
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't know why some folks dislike Chimera - It's solid game. Mechanic to move one by one pawn is quite common in tactical games, here feels fresh, action is bit more parallel. The idea that now humans and aliens try to keep the order in a mess of human and aliens seems quite ironic and very x-com to me - I buy it. It is true, that it's somewhat simplified, but it is also no more a global mission - you now get single, mixed SWAT team to work with. New abilities are pretty neat too. Not a masterpiece, but still quite good X-COM game. No issues under linux.
美国人对“间谍”的定义是这么的别具一格
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, more casual take on core X-COM turn-based gameplay. I also like the background of City 31, which reminds me of the city in X-COM: Apocalypse game from the late 1990's.
Cool little game, very fun for two weeks It's not very replayable ( maybe 2-3 times) same characters and same enemy factions, just in different order. so purchase only on big discount.
Characters and voice acting are SO childish and stupid that it was impossible for me to continue playing. THAT bad they are. What the F were they thinking?
完完全全比不上xcom2,甚至是超级无聊。无论是看似创新实则丢失游戏本色的小地图模式,还是偏向个人主义的人物特色化,只给我极致的无聊体验。游戏本身剧情又丢失了xcom的宏伟故事,不断的幽默对话让这款本身就看似廉价的游戏充满了塑料感。游戏的策略性变低了太多太多,大部分战役都给我要么是轻而易举要么是难于登天的感受,完全没有xcom2的那种绝望中蕴含希望的感觉。 总而言之,不如去玩xcom2,奇美拉小队没有任何优点可言,我只打败了第一个派系便失去对这款游戏最后一点耐心。
I got this game because I heard it was good. Within the first ten minutes I knew it wasn't for me. Why? The tone is all wrong. First, it is written like many modern games, with dialog that is flat out stupid with folks making dumb jokes while in very serious situations. Then there is the general overall color of the game and the look of the characters that told me this was a woke infested game with the usual tropes and cliches of the ugly women with half shaved heads and thin incompetent male characters that look like they'd fit in better in a modern Jaguar commercial. Stick to the old games. The tone in this one is all wrong.
幽浮:奇美拉小队——平庸之作 本作设定是幽浮2结束后的数年内,人类和外星人和谐共处,二代中的部分敌人也在本作中成为队友。其实游戏的背景设定是有很多拓展空间的,种族之间的矛盾,技术的交流,但本作中这些大多沦为背景板。由于这款游戏定位是小体量作品,所以出现了很多二代的素材复用,新增的突入模式和轮流回合制的确算是一定程度上的创新,但这一系统并未能做出深度,大多数时候反而显得战斗杂乱。加上敌人缺乏难度和特殊机制,往往是直接开枪就能结束战斗。队员之间虽然有几句对话,可各个角色性格都过于脸谱化,缺乏深度塑造,显得他们之间的交谈有些乏味。从这些点上来看,这款游戏并不能算是优秀的粉丝向作品,从中很难看出制作组的诚意,幽浮系列的续作恐怕也是遥遥无期。
It's pretty good but there are a decent amount of little bugs in the game. The older Xcom's are more enjoyable but this is still a fun game.
I have played XCOM: Enemy Unknown / Enemy Within up and down. I have played XCOM 2 several times. I have played Long War 1 & 2 (modded XCOM). This game just simply doesn't engage as much because for all the thought they put into this game, you cannot lose. Like your literally not allowed to lose even a single character, because that loses the mission and you have to restart. On paper that works, however it just decreases the base difficulty of the design and when there are more difficult missions they aren't rewarding because you can just trial-and-error your way through everything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6M | 10K | 80% | $14.99 | |
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