
Wolfsong is a story-rich experience detailing how a simple mistake can be the beginning of immense and terrible things. The heroes will attempt to stop a great war that could plague the land for generations. Heavily inspired by classic rpgs from the snes era and attempts to pay homage to them in many ways.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[b]"A journey is a person in itself; no two are alike. And all plans, safeguards, policing, and coercion are fruitless. We find that after years of struggle that we do not take a trip; a trip takes us." - John Steinbeck[/b] [i]Wolfsong[/i] is a one man made wonder of a JRPG and it is easily one of the most invested games in the genre coming from an indie developer. It has its brilliant sides, immersive environment design, creative concept and a solid baseline for an imaginative fantasy setting of its own. Sadly, it is incomplete though. In the northern kingdom of Kamala, every young girl with the coming of age is presented with a choice. They are either expected to arrange a marriage and become a homemaker to bear children, become wives to warriors; or they are expected to become warriors themselves. Fjor, our blunt and daring heroine choses the latter. Thus, her training with the blade in this cold, unforgiving Nordic setting starts as the tradition dictates. As she approaches the end of her training, she is to be given a task by the council of seers and take a journey to accomplish said task. Only by then, she can return to Kamala and a blade of her own will and deed is to be forged for her, to state her a proper warrior. The declared quest for Fjor, comes direct and simple as it can be: find a settlement in need of a warrior and give them one. Yet, this simple quest will eventually be revealed to be more complex than young Fjor has ever expected it to be. The world of [i]Wolfsong[/i] holds spectacular promise with a full setting of its own, with its own concept of magic, ethics, unique bestiary, local tradition, history, lore and geography. We are presented with a huge open map quite early in the game, dotted with little points of interest and appointed dungeons on a free roaming transportation possibility. As the main story progresses, we are presented with many grand details, decent character progression, hints of quests and story revelations. Yet, as we live through the story within its 10-12 hour span and come to an end, that end comes abruptly. As I finished the last boss, I was actually expecting it to be the middle of the story, not an actual end game. There are tons of mysteries still to be revealed, plot hooks to revisit, incomplete character and story development... even the main story comes to a hold as the game ends, not a resolution. I suspect that the story was planned to be longer and way more elaborate, yet for one reason or the other, it was rushed to an end as a necessity. Tile sets used in game are easily one of the best that I've encountered in RPGMaker games. Small details and careful mapping manages to craft an atmosphere and present the most generic map to be interesting/beautiful. Character art and story art are a bit amateurish, yet they are intriguingly original. You do not come across the millionth text-book stereotype for concept art. Narrative is way better than expected, with decent backstories and unique personalities for NPCs; and the original soundtrack by Mandi Nittinger is very well done. In shorter words: all display is done right here. As for the gameplay, it is a linear JRPG, much like classic Zelda games in NES or Nintendo back in the day. You walk through a pre-determined story path, get into turn based combat to grind for exp and some loot to call it a day. Characters' special attacks are various, and they present a simple yet effective combat strategy in different party combinations. Sadly, you are not capable of arranging your party formation. The game will determine the party formation depending on the main story progression for you. There are some story independent dungeons scattered around the map with some unique loot, so it might be a good idea to visit those dungeons before the end game. Equipment is a problem though, with no indicator given when to stumble upon what quality of loot; leaving your party mostly ill-equipped if you are not visiting shops all around the world regularly. Still, combat being quite simple and straightforward, you never actually have a hard time. When I pick myself an RPGMaker game to pass sometime with, I do not expect much. It is a genre that you can come across anything; from self-indulgent amateur crap to carefully developed small wonder. This is one of those small wonders with real promise. It has the undertone of creativity and some solid labor put into it. In its current state, it is a sweet time kill, yet nothing that memorable. With some updates and further work, it might turn into something really spectacular. I will leave whether to take that chance or not, to you. Good day, and good gaming! Please also check out Lady Storyteller's Curator page [url=http://steamcommunity.com/groups/ladystoryteller#curation]here[/url] - follow for regular updates on reviews for other games!
EDITed completely after finishing game. This is a lineair RPG with turn based combat, and lots of written dialogue, without dialogue options. Pro's: - It looks, feels and plays as the console (Super NES, Nintendo, Sega) RPG games of 15-20 years ago. Original Zelda style. - It does not involve much planning, strategy, it is really straightforward, and so is rather relaxing (I played part of it while being drunk :P) - It looks kinda cute, and it's simplicity is refreshing. - They tried their best to create some lore and story. Con's: - MAJOR CON (reason why I downvoted): It is really really short. Just when you think the world opens up and you gathered stuff and companions you suddenly are told you face the endboss :( Seeing the whole map (most of it not used), and the way things are designed I get the feeling they decided to release it half finished, or they plan on releasing DLC. - The art is often a bit too clumsy, and even amateuristic. - Story and lore feel like coming from nowhere at times (maybe I am missing on a known universe), and the end feel very abrubt and sudden. It was good fun while it lasted, as I am a sucker for the Zelda style genre, but even now with discount at 7 euro, I find it dissapointedly short and unfinished. If it would have twice the current content I would surely recommend it. Full playthrough took me maybe 8 hours (I had to start over for technical reasons), and if you rush and skip it can be done in 6 I guess. If you buy it, Alt+Enter will make it fullscreen (no tutorial on interface and controls whatsoever)
Wolfsong is a semi openworld JRPG. You have access to the world map and an aircraft very early in the game, but the main story is linear and you can't skip or break the story progression. The world map has optional dungeons that have varying enemy difficulties and some unique loot. It would have been awesome to allow the player to customise the party according to the dungeons inhabitants, but you are stuck with certain party members. The main downside to the openworld style is the progression of equipment. For most RPGs you'll travel along a set path of towns and it is customary for each to have the next tier of equipment. When you can go anywhere from the start it is a bit more difficult and equipment will became available in shops as the story progresses. There is no indication on when the new items appear though. It would be nice if the equipment being sold was linked to the players level or an event that triggers new stock and you get notified about it. The maps are enjoyable to explore and loot and most enemies can be defeated in less than 5 rounds. The combat in turn based RPGs is the thing that keeps my interest. I've enjoyed countless hours of grinding in the Dragon Quest and Final Fantasy series, but I expect a bit more complexity from modern RPGs. Wolfsong starts slow with you being able to one shot the enemies throughout the first two areas with the standard attack. I only used the Fierce Strike skill to one shot the first boss. I dislike the convention of introducing lazy combat strategies in RPGs and think it would be much better to teach the player to exploit enemy weaknesses from the very start of the game. When enemies did start to have weaknesses and strengths it seemed my current party was unable to exploit them. There were weak to fire enemies before I had any fire spells and then weak to ice enemies when the party no longer had a blue mage. I found this frustrating and ended up avoiding enemies and rushing the maps to progress the story. It would be great to be able to choose the best party members for a certain area. I bought this game on the strength of the tilesets and mapping I'd seen in screenshots and LPs. This game has some of the nicest tiles I've ever seen in a JRPG. They create memorable areas like the Ardan ruins, while at the same time making usually boring areas like caves look beautiful. The mapping style is great as well with a focus on smaller more interesting maps than large ones that are mostly empty. It was fun to explore these maps and having the option to avoid most encounters was appreciated. The only gripe I had with the art style was the quality of the portraits and the story boards. While they have a certain charm and character the varying quality of this artwork jars with the awesome tilesets and mapping. Having grown up playing the early JRPGs I only expect the story to provide a context and framework for the gameplay. Wolfsong has a pretty straightforward story that progresses nicely and has a well developed world lore. As a player that enjoys these types of RPGs for the combat and loot I found some of the set pieces a bit long and skipped some of the character development conversations. I have little interest in character development unless it impacts the actual gameplay. These conversations could lead to discovering new skills or areas of the game instead of forcing a story onto the player. There were a few instances where I had had enough story and there were another ten dialogue boxes to read through. The game ends quite abruptly though which is a shame because a vast majority of the world map is empty and there could have easily been a few more towns and dungeons. This would have allowed more equipment upgrades and the character development could have been spread a bit more thinly. Overall, Wolfsong is up there with other modern JRPGs made by indie teams and provides around 10 hours of enjoyment. The game is not perfect and a few small changes could have improved the game immensely. Having a clear progression of purchasable equipment and being able to change your party members would have taken this from decent to awesome. The tilesets and mapping carry it and kept me playing despite having aspects that have made me quit other titles. I have to recommend the game though because it is the best RPGMaker game I've played on Steam. I have completed the game once and ground my party members to level 11 before entering Rosewood. Despite this the final boss still took 10+ rounds to beat because the members that are not in the main party were still at level 5 (Edit: I checked and you can grind some enemies in the final dungeon before the boss, but it is really inefficient).
Entertaining so far thanks to a surprisingly well-told story, interesting characters/world/lore and charming custom made assets. Been a while since I enjoyed an RPG Maker game so much, well done!
Wolfsong is a lovely and solid RPG from one of the creators of Alice is Dead, Hyptosis. It's a casual story driven game that brings you to various places in the marvelous world of Lorestrome. No prior knowlegde of this world is needed, although players that are familiar with the Hood and Kingdom of Liars flashgames will recognize a lot of references and characters (These games are free to play on Newgrounds and should really be checked out!). The story unfolds around a young nordic female that has chosen the way of the warrior in order to make the world a better place. As she sets out, she meets a great array of nice and well developed characters. If you are looking for a casual game and a good story, this game is tailored to you.
A charming game, full of great characters and interesting lore. The battle system is quite fun and well-balanced. A lot of battling is optional, so you can play the way you want, which is great. The story is well-written. Overall, a very unique experience that is like the old days of great SNES RPGs. Well worth the download.
I recieved a review copy of this game and made a first impressions video that you can see here: https://www.youtube.com/watch?v=-iXmui6z8hU TLDR: This game does the Front View Battle System right. Balanced game, dark story and overall really fun RPG. Highly Reccomend for RPG fans who like good storylines with dark underlying tones.
Ця гра дуже сильно захоплює завдяки добре розказаній історії. В ній є все: цікаві персонажі,великий світ,різноманітні здібності. І це все мені дуже подобається. Рекомендую!
I love Wolfsong. This incredible game was created almost entirely by one person! Wow! Wolfsong is lovely, with beautiful art and a creative story that is thoughtful and full of wonder. The world of Lorestrome is inspired and original, full of unique and amazing races and interesting characters. There are great references and carry-over from some of Hyptosis's other Lorestrome games. (That said, this is an entirely stand-alone game. Don't worry!) Some favorite characters, such as the enigmatic Bundled and Pikker and Kikker, make an appearance as well. And Cinnacat of course! As a player-character central to Wolfsong, he brings his indomitable spirit-- along with his Spice and Healing-- to the party, and we even get a bit of his back story too. The rest of the party are also wonderful, and I found myself wishing for the story to continue so I could spend more time with all of them. Playing through Wolfsong a second time, I was really struck with how hopeful it is. There is a surprisingly positive outlook that people can be more and that there is hope even in a world full of violence. I like this. I hope others will give Wolfsong a chance and fall in love with Lorestrome and those who live there.
童年补票 其实也算不上补票 某天在4399重温童年时意外发现这个的外传(大概?) 顺手谷歌了一下 在YxxTube上找到了预告 然后steam上搜到了本体 36元 隔壁美区7欧元 价格适中 整好零钱包余额足够 就喜加一了 游玩时间大概五个小时 其中任务卡了两个小时 没有明确的任务提示 后期小Boss战没有空挡 不能补魔 建议提前嗑多些 接近结尾有一处需要拿五个石板 在没有备资源的情况下打到第二个基本GG 为了能看到最后的结局 这里我决定用一些特殊手段过关 在修改器的帮助下总算是看到了结局 和大部分RPG一样是个GE 闲谈就到这里 来具体说下我愿意给的评分 因为是小团队+小制作 所以某些方面就不苛求了 剧情因为是纯英文 一半以上我是没看懂 只看懂了男魔法师 女法师和猫猫的背景故事 ================================================== ++原创音乐 OST直接在源文件夹 可以直接保存 ++女主人公 战士开局一把刀 +队伍里有猫(>^ω^<) +部分隐藏道具 +随时存档 =单结局 没有后日谈 =流程不长 算上战斗全程不到六小时就能通关 =部分残念的美工和立绘 制作组是不是得罪了画师 女主画的这么安全 -纯英文文本剧情 不能跳过 占时间 剧情全靠猜 -没配音 音效都少的可怜 -战斗失衡 我不喜欢需要浪费时间刷级的RPG 没蓝瓶基本可以洗洗睡了 4/10 (如果不是因为Cinnacat 我才不会买-.-) ================================================= 明说 有钱别浪费在这个游戏 我绝对是因为闲的才会来玩 没有成就也就没有二刷的必要 属于通关后不会再碰第二次的游戏 有这个钱还不如买Uxxxxxxxx Ix OxxSxxx这些玩法有趣的
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