
Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate and feel the true weight of being in command.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenopurge is a tactical auto-battler where you command an elite squad remotely, deep in the warzones of Xenowarfare. As part of M.A.C.E. (Mercer’s Advanced Combat Enterprises), your mission is clear: purge all these aliens to keep humanity safe.
From several computer screens, you'll see the layout of the facilities your units traverse, directing them to search, recover and destroy.
The Xeno menace is relentless. To survive, you’ll need sharp tactics, upgraded gear, and a willingness to sacrifice. You’re not in the field—but their lives are in your hands.
Instead of a classic top-down view of the battlefield, you operate from a remote command center surrounded by screens and data feeds. You can give orders to your troops from a list of instructions but will have a limited range of direct actions to impact the battlefield. Xenopurge is more about anticipation and planning, than reaction and control.
As the mission unfolds, you'll have the chance to bring in new squad members with their own starting tactical methods. Gear them up to fit your command style — shaping a team built for your tactical needs.
You're leading your troops to hunt and exterminate alien threats in the depths of space. Ominous, dark spaceships inspired by the likes of Alien & Space Hulk combined with a retro-futuristic aesthetics, creating a creeping horror atmosphere where every decision feels critical. It’s not just about tactics — it’s about surviving the unknown.
Every decision matters with the tension of death looming over your shoulders, countered with the satisfaction of roguelite continuous progression, you'll shape your strategies to overcome the evolving threats. Expand your command abilities and unlock new recruit options after every run. Success or failure, you will become a better leader.
Designed for fast, intense tactical runs, Xenopurge lets players complete a run in around 60 minutes—This makes it easy to pick up and play, whether you have time for a single mission or an extended session.
Procedurally generated maps ensure no two missions are the same, with variable layouts, enemies, keeping each run unpredictable.
Combined with diverse objectives like search, escort, extraction, and destruction, every mission becomes a fresh tactical challenge.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine you're in an Alien movie, except you're not actually [i] in [/i] the movie. Instead, you're the voice in the headset directing the space marines through the vents with a motion tracker. They're headless chickens, and you're the head. If they die, it's on you. How many drops is this for you, Commander?
ta liberado o racismo espacial? quero exterminar xenos impuros
本作玩法简单,上手容易,非常好玩射击游戏,使我的电脑旋转
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Greek, Spanish - Latin America, Japanese +1 more
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Try the demo, buy the game. Do your part to purge the xenos. But seriously, the game got its hooks in me.
Amazing vibes, initial contact was rough with a bug, reported it and it was fixed in 12h. Amazing work dev! 11/10 will purge alien filth again!
I don't know how many times I pressed esc and it took me to settings when I was trying to go back. Anyway still a great game and took me back to the excitement of Aliens Dark Descent but way more chill. It's kind of janky when you're exploring the ship thingy but it's fine. My type of game. I love it.
Football Manager Except for Weyland-Yutani
I really want to like this game and it is fun but the AI scouting of your units leaves a lot to be desired, you need to be efficient in your search but sometimes they will ignore a room next to them and then wonder and explore to the other side of the map before coming back to that one door that held the objective but because of how alien spawning works you have to be efficient with the search... it's very annoying. Then there are odd bugs I see - you pick up the package but the focus command (to head to the extraction point) is greyed out, yes we know where the extraction point is and one soldier is carrying the package but the only option is to tell them to extract and that wastes time in menus and has them run to the exit and ignore everything else which gets them killed because they can't fight in melee while carrying a package. Then there was another bug to collect 5 intel only to find 4, have searched the whole map and for the units to just sit and do nothing in a corridor - no "focus", no "collect", the only option left was to extract and of course mission failed because you didn't get all the intel, so end of that run. You can't have bugs like that in a roguelite.
Прошел "кампанию" одним подразделением, наиграв сумарно 20 часов. О том, что из себя представляет игра, стало уже понятно часу на 8-ом, потому напишу максимально честный и понятный отзыв. [i] Если кратко - интересная идея в обертке недоделанной игры и посредственного геймдизайна, где отдельные моменты могут испортить вам игровой опыт и запороть идеальный забег в самом конце. [/i] Для тех, кто хочет узнать больше - пишу дальше. [b]Дизайн - очень скудный и “плоский”, упрощенный до невозможного.[/b] Единственные интересные и живые объекты на экране это аватары оперативников. Оружие невзрачное - вся экипировка это безликие, опять-таки, “плоские” иконки. Поведение оперативником не всегда адекватное - они могут выбрать более сложный (нелогичный) маршрут вместо разведки ближайших комнат одна за одной. При переназначении следования оперативника А за оперативником Б, первый часто не продолжает движение, а делает как-бы отход на предыдущую клетку и только потом следует за целью. Это потраченная секунда времени, от которой тут бывает зависит абсолютно все! [b]Миссии с эвакуацией VIPa это вообще вещь сломанная.[/b] В 90% случаев он застревает как-бы на граница коридора и стены и скорость его движения уменьшается в разы. На поздних этапах игры это всегда означает смерть всей группы, потому что опять таки - счет на секунды. Его нельзя ускорить и сделать с этим тоже ничего нельзя - вместо быстрой эвакуации ты просто смотришь как всю команду сжирают в коридорах, пока VIP ползет где-то сзади. А если он еще и начинает убегать в противоположную сторону при виде ксеноса… ну вы поняли. Конкретно из-за этого, на поздних этапах игры все прохождение летело к чертям. [b]Сюжет, сообщения, мэйлы, хождение по комплексу - ну вот вообще не интересно.[/b] Скукотория полная. Ребята, камон, у вас как-бы игра не отполишенная и недоделанная на базовом уровне, а вы пытаетесь в сюжет и бродилки ГГ по коридору (типа какие-то видения, раскрытие тайны и тому подобное). Это все вообще абсолютно ЛИШНЕЕ. Исправьте и отполируйте вначале все что связано с управлением отряда, наполните игру интересным контентом, механиками, а потом уже делайте базу, коридоры и все остальное. [b]С условием выполнения миссий чувствуется беда.[/b] Можешь выполнить все условия, но не забрать последнюю часть разветданных - играй полностью все сначала. Было бы намного круче, если-бы вы дали возможность завершить suicide-mission даже одному единственному выжившему оперативнику, когда вся команда погибла. Возможно это будет термооптический камуфляж, который позволит бойцу на короткое время проскользнуть мимо ксеносов до нужной комнаты, или девайс типа резака, проделывающий проходы в стене и позволяющий делать шорткаты - вариантов масса. [b]Глубинная прогрессия.[/b]Она отсутствует полностью, а 150 ачивок просто вводят в заблуждение. Ты очень быстро получаешь высший ранг и дальше не двигаешься никуда. Нужна сквозная прогрессия через всю игру - надстройка, позволяющая прокачивать самого менеджера миссии, и тем самым делая оперативников сильнее. Тут же сразу просится какой-то режим типа бесконечного забега, выбор оперативников в команду, возможность их минимальной кастомизации и т.д. Так что перспективы у проекта мощные и было бы здорово увидеть даже часть того, что я описал - это не хотелки, а вещи которые просто кричат “мы должны быть в этой игре!”. [i] А пока что очень жидко… [/i] Кампанию кстати, была пройдена синтетиками. На мой взгляд наиболее интересное и эффективное подразделение с сильными командами, позволяющими контролировать пространство и напрямую руководить каждым бойцом.
Great little game that scratches the command management itch without requiring too much involvement. Wish that there was more variety in mission types and maps (maps not always being square), but even with the limited toolbox, when things start getting mixed up in variants, difficulties, and map layouts, what seems like a straightforward run can quickly go south in a hurry. Definitely recommend it, especially at the sub $15 price point
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