
Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate and feel the true weight of being in command.
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About
Xenopurge is a tactical auto-battler where you command an elite squad remotely, deep in the warzones of Xenowarfare. As part of M.A.C.E. (Mercer’s Advanced Combat Enterprises), your mission is clear: purge all these aliens to keep humanity safe.
From several computer screens, you'll see the layout of the facilities your units traverse, directing them to search, recover and destroy.
The Xeno menace is relentless. To survive, you’ll need sharp tactics, upgraded gear, and a willingness to sacrifice. You’re not in the field—but their lives are in your hands.
Instead of a classic top-down view of the battlefield, you operate from a remote command center surrounded by screens and data feeds. You can give orders to your troops from a list of instructions but will have a limited range of direct actions to impact the battlefield. Xenopurge is more about anticipation and planning, than reaction and control.
As the mission unfolds, you'll have the chance to bring in new squad members with their own starting tactical methods. Gear them up to fit your command style — shaping a team built for your tactical needs.
You're leading your troops to hunt and exterminate alien threats in the depths of space. Ominous, dark spaceships inspired by the likes of Alien & Space Hulk combined with a retro-futuristic aesthetics, creating a creeping horror atmosphere where every decision feels critical. It’s not just about tactics — it’s about surviving the unknown.
Every decision matters with the tension of death looming over your shoulders, countered with the satisfaction of roguelite continuous progression, you'll shape your strategies to overcome the evolving threats. Expand your command abilities and unlock new recruit options after every run. Success or failure, you will become a better leader.
Designed for fast, intense tactical runs, Xenopurge lets players complete a run in around 60 minutes—This makes it easy to pick up and play, whether you have time for a single mission or an extended session.
Procedurally generated maps ensure no two missions are the same, with variable layouts, enemies, keeping each run unpredictable.
Combined with diverse objectives like search, escort, extraction, and destruction, every mission becomes a fresh tactical challenge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Greek, Spanish - Latin America, Japanese +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ta liberado o racismo espacial? quero exterminar xenos impuros
Great tactical snack game, and kind of what I hoped Aliens: Dark Descent would have felt like! I like that it starts pretty doable for a roguelike -- completing the first run isn't a great challenge but it slowly teaches you how the different commands and squad styles work. It has great atmosphere and does well at making you feel like a remote operator. The unlocks are smartly done; your commands start out pretty basic and you unlock more interesting things when you actually need them. I never felt like I had a lack of control. The progression/achievements feel a bit grindy with the "complete any combination of squads and runs" but so far, I'm having a lot of fun checking off said list. Definitely would recommend.
Great game. Brilliant idea.
プレイ中の快適性みたいな部分がかなりお粗末、作り込みが甘い おもしろくはあるが他人におすすめできる水準ではない
小众策略神作!不靠微操拼谋略,战术博弈极具深度,好玩爱玩!
难度不大,新手上手很容易
运筹帷幄,决胜千里之外,冷静分配好火力网,撤退路线,根据战局调整指令,剩下的就看小队的硬实力了,团灭绝对不是我的指挥问题。
I love the idea, but the game feels rough around the edges. The gameplay, while feeling fun and tense at first, starts to feel grindy and repetitive after few hours. The mission types feel too similar to me. Find X(s), do something with the X(s), and GTFO. Some variation between missions would have been nice. The exploration and story failed to capture my interest, so I'm not going to comment on those, other than the emails made me go cross-eyed. Overall, the game is interesting enough to validate a recommendation, especially if you can get it on sale.
too hard too clunky
还行,就是一直背对着大门,总感觉背后凉飕飕的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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