
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 68Kreviews | 56% | — | $3.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra zapowiada się bardzo pozytywnie. Jestem na 2 chapterze i jestem mega zadowolony. Nie ma błędów, bugów. Gra nie jest skomplikowana nadwyraz, w miarę bycia głupim da się szybko połapać co na czym polega. wszystko przychodzi płynnie i gra się nie nudzi. W porównaniu z innymi grami tego typu, w tej grze poziom zoptymalizowania zdobywania doświadczenia jest dobrze zrobiony. Rzeczywiście stojąc na 2 chapterze czuje się, jakbym powinien tu być i czuje się, że mam dobre wyposażenie, nie jest za trudno, ani nie za łatwo. Zwykle po 2-5h gier, gry stają się monotonne, powtarzalne i nudne, tutaj optymalizacja jest zajefajna. Nie rozumiem więc ocen negatywnych na ten moment.
I like this game, game with nice skills and variations how to use them. But i hate (input lag?) character movement and skills, its kinda annoying when you trying cast anything and your character just standing and do nothing sometimes. I like campaign, Act 4 was cool, farming and preparing stage its so nice. and i cant remind that your character skin(mtx) changing lol its kinda meme but i like it))).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 82% | $19.99 | |
| $3.7M | 14K | 94% | $9.99 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 10.4K | 89% | $9.99 | |
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 19.1K | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 6.5K | 85% | $19.99 | |
| $3.5K | 17 | 76% | $7.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $18M | 77.8K | 65% | $12.49 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like this type of game (Diablo-esque) you'll like it. Lots of upgrading options, loot, decent story (so far, just finished Chapter 1).
Esperando al nuevo Wolcen 2.0
Wolcen: Lords of Mayhem é um jogo que deixa um gosto agridoce, pois a base dele é realmente muito boa. Os visuais são impressionantes e o combate tem um impacto e uma fluidez que batem de frente com os grandes nomes do gênero. No entanto, ao jogar, fica aquela sensação nítida de que falta alguma coisa, e é aí que percebemos o potencial enorme que não foi totalmente explorado. A falta de um sistema de multiplayer cooperativo robusto e polido desde o início impediu que o jogo atingisse seu verdadeiro potencial, já que esse estilo de RPG de ação brilha muito mais quando podemos compartilhar a progressão e as batalhas com amigos. É um título com ideias excelentes, mas que parece ter parado no meio do caminho para se tornar uma lenda.
This is the best ARPG I’ve ever played. The visuals are amazing! The game itself is simple, but not too simple. I love the hunting mechanics, the detailed gear system, and the ability to customize colors and appearance. Yes, there are some bugs — but which game doesn’t have any? I LOVE IT! How did this game fail? :(
打完半成品的主线战役之后确实没什么可刷的后面的内容有点枯燥,因为是一个半成品,被工作室放弃的游戏,可玩程度仅限于初次体验,而且剧情相当不完整,因为烂尾了,只能说就和评论区说的是一样的,最好不要带着脑子玩这个游戏,因为你带着脑子玩这个游戏会发现这个游戏很多东西随着制作组的跑路而结束, Bug有点多,但是回档的bug并没有遇到,也许是因为运气比较好的缘故,总归玩起来其实没多大问题,但是这类游戏。他缺少装备重复获得的可玩度,因为没什么好刷的,除非你想着拿这个游戏用来放松心情,就存在着硬刷,也不是不行,后期纯刷的玩法,几乎无东西可刷,但是打折就10块钱啊,10块钱虽然体验了一次半成品的剧情,但是隔壁13块钱的有完整的剧情和高重复游玩的可玩性,只能说见仁见智吧
cool game i like it
跟暗黑2和流放差不多的一款游戏,非常不错
J'aime bien le jeu, l'histoire est intéressante. Bon c'est un hack'n'slash couloir, il ne vaudra jamais Sacred 1 à mes yeux mais il est bien, je m'amuse bien sur le jeu. Le début est simple (j'ai pris la classe mage) mais je pense que ça va s'intensifier peut être à partir de l'acte 2 et je crois que j'y suis bientôt. Je n'ai pas trop compris le système de token de résurrection (3), j'aime pas trop ce système mais bon on verra bien. Edit : Concernant les token de résurrection en fait ça va ça se recharge quand on retourne en ville, la complexité de ces token apparait vraiment au dernier chapitre. Du coup, j'en suis actuellement au dernier chapitre et je n'accroche pas du tout, j'espère arriver à le finir tout de même.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.