
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个只有学中文的、说中文的,才能玩这个的游戏 某种程度上展现了中文字形的特殊性,加一个部首就让意思产生了不同的意思 不同的机制产生不同的效果,让中文语句也产生不同的变化 我最惊讶的,还是过长的动画演出,所有的内容都是依靠文字展现的,但效果完全不亚于平面 其实这种方式做过长的动画还是挺难的,有点类似于像素画,但是又完全不同 不过游戏性也确实会因为文字字形受到一点影响,以及你是否能够反应过来字形的变化处理 因为有时候不拼一块你是真意识不到这俩是字,只能依靠排除法试错 成在字形,败也在字形,实在憋不出来,排除法给你兜完了,某种程度上也是影响游戏体验的 不过好在有提示,提示的其实还挺明确的,基本上第三次提示你就知道该怎么做了 总体玩下来其实挺过瘾的,就是操作上还是稍微有点不太顺手的地方,比如说一些字形box的判定 不知道这种游戏,让其他国家的人玩应该怎么整,感觉真的挺困难的
兩個字好玩 跟文字遊戲世界一起買的,簡單來說玩這就類似上ptt的感覺
一款体现中华文字魅力的游戏,剧情上能够自圆其说,有些解谜稍显生硬但无伤大雅 不得不感叹繁体字真的很美,就是看着有点累
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你想要全成就,我必须跟你说清楚,这游戏在不开CE的情况下会非常非常恶心。 我推荐,是因为这游戏的设计,巧思,解密,是独一无二的。但不是说玩起来不恶心。 它文字速度是很慢的,描述内容是很多的。 你为了成就,最后结局要备份存档,如果备份不来,你要玩三遍第七章!一次要看30分钟的演出!非常痛苦。 然后各种成就你如果不按照攻略来,可能某些章节要玩很多遍。 剧情你简单过去,大概成就只能获得1/3。 其他部分我倒没什么意见。就是一些描述,或者“我是勇者要救公主”之类的,太催眠,反复,信息量低了,感觉制作者的重心是在里关卡那个父女的科幻故事,他把前面正篇当作童话故事在做,这仔细想其实很奇怪的。 你正篇这个王道热血救公主的故事本身,好像没做好。救艾斯的剧情比救公主还多还复杂。最后跟魔龙对决,居然三件神器秒杀了你敢信? 我以为龙会有些关卡设计的,但你回想下,是不是你玩的时候,就没跟龙打过,龙这个BOSS,戏份还不如那个蛇啊。 其他解谜的部分我觉得还挺好。
666
前期有点平淡,后期开始封神
很有特色的一款游戏,就是有点废眼睛
这个故事远比她表面的要感动 如果你没有被这个故事共情,那么我只能说,孩子,别急,再等等,等你以后有了女儿你就能共情了
真的很有意思啊,难度不算很大,多尝试也能异想天开
很有意思,真的是只有中国人才能懂的游戏
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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