
You play as “XIII”, a man without an identity, in a solo campaign with numerous twists and turns. Inspired by the eponymous graphic novel, the game features a completely reinvented and unique cel-shading design. In XIII, players can also take part in fierce multi-player fights.
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About
The remake of the 2003 cult FPS initially released on PC, PlayStation 2, Xbox and Nintendo Gamecube.
A new artistic direction that respects the original work and its iconic cel-shading design.
Numerous references to the eponymous graphic novel, with onomatopoeia, speech bubbles, panels and more.
Music and voices from the original version.
A conspiracy-based plot with numerous twists and turns.
Varied gameplay with action, infiltration and exploration phases.
A breathtaking solo campaign with 34 levels.
A brutal arsenal of 15 weapons to get your memory back.
Fierce multi-player fights.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Given the visual style and quality of the original game, very few people expected a remake of XIII. Even fewer wanted to play a game that released in such a sorry state. After many massive patches though, it's playable. But was this all worth it ? You shouldn't expect anything new from this remake, as the content is the same as it was back in 2003. The campaign is the same, the multiplayer is the same, the cliffhanger is still as frustrating... Maybe even more, since we know that no sequel is coming. XIII proposes an engaging story in a 6-hour campaign, with many levels offering multiple paths that encourage stealth, decent weapon variety (even if they don't really pack much of a punch), and a fantastic visual style that's as close to a comic book as it can get. Cutscenes are displayed as panels, speech bubbles are used not only for dialogues but also noises like grunts or footsteps (convenient while sneaking around)... This all looks and feels great. Or at least it did, back in 2003. Because for this remake, they changed the cel shading to something more cartoony and generic. It doesn't look bad (cel shading rarely does), but it has lost all of the charm that made the original what it was, as well as its main selling point... Despite patch notes longer than the list of things I wish I had done differently in my life, this remake remains rather prone to bugs. Some are just your regular glitches like enemies stuck in doors or phasing through terrain, while others are still gamebreaking. Say you hide a dead body in a random spot at the start of a mission. If a cutscene, many checkpoints later, has enemies walk by that same spot, they will notice it and it will be game over. Softlocked, with no other solution than to restart the whole mission. On occasion, key events necessary to progress won't trigger, the Ai will remain alerted of your presence even after a checkpoint restart... The patches helped, but the game is still far from bug-free. This XIII remake is now playable, that's the good news ! Unfortunately, it also ditched the visual style that made the original so unique... If you're playing an Fps from 2003, it's to experience what made it special, so with the comic asthetics gone and bugs still around, there's no reason to play this over the original. A [b] 5[/b] for this unecessary remake. Let's just hope this didn't cancel a potential sequel.
[h1] Superior to XIII (classic) version with added hi-res textures and some QoL updates. AI is kinda bad, still same as in old version. But overall it's at least good FPS with interesting story and some good action and mayhem. Soundtrack holds well. Plenty of hours of fun. Definitely not bad and have its pros. Recommended. [/h1]
Хороший ремейк старой олдовой версии игры ! Было много негативных отзывов на старте игры, но разрабы щас все подтянули и вернули, так что можно покупать игра , тем более большие скидки на игру часто! 9\10
видимо разрабы таки поправили игру, потому что я хз че все бухтят в обзорах. Вроде отличный шутанчик.
This game brings back so many great memories. I myself haven't experienced any issues with this remake, and compared to what I played 20 years ago as a kid, I think they did an amazing job.
《XIII》改编自经典欧式同名漫画的特工射击游戏,其最核心、最无可替代的优势,就是其开创性的卡通渲染画风,这也是它区别于所有同期射击游戏的标志性特质。不同于传统写实射击的光影堆砌,游戏完整复刻了美式谍战漫画的视觉体系,从场景建模、人物轮廓到画面特效,全程贴合漫画质感,线条利落、色彩通透,自带复古胶片漫画的氛围感。 更亮眼的是游戏沉浸式的漫画交互设计,彻底打破了游戏与漫画的次元壁垒。战斗中敌人受伤、爆炸、拳脚击打等场景,都会弹出WOO、ARRR、TAP-TAP等经典漫画拟声字效,动态悬浮在画面中;场景互动、人物动作的反馈特效,也完全沿用漫画表现手法,夸张且极具辨识度。就连菜单界面、剧情过场、字幕排版,都遵循漫画分页、分镜逻辑,全程游玩如同亲身翻阅一部动态谍战漫画。 依托原版漫画的扎实剧本,《XIII》的游戏开篇便直击核心悬念:玩家扮演的主角在海边苏醒,身负枪伤、彻底失忆,唯一的线索是锁骨处神秘的“XIII”纹身。彼时美国刚经历总统遇刺大案,主角被多方势力追杀,既是案件关键嫌疑人,也是唯一能揭开真相的人。 整个剧情围绕寻回身份、拆解政治阴谋、破除多方追杀展开,节奏张弛有度,伏笔密布、反转不断。从荒野逃亡、城市潜行到军方基地突围、幕后黑手揭秘,剧情层层递进,将特工谍战的紧张感、悬疑感拉满。没有无脑流水线的打怪通关,每一关的推进都服务于主线剧情,玩家的探索与战斗,都是解锁身份谜团、揭露政治阴谋的关键。 在玩法设计上,潜行暗杀是游戏的核心特色玩法之一。玩家可以利用掩体、阴影隐蔽身形,通过绕后、近战无声处决、开锁潜入等方式规避正面团战,悄无声息突破敌军防线。相比于硬刚通关,潜行玩法更贴合特工题材的设定,也让关卡探索拥有更多自由度。部分关卡还加入了简单的解谜、道具搜集要素,缓解了纯射击玩法的单调感。 受限于开发年代与重制诚意,《XIII》的短板同样十分突出。首先是老旧的关卡与机制设计,游戏完整保留了初代的复古缺陷,存盘点数量稀少且分布不合理,一旦阵亡需要重复通关大段关卡、重看无法跳过的过场动画,重复游玩体验极差。同时关卡任务指引模糊,很多场景需要玩家盲目摸索,极易卡关。 其次是AI逻辑僵硬、设计固化,敌人视野、巡逻路线、攻击模式高度模板化,要么反应迟钝、形同摆设,要么凭空刷新、突然贴脸,敌我交互体验粗糙,缺乏现代射击游戏的灵活博弈感。此外,游戏玩法迭代性极差,全程关卡套路同质化严重,后期游玩极易产生枯燥感,单人剧情通关后几乎没有二周目游玩价值,重复可玩性极低。 另外每次切换到新的关卡后,身上的所有武器装备都会以关卡的默认状态开始。在一些被捕脱困的关卡还能理解,但有些关卡切换可能只是通过了一个通风管道而已,身上的一大堆武器就突然消失不见了,实在有些不爽。 综合来看,《XIII》是一款玩法复古、剧情扎实、短板明显的小众游戏,游戏价格不算便宜,没有中文。
Não sei porque o hate em cima desse jogo, joguei o inicio do classic, e achei esse melhor. Claro, estou jogando em 2026, pelo q entendi, no lançamento ele estava bem bugado, mas as coisas foram corrigidas posteriormente. Durante a campanha peguei uns 2 bugs q me fizeram ter que reiniciar a fase, a partir do ultimo checkpoint, mas nada que atrapalhasse muito. Em uma promoção, eu recomendaria jogar, caso não tenha jogado o XIII. Eu acabei não jogando na época. É um game datado, mas esse remake atualizou algumas mecânicas, o que melhorou a "qualidade de vida". Se pegar uma promoção e, assim como eu, não tiver jogado o XIII, eu recomendo!
[i][b]Disclaimer:[/b] This review is only for the Single-Player campaign of the game. [b]TL;DR:[/b] Decent game as a standalone title. A lot of content cut from the original, including enemies and entire cutscenes. Controls have been modernised which is a huge blessing. Different graphic aesthetic, but quite pretty in its own right. Much easier than the original; might feel a bit too easy for veterans. Story is more or less the same. Personally, I'd say that this is a good entry point for new players looking to enjoy the game. But it might not sit well with the veterans.[/i] [hr][/hr] XIII is a remake of what is considered a cult classic, and whether it not it does the original justice is entirely up for debate. However, it definitely tries its best despite the cut content and the drastic stylistic shift in the graphics and overall aesthetics. It might serve as a good starting point for new gamers who want to check the game out for themselves as it does away with a lot of the annoying features of the original. However, this streamlining process might have taken things a tad bit too far as the veterans might find the game to be a cakewalk in comparison. The story follows a man with the number XIII tattooed on the body who washed up on Brighton Beach with no recollection of who he is. As he is resting, he finds himself in the middle of an ambush when armed men attack the first aid post. Having only a key to a bank locker as his clue, he must figure out who he is and why people are trying to kill him. To make matters worse, the FBI is also hunting him for the assassination of former President Sheridan. Faithful to the original, the game ends on the same cliffhanger note with the huge revelation of who Number I really is. However, there are quite a few cutscenes missing from the game, especially further into it that you play, which shed light onto XIII's character as a person and his own process of introspection. While these cutscenes didn't really advance the story much, they were still important to the dramatisation of the tale and stood to humanise XIII and should've been kept in the game. Apart from that, all the cutscenes have also been reworked and the final result looks much more cineamtic than anything resembling the panels of a comic book, marking a severe change in aesthetics. The gameplay is still pretty much the same, although it has been made greatly easier because of two distinct reasons: The first is that the enemies are simply less tanky in the remake. They easily go down after a few hits and they are also far less aggressive and accurate than they were in the original. Not only that, but it's easier than ever to sneak around as the enemies no longer notice you as easily anymore and take forever to trigger an alarm. This is in addition to the fact that gunshots don't alert enemies anymore. This latter change makes the game far less frustrating, but the former change does not sit well with me as someone who has played the original before. I played the game on the third hardest difficulty of the four available, which was apparently meant for players who had played XIII before, but the game still felt like a cakewalk for me. The bosses are no challenge at all and can be mowed down pretty easily. In fact, the armoured enemies in the game actually felt far more difficult to deal with in comparison. I did, however, find ammo and health to be a bit more scarce. On the bright side, they've streamlined the inventory so that you've now got a selection wheel which you can use to switch weapons or use First Aid Kits. And they've also bound buttons for the use of Granades. You no longer need to switch to keys to use them either as the game does it all for you on its own. That being said, it still feels like a pretty mediocre action/stealth hybrid even though it is far less frustrating now. The second change that makes the game so much simpler is the removal of the countless ambushes which the game would throw at you. While the overall level design, including the seperation of the same level into multiple stages remains faithful to the original, I've only found one ambush in the remake. And that particular one was at Kellownee Lake, in between firefights. There were no ambushes after bugging the tent and no ambushes when disabling the USS Patriot or at any other point of the game. While they were usually frustrating and proved to be a drain on your resources, they were a challenging part of XIII and their removal drastically decreases the difficulty of the game. In this instance, however, I find myself in favour of this decision. In addition to all of that, there are certain annoying sections of the game which involved platforming with clunky mechanics that have been streamlined, both through the refinement of the mechanics themselves, as well the provision of alternate easier paths through the same, adding to the list of welcome changes. As far the primary appeal of the game goes, the stylisation of the game has taken a sharp turn from the original. Apart from the comic-book aesthetics to the cutscenes which just look like flat, cel-shaded cinenmatics now, the levels no longer have the same cel-shaded aesthetics anymore. The remake, instead, opts to go for a watercolour aesthetic with inked-in borders and details. While this change certainly looks far prettier in my opinion, and gives the graphics a kind of depth missing from the original, it might not sit that well with the cult following. The soundtrack remains practically the same as the original, and is just as unremarkable for the most part, even though it is apt for the title and the various scenes within that it attempts to supplement. As far as bugs are concerned, I don't recall whether the original had any. However, the remake could do a better job in a few regards. In certain instances, SSH-1 mostly, when I failed the stealth sections, I found the guards already on alert despite restarting from a previous checkpoint, making clearing said sections a hassle. Then there's the issue of enemies being able to see through foliage even though you have no idea where they might be. Apart from these bugs, the remake does a good job of addessing all the frustrating oversights of the original. All in all, the XIII remake is a far prettier version of the original cult classic that does its best to stay faithful to the source, despite the content cut out of from it, some for the better, and some for the worse even though it might not sit well with the veterans because of the stylistic choices. The modernisation of a lot of the game mechanics makes it a suitable entry point for newer players who are hesitant to check out the original because of how dated it is without losing out on too much of the story or the experience, even though it feels too easy for players who have played the original. And most importantly, it irons out a whole bunch of frustrating kinks in the original to deliver a smoother experience making it a solid choice for people who are new to the franchise. As far as the veterans are concerned, stick to the original if you liked it, unless you're looking for an easier time playing the same game. In the end, not too bad as a stealth/shooter hybrid.
Never played the original nor did i play this game at launch so cant compare, but at the moment the game looks solid. Its mid game and ending was underwhelming, but it might be picking up on huge sale.
If you would ask every gamer about some game in their past that made significant impact on their life or played crucial role in their life. Chances are you will always get something out of us. Especially the older generation as there was no steam or ability to obtain games easily without going to designated shops and spend some $ But that was back in 2003 and I was a broke little s**t As you see when I was much younger, I went through bunch of pcs but they were always some refurbished desktop computers barely able to run games. However one of these pcs, my dads friend who hooked us up was able to get me a GPU for it and with that GPU came copy of XIII I still have the game, it has 4 discs, it was mess to install and hassle to change discs in middle of a mission to continue the game yet looking back at those days, I would not replace them for anything. Yet the game was so well crafter and so much attention has been paid to details. I fell in love with it. As it had this good balance of stealth & fps run and gun sections. Your main character after all is David Duchovny Mulder from X-files General Carrington is Adam West... the OG Batman... Mayor West from Family guy And you can still get that game on GOG, I loved it so much I even covered it on my you tube channel. This is however well a total waste and completely screwed up remaster of a game that never really moved the universe but for those special few it meant a lot. The reason why the game worked so well was because of how well balanced it was, but here the game is just broken in so many ways. I do not even know where to start! Rating 1/10 Pros: they took old game and slapped new paint coat over it Cons: Weapons jam, aim down does not work properly (scope will not zoom in etc.) AI totally messed up. Great example is when you for example are on the base and have to sneak into the tent and hide bodies all along. You drop one body... EVERYBODY around will spot it and run to it and then raise alarm. Then you can shoot someone with crossbow few feet next to another guard nothing. Section where you are to sabotage the submarine, there are meant to be divers to make it more difficult for you, there were none. You also planted one bomb. The lockpicking device held in one hand, replaced by lockpick after someone played Skyrim for a little too long. Boss fights... like literally every single one the AI got stuck on something and I was able to cheese the fight by like shooting an arm/ leg something... This made the hardest difficulty feel like the easiest difficulty in proper FPS game. Models/ graphics... If you would look over guides on you tube for collectibles the game looks totally different. There was later some patch or something and the game got downgraded to oblivion, so older footage on web looks better than what your pc can give you now... Major Jones model was reworked into this ugly thing And I am not going to address how they replaced a Harrier in the Canyon with F4 phantom which was able to vertically lift off and take off... I guess this time I was not able to be as objective and I poured a little bit more feelings into this review. But I remember when it was announced, and I remember how the reviews crucified the game, because it was done badly, and I guess I hoped if enough time would pass I can give this a shot and well... I hated this experience. It was like being in a bad relation ship. You remember how good it used to be, but it turned toxic and you were just trying to wait it out. Don't bother purchasing or hell pirating this... GET THE ORIGINAL from GOG This is not how remasters should be handled...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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