
Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate and feel the true weight of being in command.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenopurge is a tactical auto-battler where you command an elite squad remotely, deep in the warzones of Xenowarfare. As part of M.A.C.E. (Mercer’s Advanced Combat Enterprises), your mission is clear: purge all these aliens to keep humanity safe.
From several computer screens, you'll see the layout of the facilities your units traverse, directing them to search, recover and destroy.
The Xeno menace is relentless. To survive, you’ll need sharp tactics, upgraded gear, and a willingness to sacrifice. You’re not in the field—but their lives are in your hands.
Instead of a classic top-down view of the battlefield, you operate from a remote command center surrounded by screens and data feeds. You can give orders to your troops from a list of instructions but will have a limited range of direct actions to impact the battlefield. Xenopurge is more about anticipation and planning, than reaction and control.
As the mission unfolds, you'll have the chance to bring in new squad members with their own starting tactical methods. Gear them up to fit your command style — shaping a team built for your tactical needs.
You're leading your troops to hunt and exterminate alien threats in the depths of space. Ominous, dark spaceships inspired by the likes of Alien & Space Hulk combined with a retro-futuristic aesthetics, creating a creeping horror atmosphere where every decision feels critical. It’s not just about tactics — it’s about surviving the unknown.
Every decision matters with the tension of death looming over your shoulders, countered with the satisfaction of roguelite continuous progression, you'll shape your strategies to overcome the evolving threats. Expand your command abilities and unlock new recruit options after every run. Success or failure, you will become a better leader.
Designed for fast, intense tactical runs, Xenopurge lets players complete a run in around 60 minutes—This makes it easy to pick up and play, whether you have time for a single mission or an extended session.
Procedurally generated maps ensure no two missions are the same, with variable layouts, enemies, keeping each run unpredictable.
Combined with diverse objectives like search, escort, extraction, and destruction, every mission becomes a fresh tactical challenge.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩进去之后真挺上头的,每天晚上都想开一把。规则不复杂,但每次地形和任务都不一样,打起来不会腻
Fun little squad control sim - plays like it looks in the videos. I enjoyed my time with it for the price.
what, just one page of missions, and you gotta restart the run? small game. low content. get on sale. if i could vote neutral i would 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Greek, Spanish - Latin America, Japanese +1 more
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
运筹帷幄,决胜千里之外,冷静分配好火力网,撤退路线,根据战局调整指令,剩下的就看小队的硬实力了,团灭绝对不是我的指挥问题。
操作:6/10----战略爱好者推荐入手,但是喜欢事无巨细都微操的玩家可能会有些挫败感。 音乐:5/10----纯纯背景板,但是很符合风格,关卡内部随着怪物刷新倒计时带来了不少紧迫感。 风格:8/10----太空恐怖+战术指挥,极简监视器风格肉鸽,想象力补完了最后的一环。 深度:4/10----战术组合深度较低,大部分东西的提升及其有限,队伍成型基本随缘,任务重复度极高。 难度:4/10----一共4种怪,没有BOSS或者精英,也就远程怪在前期略有威胁,很多时候爆炸物导致的友军火力威胁更大。 趣味:6/10----作为肉鸽上头效果还行,队员都是异形梗,以及怪物名字=队员名字。 剧情:4/10----过于简单直白,最后的跨越有点用力过猛+戛然而止,没啥别的隐藏要素或者分支,说路边一条都有点抬举了。 通关总结,难度还是太低了,全力通关的话大概10小时就能满级+完成,在解锁了生物织网小队之后尤其,怪物基本都成背景板了,除了刺蛇(笑)有点威胁之外,其他的完全都是靶子,占位好点或者枪好甚至碰不到队伍的边。 可以考虑的优化因素。 1,优化一下队员行动逻辑和格子判定,别一切换动作或者更新指令就漂移。 2,增加更多指令装备和指挥官等级(至少得五十级吧?),让玩家可以玩一些真正的流派组合。 3,丰富怪物种类,加入更多房间和任务类型,加入BOSS战,守卫。 4,丰富游戏深度,比如加入怪物侦查判定,潜行指令,更多小队类型,自由组合小队和特性。 5, 考虑加入更多队员和队员槽位,至少别在VIP营救任务时让我只能上3个队员,另外,队员的战术特性(冲锋/站定/后撤)可以更改或者有更多升级分支,给予更多房间提升战术特性机会而不是和招募队员房间绑定。 Operation: 6/10----Recommended for strategy enthusiasts, but players who enjoy micromanaging every detail may feel somewhat frustrated. Music: 5/10—Pure background, but perfectly fits the style. The countdown as monsters spawn in the levels adds a good sense of urgency. Style: 8/10----Space horror + tactical command, minimalist monitor-style roguelike, imagination completes the final piece. Depth: 4/10 — The tactical composition depth is relatively low, with most upgrades being quite limited. Team formation largely depends on luck, and task repetition is extremely high. Difficulty: 4/10 There are only four types of monsters, no boss or elite, and even the ranged enemies pose little threat early on. In many cases, friendly fire from explosives poses a greater danger. Fun Factor: 6/10 As a roguelike, it's passable. The characters are all Alien memes, and the monster names match the character names. Plot: 4/10----Too simple and straightforward, the final leap feels overly dramatic and abrupt, with no hidden elements or branches. It's hard to call it even a stretch on the side of the road. Game break Summary: The difficulty is still too low. With full effort, it takes about 10 hours to max level and complete all objectives. After unlocking the Bioweave cell Team, monsters become almost background scenery—except for the Hydralisk (lol), which poses some threat. The rest are essentially targets, barely posing a challenge if you position well or have decent aim, often not even touching the team. Optimization factors to consider. 1. Optimize the team members' movement logic and grid detection to prevent drifting when switching actions or updating commands. 2. Add more command equipment and commander ranks(at least 50LV ?), allowing players to engage in genuine strategy combinations. 3. Enrich monster varieties, add more room and quest types, include boss battles and guards. 4. Enhance game depth by introducing features such as monster detection mechanics, stealth commands, additional squad types, and customizable squad composition with traits. 5. Consider adding more team members and team slots, at least not limiting me to only 3 team members during VIP rescue missions. Additionally, the tactical characteristics of team members (charge/stand/retreat) can be changed or have more upgrade branches, providing more room opportunities to enhance tactical characteristics instead of binding to recruiting team rooms.
小众策略神作!不靠微操拼谋略,战术博弈极具深度,好玩爱玩!
A simple yet addictive game.
Great tactical snack game, and kind of what I hoped Aliens: Dark Descent would have felt like! I like that it starts pretty doable for a roguelike -- completing the first run isn't a great challenge but it slowly teaches you how the different commands and squad styles work. It has great atmosphere and does well at making you feel like a remote operator. The unlocks are smartly done; your commands start out pretty basic and you unlock more interesting things when you actually need them. I never felt like I had a lack of control. The progression/achievements feel a bit grindy with the "complete any combination of squads and runs" but so far, I'm having a lot of fun checking off said list. Definitely would recommend.
That was waaaaaaay better than I expected. I was not expecting any of that.
Great game. Brilliant idea.
Players by region
Where this game's players are, estimated from review languages.
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