
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun tactical turn based game. Best not to compare with XCOM2, but I enjoyed playing it
its great
cool concept fun with mods
Is it as good as the two mainline Firaxis XCOM games? No. It is a much more approachable game than those though, and on higher difficulty settings it can still be quite challenging. There is no permadeath for squad members-you have to stabilize them or finish the mission before they die. If they die you have to restart. What I enjoy best about this that it shows what life on Earth is like after vanquishing the Elder invasion. There are goofy commercials that have to account for alien life (Nearly everyone can enjoy BIG CRUNCH!" There is inter-squad dialogue that reflects what happened during the war. City 31 does feel like a city that has to balance out the interests of humans and alien life. In terms of the turn based combat itself, the highlight is that you get to control several alien squad members to try out some of the alien abilities from the other games. All squad members have a unique kit with a couple fun abilities. The breach system dividing each encounter gets a little old-it would be nice to have some longer form missions where you can move through a more substantial level. Most missions end up being break into a room, kill everyone in the room, then move on to the next room. Once in a while you have a hostage rescue or an objective to control, but they're not all that much more exciting. There is some variety provided with some random modifiers that change how the factions you fight against work throughout the campaign. This can add different types of enemies to fights, change the weapons they have, or make certain enemies more powerful. The technical bugs with the product weren't game breaking for me, but they were annoying. I had a crash to desktop in the prologue mission once, this is not a game I would recommend playing on the Ironman mode. The most consistent error was that when enemies or my units move around the battlefield the movement gets really jerky and it will show them moving to impossible locations before suddenly jumping into the space they were actually moving into. Since this is a turn-based game, that doesn't really affect how a battle goes, but it does look silly and unpolished. The base management is not as deep as the other XCOM games, but there is some research to do, upgrades for squad members you can get, and you do have to balance where you want to assign your team members to achieve your goals.
[h3]My recommendation comes with considerable caveats:[/h3] First off, as many reviewers will agree, this game suits the XCOM universe poorly with all the characters' unwelcome personality quirks. Consider it a spin-off rather than a continuation of the XCOM franchise. Next (and this is the big one) is the issue of how amazingly bad a job the game does of explaining its mechanics to the player. In a turn-based tactical game, the player needs to know every detail of how a weapon, utility item or ability works in order to calculate the optimal course of action. Instead, the game repeatedly fails to provide the information the player needs, offering vague, ambiguous or incomplete descriptions that force them to reverse-engineer game mechanics by observation, which is, in my opinion, a chore I didn't sign up for. I ended up having an LLM at the ready for the entire playthrough to quickly provide me with the explanation I needed. Thanks to the large volume of forum threads and discussions online, the LLM actually did a really good job. Having said all that, after I eventually did learn the mechanics and synergies between the agents' wildly differing abilities, I thoroughly enjoyed the tactical gameplay. It resembles what you would see in games like Mutant Year Zero: Road to Eden or Showgunners with unique characters instead of generic soldiers like in XCOM. I also like the timeline mechanic. Mastering the manipulation of the timeline becomes essential to a successful battle encounter. Some players might find it somewhat restrictive, but not me. In conclusion, if you like turn-based tactics, and have made your peace with the aforementioned drawbacks, there is fun to be had playing [B]XCOM: Chimera Squad[/b].
Too many bugs, but it's fun mostly
Good
No está a la altura de XCOM: Enemy Unknown ni de XCOM 2, eso está bastante claro. Simplifica varias mecánicas, tiene un tono mucho más liviano y algunas decisiones de diseño dividen bastante a los fanáticos de la saga. Dicho eso... sigue siendo un muy buen juego. La incorporación de agentes con habilidades únicas hace que cada escuadrón se juegue de manera distinta, el sistema de brechas antes de cada combate le da un ritmo diferente a las misiones y los enfrentamientos siguen siendo muy entretenidos. Además mantiene uno de los puntos fuertes de la franquicia: la rejugabilidad. Hay distintos órdenes para enfrentar las investigaciones, combinaciones de agentes, habilidades, equipamiento y estrategias que hacen que cada campaña cambie bastante. No pretende reemplazar a los XCOM principales, sino ofrecer una experiencia más corta, más dinámica y enfocada en el combate táctico. Si lo jugás sabiendo que es un spin-off y no una secuela "grande", probablemente la pases muy bien. Vale la pena, simplemente hay que ajustar las expectativas.
一堆士兵整的人不人鬼不鬼的,带入感是鸡毛没有,创意工坊也是零零散散,有折腾这玩意的功夫不如把老xcom重制一下。
Also eigentlich ist es ein abgespecktes XCOM. Es hat ein paar neue Spielmechaniken die es spannend machen. Nicht so stark wie die Vorgänger aber trotzdem spaßig und herausfordernd beim Spielen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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