好珍惜能陪伴你的人吧:) Remember to smile at yourself everyday~~
I have been playing this on Steam Deck, docked to the big tv, runs super well, controller or mouse-keyboard. Now I'm at my desktop (Linux Bazzite aka SteamOS) writing this. There are a LOT bad translations in this game, and terrible auto-formatting of the text. There is a specially bad situation at the beginning, that affects your trust on the game: You are told that the pieces you craft are not deleted from your collection when you sell them, that you are just selling a copy. But that is not true. You realize that the first time the game introduces "the selling to a npc" mechanic: so you sell your first piece, and then you realize it's gone from your collection. This feels specially bad, because it was your *first* work. Feels like losing our first pokemon. The proper translation of that info/warning is, "Pieces that you craft are not deleted from your collection when you sell them to other PLAYERS online. If you sell them to NPCS, those are deleted from your collection." As far as I know, this is the only bit that can be a quit moment for some players. Selling to npcs it an intended good mechanic, so you keep rotating your stuff out of the warehouse, make making you extra moneys and reputation that you really need to expand your gallery. You get mail from npc students asking you to teach them, and it's another very fun mechanic, very smart one. Good loop on craft, then open your gallery for 1 day, tourists come, pay the ticket to enter, some may reach you to purchase pieces afterwards, you make money and gain reputation. Next day you make new pieces, teach your students, beautify the gallery, buy new clays, paints and design patterns, check the next day weather and tweak the prices of tickets, ... Looks like way too much to do? It's not, it's a freaking simple gameplay. This will shock you: this is an INCREMENTAL GAME in disguise, one hundred percent. And its a fun, very very fun incremental game! Its simple, and the game flow is very smooth. If you feel an itch for this, just buy it. You wont regret it! 💯👍
Not really sure why I like this as much as I do, but it's a great way to de-stress or wind down. Would recommend.
第一个成就非要叫“处女作”,明明可以是“首作”、“开刃作”、“开山之作”,看到就不想玩了……
史低9.84r入 十几年前在平板上玩过这个游戏,当时和姐姐两个人玩的非常开心,我喜欢做各种奇奇怪怪样子的瓶子,她喜欢做各种好看的花瓶。前段时间偶然在Steam上看见了这个,于是便买了下来,正好姐姐过节回来,想着和她一起玩,但是她得到了一句“手机上没有”后就放弃了,我只好一个人玩,但是并没有以前玩的那么开心了。
超面白いゲームです!700円でダウンロードコンテンツ無しでこの面白はほかにないでしょう。
一直捏一直爽,打折值得购入
плохо скучно, вайба что был лет 10 назад как она только вышла нет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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