
Wolfenstein: Youngblood is the first modern co-op Wolfenstein adventure. Team up with a friend or play solo as one of BJ Blazkowicz’s twin daughters and wield a powerful arsenal of new weapons, gadgets, and abilities to liberate Paris from the Nazis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.9Kreviews | 43% | — | $5.8M |
| $19.99 | 12.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Game is OK... Not as bad as the aggregate review score would tell you. The main characters are annoying teenage girls... The story is trash... You will have to go into the same areas and fight the same enemies again just to do a different type of mission (Which is the worst part about this game in my opinion).... But its still Wolfenstein. They have a character upgrade thing which I think is cool. Get it on sale and don't expect anything extraordinary.
cringe dialogue and bad gameplay
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Korean, Polish, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Portuguese - Brazil*, Japanese*languages with full audio support
| $19.99 |
| 4.6Kratings |
| 50% |
| — |
| not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一部出问题就是6年无音讯,太敏感了吧哈基B
Just a note for this review. I played all the modern Wolfenstein games back to back, from The New Order to Youngblood, just to properly experience the whole series, but I am reviewing each game separately. What an oddball this game is. On one hand it tries really hard to present itself as a proper Wolfenstein game, not just because it has the name, but also because the story takes place years after The New Colossus. On the other hand it feels completely flat, like a stitched together patchwork of half baked ideas that were never fully developed. It feels like they tried many different things at once, left back doors open for each idea and in the end did not fully commit to any of them. First of all the story. It feels more like a side quest than a proper continuation and when you finally find out why Blazkowicz disappeared, the explanation feels completely out of character and honestly nonsensical, even the twist with the main villain was just silly, to put it politely. That said, after playing the previous installment, nothing story wise can really disappoint me anymore in this franchise. One small caveat I have to add though... I have seen many people complain about the two main characters and their "HELL YEAH DUDE" dialogue, but honestly you are playing as two teenage girls, they are supposed to be insufferable by nature, so at least that part was technically accurate. Gameplay, gunplay, and overall design choices also feel very strange. One of the strongest parts of the previous game was the combat. Guns felt great, enemies finally had real weak spots and even on the highest difficulty it did not turn into a bullet sponge fest. This game completely reverses that with the added level system. If enemies are a higher level than you, good luck killing them without dumping all your ammo or barely surviving the encounter. That said, I do prefer the weapon upgrade system here. It feels more polished and offers a bit more variety, which is one of the few clear positives. I do not mind a non linear structure like this game uses, but it feels extremely grindy. You are constantly replaying the same stages with different objectives, but nothing really changes. Maybe you take a slightly different path, maybe enemies are placed a bit differently, but that is about it. You can clearly feel the moment when you finish the prologue and unlock the mission board. This is where Arkane influence is very obvious. The hub based mission structure, reused maps, and objective driven level design feel straight out of Dishonored / Prey / Deathloop. I mean it is not bad, but it just does not fit a Wolfenstein game at all. Oh and did I mention this game forces coop? You cannot truly play solo or offline. The second character is always controlled by an AI. I have no idea what the original intent was with this game or what they were trying to achieve, but it ends up feeling incomplete and confused, without a clear identity, just like multiple different games stitched together. If you get it heavily discounted it might be okay-ish, especially if you want to play it with a friend. But I really cannot recommend it in general. Even if this was a standalone game not associated with Wolfenstein at all, it would still be a huge "meh" experience that tries to fill its gaps with boring grind.
Me encanta la saga Wolfenstein, pero esto es horrible en muchos sentidos y me duele porque dentro de este título tenemos cosas buenas. Para empezar, si juegas a la saga por completo y llegas a este juego, te vas a dar cuenta de varias cosas; una de ellas es que ahora los enemigos tienen niveles, lo cual tira por tierra muchas mecánicas de los anteriores juegos. Esto chirría aún más cuando la historia y muchas de las mecánicas se mantienen de los anteriores juegos; un ejemplo: Wolfenstein: New Order -> Tiro a la cabeza = muerte instantánea. Wolfenstein: Youngblood -> Tiro a la cabeza = no le hace apenas nada, todo cristo te dispara. También que las armas se mejoren con dinero te obliga a investigar mucho los mapas, cosa que en otros juegos, incluso de la saga están bien, pero en este es por necesidad no por curiosidad. Quitando el hecho de que sea un juego cooperativo online, lo cual me parece bien, está muy mal gestionado. Ahora de repente tenemos varios tipos de dineros como en un juego MMO o un Gatcha para comprar cosméticos y cosas varias. Ridículo. Y ahora a por lo que más me duele, las protas e historia... ¿Cómo leches me tengo que tomar este cambio? Entiendo que son las hijas de Blazkowicz, pero son dos completas desconocidas a estas alturas de la historia, todo a costa de envejecer al protagonista de la saga sin venir a cuento; son completamente idiotas y poco interesantes de jugar, pero vale, quitando eso queda un juego "decentillo" si quitásemos todo lo de Wolfenstein de este juego. Así que, ¿por qué narices le llamas Wolfenstein? Crea una nueva IP cooperativa que tenga sus propias normas, estas normas. Todo mal, y lo que más me duele es que al jugarlo me lo paso bien, pero tiene cientos de cosas jugando que chirrían y hacen que la experiencia sea miserable; ojalá no fuese un Wolfenstein.
The trilogy of Wolfenstein: Old Blood/New Order/New Colossus is a brilliant fever dream of Scandanavians imagining what Americans are like at its best and worst and putting that into an excellent and wonderfully bloody game of killing lots and lots and lots of Nazis. It is one of the few games I consider truly works of art. Wolfenstein: Youngblood is...just a computer game. It has a few moments, but I can't get up the interest to complete it. It's not the gameplay that is the problem, I could see the exact same gameplay being excellent. It's the writing. It has none of the spirit of the trilogy, only its superficial trappings. This is not a game where you will briefly see the multicolored gecko of hallucination, or a blood soaked pregnant woman blasting away topless at Nazi fiends, or where have your own head chopped off and wonder what the heck is going to happen next. There is a moment in the first 10 minutes, where the twins are both sickened and excited by their first murder of a Nazi that shows a game that could have been, but wasn't.
HELL YEAH SIS, HELL YEAH SIS, HELL YEAH SIS SHUT THE FUXCK UP Btw you need to make bethesda account only if you want to play co-op/online. Playing offline doesn't require bethesda account (just click escape in main menu when the create account window pop up) Anyways if you enjoyed the older wolfenstein you won't like this one - Really really boring story and B.J appears in the whole game for like ~5 minutes - You can choose which twin you want to play as and it's cosmetic purpose only both have the same guns, skills etc - You can't use 2 guns at the same time unless you buy the special perk for it in the skill tree and it's pistol only, this would make kinda sense since you know they're women and have less strength but the devs forgot that literally fuxcking Ania used 2 rifles in wolfenstein II new colossus with out any problem and with out any power suit. Like bro they have power suits and the best they can do is use 2 pistols bruh??? - If you're gonna play solo/offline be ready for a useless retarded ai sister ESPECIALLY IN THE FINAL BATTLE - The final battle is trash, literally bullet sponge and nothing else - Now guns have upgrades and different bullet types for different enemy types so be ready to fuxck up easy silent headshots because a guy can tank 2-3 headshots hit (and that's with out any hat/helmet) if your gun is under leveled - How i said earlier because enemy can tank headshots now stealth became really really really hard now i would say it's not even worth trying to be stealthy just be loud and rush for the sake of your mentality. I would also forget the AI sister make stealth even worse she is invisible to enemies BUT if she comes too close to a enemy the enemy spots her and shoot her and me so yeah the game wants you to be loud. - The sisters are the most fuxckass corny and cringe characters ever to exist, corny and wannabe funny voicelines (especially the hell yeah/hell yeah sis spam), corny personality deadass corny EVERYTHING. The worst part were the elevators where they always dance or scare each other and have fun overall while being in the middle of the war... - The map where you will play is the worst thing in the game probably. France-Paris and it basically have 4 main regions where you go back non stop. In older wolfenstein games new order, old blood, new colossus you would constantly go to a new place but here? Here you go to one of the 4 main regions and do the main and side missions in them. Basically start main/side mission -> go to region 3 (for example) -> complete the main/side mission in region 3 -> go back to your HQ/MAIN BASE -> ask for a new mission(main or side) and you go back to region 3 -> repeat it 4-6 times depends how much mission each npc has for its region. (Also the main and side missions are not even fun, the main missions and copy pasted for each region they all have the same scheme and for the side missions it's the same boring shixt (find, kill, search, collect, free a person etc) and ofc again copy pasted to every region sigh) Long story short Wolfenstien: YoungBlood is a failed live service game with mid/boring story, trash gameplay, trash characters, trash map, trash everything I just hope MachineGames won't fuxck up Wolfenstein 3 like they did with this thing [b] Bring back the old director from wolfenstien new order and new colossus "Jens Matthies" and fire the youngblood director "Dinga Bakaba" because im 99% sure the other direcator from new order "Jerk Gustafsson" wouldn't fuxcked up youngblood like that if he would work solo with out "Dinga Bakaba" [/b]
Co-op is not functional as of today, can't connect to another player.
Наконец-то получилось закончить франшизу Вольфнштайн. До последнего не хотел притрагиваться к этой части, т.к. посмотрел предварительно несколько обзоров и почитал кучу рецензий в стиме, в которых по большей части все сходились во мнении, что игра, мягко говоря, плоха. И поскольку я только что завершил сюжетную компанию, то вынужден признать, что так оно и есть. Стоит выделить имеющиеся плюсы, коих тут немного: + Основной сюжет очень короткий (для янгблад это действительно плюс), проходится примерно за часа 3-4 и не успевает сильно з@eбать + Поначалу играется довольно неплохо. Драйвовый экшон, оставшийся от предыдущих частей + Красочные локации, в которых есть на что посмотреть На этом, пожалуй, все. Теперь перейдем к минусам и для начала выделим глобальные проблемы: - Гриндинг Мне не особо понятно, какому "гению" пришла мысль добавить в вольфнтайшн данную систему еще и плохо сделанную. Это абсолютно не та игра, в которой нужна была такая трансформация. Зачем менять то, что и так хорошо работало все эти годы, когда выпускались предыдущие части. Да, изменения игровых механик нужны, чтобы игра не стагнировала в лучшем случае, а в худшем - с треском провалилась, но здесь можно было оставить все, как есть, внеся небольшие коррективы, и просто добавить новых фишек, а не пытаться подстроиться под популярные на тот момент лутер-шутеры по типу Borderlands (и да, плашки над врагами с количеством хп и уровнем прокачки действительно частично руинят всю атмосферу от игрового процесса). - Левелдизайн Здесь он выполнен абсолютно чудовищно. По большей части вас будут заставлять бегать по одним и тем же локациям, превращая весь процесс в безумие, вследствие чего, можно открывать форточку от духоты, начиная уже c середины игры. - Кооператив Разработчики изначально заявляли, что упор будет на него, однако много ли успешных проектов с похожей идеей получится вспомнить, которые смогли дать толчок серии? На ум приходят уже всеми забытые Kane & Lynch 2 и F.E.A.R. 3. Теперь очередь дошла и до этого "недоразумения". В подобных ситуациях разрабы забывают, что кооператив должен быть дополнением, а не основой геймплейной составляющей. В противном случае атмосфера и дух старых частей теряется и игра превращается в тир с набиванием большего количества очков. - Сюжет и персонажи Вдаваться в подробный его рассказ не буду. Скажу только то, что главными героинями здесь становятся дочери Бласковица, которые отправляются на его поиски. Чуете этот очень "оригинальный" троп, который, конечно же, не означает, что игра, скорее всего, будет пососным д@pьмом (да, беседка?) Если второстепенные персонажи просто никакие, то Джесс и Софи - это какой-то ужас. Они буквально Бивис и Баттхед в юбках в очень плохом смысле этого слова. На протяжении всей игры придется наблюдать, как сестры несут полную x@йню в попытке "пошутить" и будут выдавать лютый кринж в стиле "начнем петросянничать и танцевать не в тему, мы тут с нoцыздaми боремся eптa, хохохо". - ИИ Игру я проходил в соло и это то еще испытание. Напарник ведет себя, как хочет. Поначалу может вас поднимать, а потом просто забьет и, сколько ни кликать кнопку помощи, будет тупо стоять и отстреливаться до тех пор, пока сам не нафидит, из-за чего очень много раз пригорало и просто хотелось дропнуть игру. Враги также не блещут интеллектом и почти всегда начинают набегать на пули. Помимо этого были моменты когда персонажи застревали в текстурах, но на это я уже закрываю глаза. Продолжать этот список можно еще долго, но не особо хочется, поскольку по остальным аспектам люди высказались, да и в целом уж слишком много внимания она от меня получила. Единственное хочется добавить под конец обзора, что янгблад закономерно и справедливо обосpaлась. Очень жаль, что эта отвратительная часть, к сожелению, добила такую легендарную серию думер-шутеров. Rest in peace, мистер Бласковиц.
worst 100% ever. the main story was only 7 hours and had to grind relentlessly for another 40+ for mastery, collectibles, and the god awful coins and levels.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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