
Build a fleet and lead humanity to safety. Grow your fleet using force, diplomacy or guile... and try to stay ahead of the relentless Harvesters. Each ship you add to your fleet gives you powers but also reduces your limited resources in this challenging RTS-with-pause game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
entertaining. Good for a laugh and different everytimne
Amazing game by a great dev
nice
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it. Dont know if it will ever be updated again but it was enjoyable enough for me and deserves a little bit more love.
Pretty Fun and exciting , but ships will frequently turn away from the location you order them to before taking a wide arc (sometimes going the wrong way) , or you have to wrangle them with waypoint orders that frequently overshoot , this eventually gets very annoying. Seems like there are things that need addressing. I can see in the forums they are being looked at. If you can put up with it , it gets pretty intense.
Wonderful game with dedicated and caring developers. It has been quite a ride so far across all the development with all the new updates and features. Keep up the great work!
Fun little game with excellent and creative vector graphics. Not unlike the plot to Battlestar Galactica, you are XO of the last remaining human battleship. Your mission is to collect as many survivors as possible, add them to your fleet, and lead them to safety as you flee from the Harvesters (Cylons, essentially). Basically, you can either hail or attack different ships. Hailing a ship will usually bring up a situation where you can either add them to your fleet, or you can strip them of supplies. Attacking a ship can be dangerous, as repairing your ship(s) is not easy, and once a ship is lost, it's gone for good. Death is permanent and will re-start the game. This is kind of rogue-like in that aspect. Be prepared to make a lot of bad choices that will permanently affect your "run-through". I say run-through, because I've played for 3 and a half hours and quickly realize that stopping to re-start is part of the gameplay. You learn as you go. The decisions can be "tough" at times -- if you like being the "hero" 100% of the time, this game may not be for you. You'll have to make tough decisions like abandoning people to certain death, robbing innocent strangers of much-needed supplies, etc. There seems to be more depth to the game than I'm picking up at the moment, but so far, it's mostly been enjoyable. I haven't quit out of the game in frustration or boredom yet. A special tip of the hat to the devs, as you can see that the ship manuevers have been influenced by shows like Battlestar Galactica and the Expanse (the retrograde burn during the midpoint turnover is chef's kiss). 10/10 - vector graphics/aesthetics 8/10 - general vibe (laid back retro) 5/10 - combat (looks kinda neat but you don't have much to work with in terms of fine-tuning or directly controlling your attacks) 8/10 - story (swings between humorous to heartbreaking) Overall, 8/10. Would definitely recommend.
Just isn't that fun. Too arcadey for my taste.
Lots of fun - great game
This is probably a candidate for a neutral review. The core of XOs gameplay doesn't seem to be that complicated, rather whether you win or lose is largely going to come down to knowing which are the trap options in the events and whether you luck past all the random in fleet drama that can happen. In its current form I can't recommend it. This game will live or die by how well the time sensitive element is balanced in the final version and right now they still haven't really figured out how to make it mesh properly with the other mechanics IMO. Wait for EA to end before you consider this one.
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Where this game's players are, estimated from review languages.
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