
Carve your path in this Hack’n’Slash free from class boundaries. Purify a world shattered by corruption, and uncover the grim secrets and forgotten horrors lurking in the shadows of this forsaken land as you rise in Power. Your Inner aspect beckons—will you answer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
Free character development
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
Three types of resources
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Item diversity
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
Rotative Passive Skill Tree
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
Skill customization
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
Strategic fights
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
Aspects of Apocalypse
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
Endless replayability
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
A taste for beauty
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
Unleash your fashion sense
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
Difficulty modes
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 68Kreviews | 56% | — | $3.7M |
| $49.99 | 741ratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Historia całkiem spoko. Szkoda tylko grindu pod koniec gry.
Wolcen: Lords of Mayhem es un juego que, visto desde fuera, promete mucho: acción, fantasía oscura, personalización profunda y un apartado visual llamativo. Pero cuando te acercas a él sin ser un habitual del género —como es mi caso— empiezan a notarse sus limitaciones. No vengo del mundo del ARPG clásico. Mi única experiencia previa es Diablo Immortal en tablet, y precisamente por eso el choque es evidente. La perspectiva isométrica, tan típica del género, aquí se me hace fría y distante. No termino de sentir conexión con el personaje ni con el entorno, y eso pesa mucho cuando el juego te pide invertir decenas de horas para sacarle partido. El combate es vistoso, sí, pero también algo rígido. Hay momentos en los que cuesta sentir fluidez, y el conjunto transmite esa sensación de “buenas ideas, ejecución irregular” que tantos jugadores han señalado desde su lanzamiento. A nivel técnico ha mejorado con el tiempo, pero sigue arrastrando cierta falta de pulido. Personalmente, creo que Wolcen habría ganado mucho con un enfoque en tercera persona, más cercano a la acción directa. Algo en la línea de Hogwarts Legacy, que sin ser fan del universo de Harry Potter me mantuvo enganchado hasta el platino gracias a su cámara, su ritmo y su accesibilidad. Aquí ocurre justo lo contrario: el juego se siente más pensado para veteranos del género que para jugadores ocasionales. En resumen: ✔ Visualmente atractivo ✔ Buen sistema de habilidades ❌ Poco accesible para no iniciados ❌ Perspectiva isométrica poco inmersiva ❌ Requiere muchas horas para empezar a brillar Wolcen: Lords of Mayhem no es un mal juego, pero sí uno muy de nicho. Si no eres fan del ARPG clásico, probablemente te resulte extraño, distante… y difícil de abrazar.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Polish, Hungarian, Korean, Japanese*languages with full audio support
| $39.99 |
| 614ratings |
| 68% |
| — |
| not modelled |
| $29.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+rep
买了好多年,甚至之后的好多游戏都找不到它的感觉,值得推荐
Cutscenes are just so awfully made and choppy. Sometimes dialogues could start with no proper orientation, making you talk to someone's back. It's just so out of touch when it comes to story-telling. Some lines are just there to fill gaps, it gets wordy and boring too often. The combat, though, is really satisfying and poses a real challenge towards late-game. Bosses are also quite a bump in your way, takes two or more attempts to finally realize how to exploit their weaknesses. Care for the cutscenes and story? RUN. Here for pure gameplay and dialogue skipping? HIT IT.
It is a good Diablo type game. I little too linear but still fun to play!
sick game
I bought the game for about 80% off and feel like that was the right price. Let's go over it's points: - Generic: You start off as a member of a faceless black and gold army with skulls on thier uniforms (you might be the bad guys) and spend the rest of your time fighting a series of demons until you fight the biggest demon of all. - Unchallenging: There are achievements for completing the chapters without dying and I got all of them without noticing. If you want to turn your brain off and kill enemies by the thousands this game provides. - Good transmog system: Plenty of customization options you can change at any time, I made my character watermelon colored 30 minutes in and it undercut every overly serious cutscene and dialogue. Loved it. - Skills and Abilities: There are no classes, your skills are item drops with weapon requirements and every time you level up you add small buffs that have little to no consequences until the end game where your build is based around what legendary items you find. Your skills get stronger the more you use them, you can change their damage types to synergize with items, and while summons take up a space in your skill bar you don't need to keep re-summoning them which is nice. This game is a waste of time that will not stimulate your higher brain but if you need something to fill the void it will do. It’s not bad enough to be truly bad, just overpriced/boring/generic etc.
PoE 1 & 2 varke buna para verilmez, gerçekten de sıkıcı bir oyun. Hook atmayı hiç becerememişler. Oynarken hiç zevk alamadım
I'm having fun. The game was 2.69 USD when I bought it, I don't required hundreds of hours of endgame to satisfy me, and I'm only interested in an offline experience. So I'm glad they preserved the work even if the original vision didn't work. That being said... It's generally a very bad vibe for a studio to completely abandon their eponymous first title like this. I'm certainly not going to rush to buy anything else from them if they can't even be bothered to complete the game (according to what I've read about how abrupt you're dropped into endgame). Pick it up on sale for some mindless isometric arpg fun. When I level up numbers get bigger and that makes me happy. It runs fine on steamdeck. Update after grinding the endgame a bit: This game gets buggy as hell once there are actually a few enemies on screen at the same time. Expect to die a lot without warning and lose progress because of it. You'll also quickly see how boring the skill tree actually is, and I'd imagine that most builds end up playing almost the exact same considering how limited the skills are. Hilarious that people thought this was going to be a "Poe killer". Again, I still think it's worth blasting through the campaign for how cheap it is on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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