
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---------------------------------- --------- 好玩 ------------------- -------- 真好玩 ----------------- --------- 好玩好玩 -------------- ---- 好玩好玩好玩好 ------------ ----- 好玩好玩好玩好玩 - 真 ----- ------ 好玩好玩好玩好 - 好 ------- ------- 好玩好玩好玩 - 玩 -------- ----------------------------------
时隔多年再次游玩《文字游戏》,对成就查漏补缺。[spoiler] 在进入心灵打字机,以及在看完3D结局 [/spoiler] 的那一刻,感慨万千。[spoiler] 我最开始甚至不知道还有个“真结局” [/spoiler]
刷差评的都是游戏没打完的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意不错,有些剧情有点牵强,还有艾斯没塑造好,死的时候没啥感觉。
创意不多,折磨不少
T:我喜欢,当然喜欢。
剧情高潮一波接一波,勇者和作者都在不断坚持下去,希望大家面对生活也能坚持到最后,人定胜天
省流评价: [h1] 始于创意,烦于解密,但也成于解密,棒于设计,真正做到了 “文字游戏” ,更开放的结局,更深化的主题,跳出2D世界的魔法,对现实世界的映射,虽然有点文青似的教育人,但是瑕不掩瑜,总体很棒,一定要玩到最后 [/h1] 怎么说呢,其实我在一半的时候觉得文字变换很烦,而且在我解谜解不出来的时候的BGM也很烦,但最后的世界观与开放式设计属实震惊了我,不然为什么一个全是文字、有3D建模的游戏会有两个G内存呢? 你是我的小公主,我是你的勇者,主题升华了,还有——歌曲很好听,很感人,单论游戏性,单论《文字游戏》这四个字,属实实至名归,希望大家可以多一点耐心,
很有意思,独树一帜的玩法加大分,就最后结局不太满意,更想看到单纯的he,挺好的。
有新意但不多,解密机制很多重复,语句也算不上特别通顺,开头2小时算是比较好玩有趣的,后面玩不下去了,太无聊了(剧情玩法都挺无聊……
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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