
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第四章自由度神了! 巨 人 拆 我 艾 斯 拆 我 巨 人 冰 我 艾 斯 冰 我 巨 人 打 我 艾 斯 打 我
总的来说还是很有意思的游戏,很大程度体现的汉字的可塑造性,整个流程里经常出现想到谜题答案后的那种兴奋感,但感觉部分解密有些强行,虽然说得通,但一下还真想不到这些文字组合,
玩法很新奇,但结尾剧情很俗套很无聊,强行升华自我感动。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然是很老套的勇士救公主的剧情,但是作者总能 以他的方式赋予老套的剧情以新的生机 。 在这个只有文字的世界,贝克思贝斯之剑是你的武器,穿上上杜尔手套 ,戴上四目头盔,在全世界的帮助下,一步步找到方向,汲取经验。一路上 打败蛇妖和巨人,到最终与恶龙殊死一搏,只为了公主。 但是一知道公主的身上带着诅咒。一面是对你怀揣着希望的世界,一面是你心中完美无瑕 的公主,你不得不做出 抉择。为了自己的一己私欲,还是为了世界对你的希望与帮助。你知道做出那个 决定都是不是正确决定。 通过某种手段,你成为了作者,逆天改命。做出了保全世界 ,又不会失去她的决定。当你改变了自己的命运。离开了 电脑。看到的是 作者的家。这是他的一切。 当你看见他躺在温室里的女儿,或许能看见作者的心。面对女儿的病,他并没有消沉,为女儿种下了一大片花。“你也不希望醒来看到是的光秃秃的一片吧”简单的一句话,父子对女儿的情感表露无疑。这就是父爱。 致敬每一位伟大 的父亲,致敬 每一位独立游戏开发者 而作者你,才是真正的勇士
目前只玩了前期,创意不错,剧情有点无聊,听说后面很精彩 期待住了,但是缓缓再玩吧哈哈(不知为何感觉比其他游戏更费眼睛,晕)
原本以為只是一個純文字的RPG,沒想到結局藏了這麼大一顆洋蔥QQ 這是我目前玩過,玩法最特別,收尾也很意想不到的神作,而且配樂歌曲也太好聽,很觸動人心。
作为一款游戏,最重要的当然是好玩 这款游戏十分有趣,充分利用了中文的特殊性,并且埋藏了非常多的梗 虽然故事本身是一个十分老套的勇者斗恶龙的故事,但是新奇的玩法十分有趣 遗憾的是这是只有中文玩家才能体会到的
故事,只由人来书写。 从“开房门”开始,在“开温室门”结束, 这是无数勇者离乡、成长、独当一面的旅程, 这是一个人无数次失意、彷徨的回忆。 自此,已成艺术。 ——文字,是有力量的!
好久没玩了,不知道更新了什么,现在游戏也打不开了。
时隔多年再次游玩《文字游戏》,对成就查漏补缺。[spoiler] 在进入心灵打字机,以及在看完3D结局 [/spoiler] 的那一刻,感慨万千。[spoiler] 我最开始甚至不知道还有个“真结局” [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 74 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 9.7K | 75% | $19.99 |