
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
都去玩。。。。
有刀。。。
豪丸
神作
本来玩无聊了,结局给我震撼到了
7/10,推荐
建议改名《文字解谜》
很新颖的玩法,但故事有点老套,公主,龙分别映射了是非对错的正反两面,但又表达的事物不是只有两面性,善良的一方不是一定就对,邪恶的一方不是一定就错,在故事中强调了人的作用;但我玩到最后觉得过于俗套,没有什么铺垫就开始上价值观,什么正非正,邪非邪,所有愿望都是一厢情愿,冷酷现实才是唯一道路,那我靠文字游戏到底改变了啥,一路上的牺牲换来了什么;只有玩法新鲜,很遗憾,综合评价大杯中到上
非常有創意的遊戲
如果你想要全成就,我必须跟你说清楚,这游戏在不开CE的情况下会非常非常恶心。 我推荐,是因为这游戏的设计,巧思,解密,是独一无二的。但不是说玩起来不恶心。 它文字速度是很慢的,描述内容是很多的。 你为了成就,最后结局要备份存档,如果备份不来,你要玩三遍第七章!一次要看30分钟的演出!非常痛苦。 然后各种成就你如果不按照攻略来,可能某些章节要玩很多遍。 剧情你简单过去,大概成就只能获得1/3。 其他部分我倒没什么意见。就是一些描述,或者“我是勇者要救公主”之类的,太催眠,反复,信息量低了,感觉制作者的重心是在里关卡那个父女的科幻故事,他把前面正篇当作童话故事在做,这仔细想其实很奇怪的。 你正篇这个王道热血救公主的故事本身,好像没做好。救艾斯的剧情比救公主还多还复杂。最后跟魔龙对决,居然三件神器秒杀了你敢信? 我以为龙会有些关卡设计的,但你回想下,是不是你玩的时候,就没跟龙打过,龙这个BOSS,戏份还不如那个蛇啊。 其他解谜的部分我觉得还挺好。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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