
Just another boring word game? No. Words Can Kill is a roguelike deckbuilder. Travel through the world trying to build the strongest deck from letter tiles and find the perfect gear. And remember, here your tactical decisions matter, not your vocabulary!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very fun and relaxing game!
Basically, you put WORDS together and do damage to enemies. This is most definitely a ROGUE-like game but repetitive nature. Good casual game, but after a while gets kind of boring. There is basically levels that you fight different monsters in and you can block with certain words, get equipment that helps balance out to hit harder and block heavier but ULTIMATELY the game is more RNG than it is challenge per-say. It's BUILT to make you player longer and get KO'ed a lot and slowly unlock slightly better gear for the next run to make things a bit easier. RNG can be really cruel to you or REALLY good to you, but this is most definitely I would say RNG-based. You either have luck on your side or you dont. There is a bit more evolved stacks as you play the game later, and some equips IMO are somewhat broken. Overall that is basically the game. It isn't a BAD game by any means, just a pretty repetitive one. Definitely worth it ON A SALE but not at full price.
Quite intellectually oriented. One must take their time. Very easy to miss things! Frustration is going to be your best friend. RNG will be another and it can end a run in an instant. Still fun even if you cannot end your run before frustration kicks in. If these things are not an issue you will truly enjoy this game. I still play and feel satisfied just getting through the first two maps out of three.
Brutally difficult. And not in a fun way. This is basically you ramming your head against a wall, countless times, only for RNG to finally give you a run. The designers put WAY to much emphasis on random chance for this to feel fun or challenging or.. good. If you are the sort that likes your difficulty coming from pure RNG, no strategy, no skill, no nothing, just pure RNG, then go ahead. If not, stay far away from this title. After the dev so condescendingly thinks his customers are morons, let me add some more issues this game has here: Fights boil down to kill them before they kill you. Enemies have a lot more unfair ♥♥♥♥♥♥♥♥ to throw at you then you have a way to prevent or mitigate. You either kill in 3-4 turns or you might as well abandon the run, because they bleed you dry of ressources to the point you KNOW the run is screwed. Every fight you either dominate or loose the run. There is no in-between. And no "just re roll" does not help, since re rolling costs you hp. If the dev truly cared about reducing the RNG fiesta this is, re rolling would cost 0 hp, 1 hp, 2 hp.. each time and not start at 3hp. Also you CANNOT play around most enemy actions. There is no way to interrupt a summon, prevent them from destroying your tiles, lowering the value of your tiles, destroying your attack, destroying your block.. there is only blocking damage. That is what you can "play around". Incoming damage. That is it. Everything else mobs do is unavoidable. The dev's insistence on "adding tiles to the attack and defend box" each turn is suicide. You cannot influence what tiles you will get. So 90% of the time all that does is waste the tiles added to attack/block AND the tile you need to pay to reset them again. Which is suicide because you need EVERY tile to block the overblown damage from these mobs and kill the bags of hps they are, before they drain all your resources, dooming the run. Despite that, there is no way to turn of the annoying little popups that remind you to go for that suicide strategy... it has all the charm of clippy. This ain't some omega brain strategy or "just get better lol". The game is not balanced and relies on RNG to win. There is nothing fun about this.
The word list is actual trash.
not as good as bookworm
The art style doesn't quite appeal to me, but the gameplay looks really cool. The game forces you to really think about what you're doing
有趣的游戏,有趣的机制,虽然从装备和小怪的多样性上都有点不够,但总体还是很不错的一款游戏。 有一个可能改善的地方是,两个难度里如果完全看不到可能的词就很难想到那些很复杂的组合(有些词也不认识),但永远能看到可能的词也失去了很多乐趣,能否有一个平衡一点的,可以通过付出一定代价看到可能的词或者偶尔给一些提示?
There are quite a few deckbuilder / roguelike word games out there and this is one of the most original. It's really really tactical; it's not about knowing lots of words, it's about planning your moves and using the combos of gear and tiles synergistically. (I was really skeptical of the mode where the game simply tells you all the words you can make with your current hand, but actually hints don't make the game particularly easier, and anyway you can turn it off if you hate it.) The enemies feel genuinely different to each other and there's plenty of replayability and meta-game depth. The graphics are a bit rubbish, very generic cartoons, but aside from that a very satisfying game.
+Idea is neat -Cannot type letters -> extremely cumbersome to play -No hotkeys for actions
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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