
A cozy, handmade stop-motion adventure... unless the maze takes a darker turn... Guide your wooden mouse through a labyrinth full of puzzles & unknown dangers in search of an exit to a happier place.
Modeled estimate, not a reported figure. How we estimate →
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About
Éalú is an award winning, 2 to 4 hour long, meditative experience, depending on how deeply you explore the maze, focused on physical craft and reflection - made by a small, independent team of artists. It's best defined as a highly interactive, silent film set to a gorgeous instrumental score.
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In a cozy, quiet nest at the heart of a stone-and-wood labyrinth, a clockwork mouse sleeps — and dreams of the outside world.
When it awakens, the only way forward is through. To escape, the mouse must rely on clever thinking, keen senses, and hope — despite past failures. The maze is filled with locked doors, cryptic puzzles, and lurking dangers. But maybe, this time, freedom is possible.
Rock Paper Shotgun's Edwin Evans-Thirwell wrote
"It's a lovely-looking thing - a 'true stop-motion game' "
PC Gamer's Ted Litchfield wrote, on previewing Éalú, that it's
"...Somewhat unsettling, like a cross between Myst and Wallace and Gromit—cozy, but also lonely, with flashes of something sinister here and there."
"...I think Beyond the Bark is cooking with a really special, singular atmosphere."
Heybox / 不羁猫探索队 scored Éalú 4/4 and remarked
"The strongest thematic unity of any indie I played this season… its handcrafted stop-motion quality simply cannot be replicated in 3D."
Guide a wooden, clockwork mouse from the maze’s center to its outer edges.
Solve environmental puzzles, uncover clues, and have dangerous encounters.
Eat cheese!
Discover the secrets of the maze — and the story hidden beneath it.
Éalú is a spiritual sequel to "Tomcat Disposables" by Will Wood. If you're keen to know more, said short film can be seen by searching for Tomcat Disposables on YouTube, & gives backstory for our beloved mouse. The themes which inspired our game & its mechanics center on the confusing, sometimes destructive nature of algorithm driven behavioral loops, & the potential to be drawn in by or escape them.
As mentioned at the top, based on playtests we anticipate that, for most players, Éalú will be a focused 2 to 4 hour long experience. We put a lot of thought, time & care into our wordless story & it's themes which are expressed in tandem with phenomenal music, all with a goal of creating the ability to control a character in a gorgeous silent film.
Éalú is true, old-school stop-motion. Every animation was captured via photography frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse. Over 512 video clips were painstakingly made by a single animator — mostly in a garden shed — and brought to life in Unity by one developer carefully ensuring that each movement flowed into the next.
All of the music was composed and recorded specifically for this artistic work by a single composer, and every illustration was drawn by hand.
Éalú was made with no budget & no crowdfunding. Just 4 people passionate about the project:
Ivan Owen of Beyond the Bark- Concept, design, animation & writing
Benjamin Orr- Design, Unity development & writing
Will Wood- Musical composition, performance & recording
JT Paton- Original illustrations & promotional art
We hope you enjoy experiencing Éalú as much as we loved making it.
Want to get in touch with us? Feel free to reach out to us at EaluGame@gmail.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Irish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game made me truly wonder if there was cheese in the great beyond. Perhaps with rinds of parmesan? From wine to water, night from dawn, life does get shorter and teeth do grow long. Mind me not and I'll mind my own as well as my mind. My bite is not smaller or lesser than yours but that made me really wonder if I do belong in right and wrong? It's just nature I guess.
fun will wood mouse game
Incredibly charming game full of character. The puzzles are clever, the music is catchy, and there is so so much detail to find in every corner. Go n-éirí leat, Luch Uí <3
so..uh...is there cheese in the great beyond???
This was a very cool experience, with head-scratching puzzles, music I vibe with, and of course the distinct charm of stop motion animation (which kinda tickles to see in a videogame of all mediums). The feelings of curiosity, confusion, shock, unease, triumph, frustration, and ultimately satisfaction I got from my adventure leave me with a story I can never really verbally regale to anyone but I'll cherish it all the same. The one pain point I have with this game is the price tag. Regrettably, your first time playing this will be your most memorable, so replayability is shot; Once you know all the puzzles, you know all the answers. I actually appreciate that it's a short game, given what it is, but it's still a steep asking price. I think the game's publicity would improve significantly with a lower price, and sales would improve business-wise, but it's not up to me to make those decisions.
The first stop motion game I have ever seen and its stunning. The game is not super long but super well made with a lot of effort put into the stop motion and puzzles. I came for the music but absolutely adore the style. 10/10 mouse Goodbye, so long To mice in homes Nature, I guess
as myself a fan who has listened to Will Woods songs, this game truly felt like a love letter to us will wood listeners, he really put some good effort in his songs in your puzzle game, all hail will wood, the best idle song creator ever!!
Is there cheese in the great beyond? I loved Playing this
The music is peak, and the stop-motion animation looks great. The puzzles can be a bit too confusing, and the slow animations every time you move between rooms gets annoying. Not bad, but definitely not worth $25.
Best game I have ever played
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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