
Just another boring word game? No. Words Can Kill is a roguelike deckbuilder. Travel through the world trying to build the strongest deck from letter tiles and find the perfect gear. And remember, here your tactical decisions matter, not your vocabulary!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please remove slurs from the word list. Super not OK in any word game.
- DIFFICULTY - 🔲 Not difficulty based 🔲 Easy 🔲 Normal ☑️ Hard 🔲 Insanity 🔲 Varying - GRAPHICS - 🔲 Pixels 🔲 Bad ☑️ Graphics don't matter in this game ☑️ Good 🔲 Beautiful 🔲 Masterpiece - MUSIC - 🔲 Bad ☑️ Music 🔲 Good 🔲 Beautiful - STORY - 🔲 This game has no story 🔲 Very mind numbing ☑️ Available if people want it 🔲 Well written 🔲 Epic story - PRICE - 🔲 N/A 🔲 Underpriced ☑️ Perfect price 🔲 Could be cheaper 🔲 Overpriced 🔲 Stupidly priced - REQUIREMENTS - 🔲 You can run it on a calculator ☑️ Mid Spec 🔲 High end 🔲 Top of the Range - LENGTH - 🔲 Very short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) ☑️ Continuous - FUN - 🔲 Dead 🔲 Hard to enjoy ☑️ Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life - REPLAYABILITY - 🔲 None 🔲 Only for achievements 🔲 If you wait a few months 🔲 Definitely ☑️ Infinitely replayable - WORTH BUYING - 🔲 No 🔲 Wait for sale ☑️ Yes 🔲 Free ⭕ - Conclusion -: Words can Kill is an awesome game which uses words to attack enemies in cool combat levels. There is a wide selection of equipment which help you and allow you to do certain things or gain benefits from the words you use. There is also a good range of difficulty for people who want the words given to them or who want them hidden. The overall gameplay does get repetitive however, it is really good fun when you start collecting the items you want and you sort your deck of tiles out to be ideal.
Very neat concept, good execution. As with most word games, I find the dictionary a bit lacking, but being able to add words is in the game, so I have no quibbles.
Not bad if it's > $5, but the game needs a little refinement, and it is certainly not worth $8! Consider this the quality of a arcade game, that you will play once or twice and walk away. With a little work, could be good.. but at this point it feels like a game you would find on a flash website.
A very fun and relaxing game!
This is a fun little word game for the low asking price. If you are into Scrabble or other word games, pick this one up. It functions well and is easy to learn. The artwork is charming and no two games are the same. Thumbs up for this little title. This is coming from a fan of Scrabble.
This game blends all the fun parts of of card games, scrabble and chess. I've run through the first level about 10 times now and I'm still working on my strategy. I've played an aggressive game and a defensive game and both have their pros and cons. It's very well balance and I'm enjoying it immensely!
Basically, you put WORDS together and do damage to enemies. This is most definitely a ROGUE-like game but repetitive nature. Good casual game, but after a while gets kind of boring. There is basically levels that you fight different monsters in and you can block with certain words, get equipment that helps balance out to hit harder and block heavier but ULTIMATELY the game is more RNG than it is challenge per-say. It's BUILT to make you player longer and get KO'ed a lot and slowly unlock slightly better gear for the next run to make things a bit easier. RNG can be really cruel to you or REALLY good to you, but this is most definitely I would say RNG-based. You either have luck on your side or you dont. There is a bit more evolved stacks as you play the game later, and some equips IMO are somewhat broken. Overall that is basically the game. It isn't a BAD game by any means, just a pretty repetitive one. Definitely worth it ON A SALE but not at full price.
Quite intellectually oriented. One must take their time. Very easy to miss things! Frustration is going to be your best friend. RNG will be another and it can end a run in an instant. Still fun even if you cannot end your run before frustration kicks in. If these things are not an issue you will truly enjoy this game. I still play and feel satisfied just getting through the first two maps out of three.
Brutally difficult. And not in a fun way. This is basically you ramming your head against a wall, countless times, only for RNG to finally give you a run. The designers put WAY to much emphasis on random chance for this to feel fun or challenging or.. good. If you are the sort that likes your difficulty coming from pure RNG, no strategy, no skill, no nothing, just pure RNG, then go ahead. If not, stay far away from this title. After the dev so condescendingly thinks his customers are morons, let me add some more issues this game has here: Fights boil down to kill them before they kill you. Enemies have a lot more unfair ♥♥♥♥♥♥♥♥ to throw at you then you have a way to prevent or mitigate. You either kill in 3-4 turns or you might as well abandon the run, because they bleed you dry of ressources to the point you KNOW the run is screwed. Every fight you either dominate or loose the run. There is no in-between. And no "just re roll" does not help, since re rolling costs you hp. If the dev truly cared about reducing the RNG fiesta this is, re rolling would cost 0 hp, 1 hp, 2 hp.. each time and not start at 3hp. Also you CANNOT play around most enemy actions. There is no way to interrupt a summon, prevent them from destroying your tiles, lowering the value of your tiles, destroying your attack, destroying your block.. there is only blocking damage. That is what you can "play around". Incoming damage. That is it. Everything else mobs do is unavoidable. The dev's insistence on "adding tiles to the attack and defend box" each turn is suicide. You cannot influence what tiles you will get. So 90% of the time all that does is waste the tiles added to attack/block AND the tile you need to pay to reset them again. Which is suicide because you need EVERY tile to block the overblown damage from these mobs and kill the bags of hps they are, before they drain all your resources, dooming the run. Despite that, there is no way to turn of the annoying little popups that remind you to go for that suicide strategy... it has all the charm of clippy. This ain't some omega brain strategy or "just get better lol". The game is not balanced and relies on RNG to win. There is nothing fun about this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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