
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent xcom game for the price but please use xcom 2 for the template for xcom 3. Gameplay is decent but story and characters are terrible. Go darker with story not this cartoon rubbish.
Character designs for this game look like cheap plastic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original XCOM devs are now in the developer which made Phoenix Point. Firaxis of Old is gone. 2K also doing shady EULA changes. Woke ass degenerate game. Avoid.
[h1]XCom in name only, Chimera Squad diverges from the traditional franchise categorically. Those looking for a gritty, military strategy/tactical game with a global scope will find themselves playing a light-hearted, cheery police game, more akin to a visual novel, with some light turnbased combat.[/h1] [h1]Gameplay:[/h1] Many mechanics will be familiar to returning fans of the XCOM franchise, including choosing which mission to pursue in order to get which variety of resources, assigning units to different tasks and researching upgrades to be purchased later. There are also Covert Ops missions, a scavenger’s market (gray market) and a mechanic that tracks City Anarchy (analogous to XCOM2’s Avatar Project). Combat missions (where there is ACTUAL gameplay) typically consists of multiple claustrophobia inducing maps, wherein your team sets up an entry breach, enters during a surprise round, then follows up with actual combat for a few rounds, then repeating up to 3 times a mission. [h1]KUDOS:[/h1] [list] [*][b][u]Breach Mechanics and short-form combat[/u][/b]: I did like the kinetic-cinematic quality of getting the jump on the enemy team and a free surprise round. Followed by a very, VERY small map and only a handful of enemies in one room. It emphasized the new combat model well: this was a breach and clear sort of combat, not the drawn out, cover hoping of previous entries. The implementation was meh; The breach point’s listed advantages and risks were often ambiguous, certain ones required abilities or items to use and oftentimes those may not be equipped to right unit, which only mattered because once you leave the base, you couldn’t switch items, even though combat didn’t *technically* start yet. Having no other combat options whatsoever, made this playstyle become very repetitive - a rapid cycle of breach, a handful of combat rounds, heal, breach, a handful of combat rounds, repeat ad nauseum. All the combat mission types that I played were of this format. [*][b][u]Truly Unique Units [/u][/b]: I do like that they leaned into making units unique, particularly getting to play as alien hybrids. Having a static cast of characters was an odd choice, but there are plenty of those in this game. [/list] [h1]CRITICISMS: [/h1] [h2]Reduced Strategy Layer [/h2] [list] [*][b]Covert Ops and Training[/b] You quickly get more than 4 units (the maximum squad size) and so these are ways to utilize the extra. They are basically just auto-completing time sinks. You assign any unit to a given mission and it doesn’t matter what their abilities or stats are, they auto succeed after 3 days, gaining either new skills or your chosen resource. This undercut any sense of strategy or immersion and just felt like the imperative ‘daily quests’ for resources and bonuses that are ubiquitous in mobile games. [*][b]Uninspired Field Teams and Unrest/Anarchy Management Systems[/b] Each district in City 31 can be ‘equipped’ with a field team which provides additional bonuses, benefits and rewards. This replaces the base upgrading mechanics of Engineers/Scientists in previous games. Additionally, you get access to Unrest/Anarchy Management abilities once you fulfill certain requirements. With the miniscule hours I’ve invested, I’ve already unlocked all the abilities and they all have a relatively low cooldown. They cost nothing and prevent whatever badness is associated with raised unrest and city-wide Anarchy, undercutting the threat or interactivity of this mechanic. [/list] [h2][b]Reduced Tactical Layer [/b][/h2] [list] [*][b][u]Overpowered Movement, Abilities and Healing [/u][/b] The small map sizes diminished the necessity to tactically consider movement since most of your units could usually reach the enemy no matter what their mobility or accuracy might be. Abilities often have no requirements, range limitation, or cost and can be used every turn, reducing the necessity to tactically consider the timeliness of their use. (Patchwork has an ability that allows you to deal 4 damage to any unit on the map every turn, double to mechanical targets, at no cost). Healing happens automatically between Breaches. Given how short each combat encounter is and how frequently you breach in a given mission, healing items or powers become substantially less important. However, they are still a significant portion of the variety of equipment you can research and equip. Why bother if it’s not necessary? This can be adjusted in the settings, but it’s on by default. So the question has to be asked, in this 3rd installation of the series (or arguably 5th, or *arguably* more) which audience is this for? [*][b][u]Reduced Character Progression and Squad Composition [/u][/b] Character level progression is reduced to 5 levels and only 3 of them give you the choice of what powers to gain. Add to this, there are only 10 characters in the game (with overlapping competencies) and a maximum of 4 slots in the squad. This seemed to make tactical choice or gameplay style very limited. [/list] [h2][b] Aesthetic, Narrative Tone and Immersion [/b][/h2] [list] [*][b][u]Art, UI and Lack of Animation [/u][/b] The game looks completely different than its predecessors. Rather than a gritty, semi-realistic 3D, it is a bright, cheerful anime or comic book 2D. Gone are the fully voiced and animated interactions with major NPCs. Major story points are conveyed by stock avatar pictures, comic book style cutaways and cringe-inducing voice acting. The UI has been flattened to a table of contents and a slightly animated spreadsheet of options where you simply click buttons to start auto-recovering rewards or bonuses. [*][b][u]Narrative Tone and Immersion [/u][/b] As multiple reviews state, the game’s tone is far from the gritty, military realism or epic global drama. You’re a team of sassy rookies, who are constantly cracking lame one liners then apologizing because they’re trying not to be too mean. Combat barks are typically light hearted, snide and or playfully ambivalent to the action unfolding behind it. The banter vacillates between indignant offense, snarky remarks and lunch thieving, guilty apologies and their feelings about their position on the team, or their personal ideologies (which amounts to all the best bits of an HR seminar). The storytelling seems to *strive* to emulate the battled hardened camaraderie of the previous entries, but doesn’t quite know how to articulate it. It feels forced and without context. Personally, my suspension of disbelief completely collapsed after your director goes to great lengths to reassure you that the tutorial mission (which you auto-fail) was a success. She confidently and calmly states the team “surpassed [her] expectations” ... ? Baffling. [/list] [h2][b]General bugginess[/b][/h2] [list] [*] While moving in combat, characters will often rubberband to inaccessible areas of the map, only to reappear at their destination. [*] Kill cam animations during combat often have the agent facing the wrong direction, with the particle effect flying over their shoulder to the target. [*] The game EATS saves, often corrupting them. This is mostly fine, as it seems like it auto saves every few minutes. I always had at least a dozen auto saves and at least 1 corrupted save. [*] The “SEND APC” button which initiates the screen where you can finalize a load out and start a combat mission often breaks, forcing you to go back to the main base screen to get it working again. [*] The game will show a pop up of the new developments and updates for the day, only to have the director announce these developments and updates as soon as you close the dialogue box. [/list] [h1]Conclusion:[/h1] This is not what I came here for. I’m here for XCOM and this charlatan is not it. Every system, every menu, every aspect of the game has had its quality reduced or downgraded. It feels like a blatant bait and switch, with XCOM branding on the wrapper.
大家注意不要成为正版受害者,你花了钱却被盗走了信息,信息当中包括你的支付信息,并且这并不是全球性质的,美国澳大利亚等国家没这一条,这就是个间谍软件
Not a patch on xcom 2. Small maps, rarely need to move, just stand and shoot. Interface clunky, strategy limited, no real base building. It feels like it should be an old game, not one of the newer ones.
[h3]SHORT[/h3] This is a very cool turn-based game that is quite similar to the previous XCOM titles, though not quite as polished. While it can be slightly buggy, it doesn't compromise the overall experience. If you can catch it on an 85% off sale, I highly recommend picking it up; it should take about 67 hours to finish the game and unlock all the achievements. [h3]LONG[/h3] A very enjoyable turn-based strategy game. Much like its older brothers, XCOM 1 and XCOM 2, this game retains that same classic vibe, complete with plenty of fun encounters that offer a solid challenge, and that familiar touch of excitement when your team manages to miss a 95% chance shot. The gameplay is relatively smooth, though it can feel a little buggy at times. I experienced a few sudden crashes, but nothing that ruined the overall experience. Hunting for achievements is quite fun, though I did run into some trouble with "Chimera Unleashed" and had to employ some creative solutions. I actually made a guide on how to unlock it, if you're interested! :) Chimera Squad is clearly not XCOM 3, it is far less polished, less expensive, and the Steam reviews reflect that. The game is shorter and simpler, featuring much more limited soldier customization compared to the previous two titles, and the cutscenes are static rather than animated. Still, it is a good game in its own right. If you have played XCOM 1 and 2 and are considering buying Chimera Squad, just be prepared for a slight drop in quality, but if you are a fan of the genre, you will enjoy it just the same. The game also features three different "endings" depending on how you conduct your investigations, which gives it some solid replay value. Overall, I highly recommend Chimera Squad, especially since it frequently goes on sale for 85% off, which is an absolute bargain. If you enjoyed the previous XCOM titles, or games like Divinity: Original Sin and Blackguards, you will definitely have a good time with this. It took me about 67 hours to complete a few playthroughs and grab every achievement.
I tried to like Chimera squad, but it just feels a lot more unfair than the first two in the trilogy, its also probably one of the most buggy games I have ever played.
Я не то что бы фанат серии "XCOM" (а у самого все части куплены на аккаунте) и не особо могу говорить о глубокой игровой составляющей. Но всё же мне есть что сказать. Во первых, это не полноценная номерная часть, стоит дешевле, да и контента меньше. Бои проще, экономическая и стратегическая часть так же пошла под нож. И казалось бы, между второй и третей частью прошло столько же времени сколько между Химерой и 2й номерной. Но напоминаю, игра не за фул прайс. По этому можно видеть и реюз старых асетов, и всю ту же корявую боевую систему где ты мажешь в упор. В общем всё что было в прошлых частях от фираксис и за что мы любили и ненавидели прошлые части тут есть, но в весьма кастрированном виде. Но это всё не важно. Так как Химера выходила в очень интересное время, а именно в расцвет всяких сладких детей и им подобных. В игре нет ни одного играбельного белого мужчины или женщины. Повесткой нашпиговано всё что только можно и нельзя. И самое что смешное, оно там почти к месту. И от названия отряда я ловлю иронию не меньше чем от всего того что происходит внутри. (напоминаю ни одного белого мужика, индус, нигер, нигер женщина и азиатка) Казалось бы, вот навалил ты сверху кала, а почему палец вверх? Всё просто. В этой игре показывается и раскркрывается главный для меня вопрос который был в прошлых частях "А что будет когда человечество победит и что будет дальше? Будут ли инопланетяне помилованы, так как они сами не особо понимали что делают с людьми. Как люди будут использовать технологии которые они отвоевали у пришельцев?" И многое многое другое. Между миссиями можно услышать диалоги персонажей, которые в той или иной степени раскрывают лор и отношение друг к другу, к ситуации которая сложилась. По радио переодически вкидывают рекламу через которую можно понять что едят люди и пришельцы. И еще много таких деталей. За этим интересно смотреть, но к середине игры становиться не интересно играть. В любом случае, по скидке норм.
After rebooting the X-COM franchise and giving us two incredible instalments, culminating with the genre defining XCOM 2, Firaxis created Chimera Squad. A budget spinoff to the series. Released without much fanfare and probably intended as a test bed for various ideas rather than a fully-fledged experience, I didn't quite know what to expect of this game. However it does carry the name XCOM and that's not something I can easily ignore. So I bought it and after waiting for the by-now customary 4-5 years I have finally played it. It is now time to examine how good an idea that was. XCOM won the war to free Earth and now humans, aliens and hybrids need to learn to coexist. Easier said than done if you consider humans can barely coexist with each other, imagine throwing different species in the mix. In the various great cities strife is simmering and crime is on the rise. Enter Chimera Squad. An elite police unit created by Jane Kelly, yes the ranger from XCOM 2, made up of recruits from numerous species and tasked with protecting city 31. A city filled to the brim with various cults, organisations and outfits determined to cause all kinds of mischief. Yes, that is correct. You lead a police unit. This is not some globe-spanning war you are fighting this time, the scope and stakes are far smaller. The game has virtually no strategic aspect and the tactical aspect is radically retooled. This is not XCOM anymore, this is Rainbow Six. The tactical focus is now primarily on breaching tactics to enter crook infested rooms and not much more. After the breach the game does for a bit play like good old XCOM 2, albeit with interleaved turns. It is however in a very limited fashion, with many key elements missing and before long you are back to the city map preparing for another breach. While it is appreciated that it avoids the pod shenanigans present in the previous games, as all enemies are visible from the beginning of the fight, it simply doesn't have enough layers to keep things interesting for long. The unique troops that comprise the squad are probably intended to be the primary tactical draw. Indeed there is some variety. They each come with a set of unique abilities that play different, but even then by the late game equipment becomes king and they largely regress and fall into archetypes. Coming in hot from XCOM 2 perhaps the biggest surprise was the atmosphere and tone. It has this happy-go-lucky vibe where plucky comic relief characters make flippant remarks while casually saving the day. The stakes never feel particularly high and it doesn't feel like much is taken too seriously. This translates even to the graphics of the game. Even though it seems like many assets from older games were reused, the colours are brighter and more pastel-like. The cartoonish illustrations used for the characters icons and cutscenes reinforce the feeling further. The transition was quite jarring. In the end I didn't mind it too much, but I couldn't shake the feeling the game was trying too hard to be quirky, too hard to be funny. Unsurprisingly with limited success. How often does a comedian make you laugh just by repeatedly telling you they are funny? This is not XCOM 3, far from it and it doesn't pretend to be. It's some strange spinoff that feels different and plays different. If you like XCOM there is absolutely no guarantee you will like this. It takes place in the same world and shares assets and that's about it. Is it good? Not particularly, it goes out of its way to show it's not taking itself seriously and it doesn't have enough content to make an impact. That said it's not quite terrible either. It's just mediocre. Do I recommend it? Eh, maybe to those that like XCOM's world or police games and feel a bit adventurous. It's not that expensive I guess. So that's a plus. Probably the game's biggest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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