
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
时隔多年再次游玩《文字游戏》,对成就查漏补缺。[spoiler] 在进入心灵打字机,以及在看完3D结局 [/spoiler] 的那一刻,感慨万千。[spoiler] 我最开始甚至不知道还有个“真结局” [/spoiler]
创意不错,有些剧情有点牵强,还有艾斯没塑造好,死的时候没啥感觉。
故事,只由人来书写。 从“开房门”开始,在“开温室门”结束, 这是无数勇者离乡、成长、独当一面的旅程, 这是一个人无数次失意、彷徨的回忆。 自此,已成艺术。 ——文字,是有力量的!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大家玩完温室结局记得看桌面,有泪点。 按住CTRL+滚轮下滑,还有泪点。
---------------------------------- --------- 好玩 ------------------- -------- 真好玩 ----------------- --------- 好玩好玩 -------------- ---- 好玩好玩好玩好 ------------ ----- 好玩好玩好玩好玩 - 真 ----- ------ 好玩好玩好玩好 - 好 ------- ------- 好玩好玩好玩 - 玩 -------- ----------------------------------
神作 愿我们这些生活中的勇者们也能拯救自己公主的未来
从公主出现的那一刻,这个故事就已经成为神作
很有意思,独树一帜的玩法加大分,就最后结局不太满意,更想看到单纯的he,挺好的。
非常有意思,内容丰富,艺术性好!
有新意但不多,解密机制很多重复,语句也算不上特别通顺,开头2小时算是比较好玩有趣的,后面玩不下去了,太无聊了(剧情玩法都挺无聊……
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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