
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 879reviews | 92% | — | $458.7K |
| $19.99 | 174ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wizordum Review – A Retro FPS That Feels Like Doom, Duke Nukem, and Wolfenstein Had a Magic-Fueled Child Playing Wizordum instantly brought me back to the golden age of classic shooters. The game feels like a love letter to old-school FPS legends like Wolfenstein 3D, Duke Nukem 3D, and DOOM, but with its own fantasy twist that makes it stand out instead of feeling like a copy. The first thing that hit me was the fast-paced movement and maze-like level design. Just like Wolfenstein, there’s that satisfying feeling of exploring secret rooms, hunting for hidden treasures, and blasting enemies around every corner. The pixel-art visuals and retro aesthetic perfectly capture that early 90s vibe while still looking polished and modern. At the same time, Wizordum carries the chaotic energy of DOOM. Combat is quick, aggressive, and rewarding. Enemies swarm you from every direction, forcing you to constantly move, dodge projectiles, and think fast. The weapons are creative and powerful, replacing traditional guns with magical staffs and spells, but they still deliver that same punch and satisfaction you’d expect from classic FPS firepower. Then there’s the Duke Nukem influence. The game has personality. The environments are interactive, the pacing never slows down, and there’s an arcade-style fun factor that keeps every level exciting. It doesn’t try to be overly serious or cinematic — it just wants you to have fun tearing through enemies and uncovering secrets. What really surprised me was how smooth and modern the gameplay feels despite its retro inspiration. The controls are responsive, the level design is smart, and the combat never feels outdated. Instead of relying only on nostalgia, Wizordum takes what made those older games great and updates it for modern players. If you grew up playing DOOM, Wolfenstein, or Duke Nukem, this game feels instantly familiar in the best possible way. And if you’re new to retro shooters, Wizordum is a great introduction to why those classic games became legendary in the first place. Overall, Wizordum captures the spirit of old-school FPS games while carving out its own magical identity. It’s fast, fun, packed with secrets, and incredibly satisfying to play. For retro shooter fans, this is an easy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99−50% |
| 87ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | 84%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really tried, but this one didnt click with me. I played as a mage and i found it very boring and broken as ♥♥♥♥ -enemies can shoot through objects but you cant, there is stone on the ground but your projectiles stop but enemies projectiles wont, hitboxes are also extremly wierd and enemies can get stuck into walls or objects very very often... in one map, I had to eliminate all enemies in a room to progress, but there is this flying ghost enemy (like banshee or smthing) who went twice through the floor and i couldnt progress and had to reload save. Another negative is, there is no cue to enemy spawns, shooting or projectiles and trust me... this is extremely big issue. Enemies will spawn right behind you half of the game and you have no idea they are there or even they are shooting. Maybe 30% of my deaths were caused by enemies behind textures shooting through walls... and another 30% i had no idea what killed me or how... Really "awesome" experience. 4/10
doom but you are a wizard
I really want to like this game, but the items & weapons wheel UI thing just kills the game for me. Even the lack of rebinding controller buttons makes me not enjoy the game as much as I want to. If these things can get resolved I'd be more willing to play more of the game. But even on keyboard and mouse the item/weapons wheel interaction just ruins the exp for me. I've even tired using Steam's controller support to resolve this myself but anytime I try the game tries to read both the controller and Steam's controller input support at the same time making even that impossible to do. Game seems fun but I can't get past how these were implemented into the game.
This game is awesome. Like a pure nostalgia injection, it transports me back to the beginning when I was introduced to games like Doom, Hexen, and Heretic. Its a pure thrill to play. If you like the 90s boomer shooters from back in the day, chances are you will like this as well.
After playing this game for 17 minutes I became horribly sick and had to go lay down. I'm sure it's a great game with a lot of fun mechanics or whatever, but you can't experience any of it because of its cursed aspect ratio or refresh rate or SOMETHING. Visually it's a sumptuous feast of amazing sprite work and retro pixel art; mechanically it harkens back to a better time in gaming when simple didn't mean less than, with a feel reminiscent of Wolfenstein3D and DOOM; and I'm sure all of that would be infinitely more enjoyable if it wasn't also making me deathly ill. Don't play this game if you don't like flying around at 1,000 miles per second, default mouse look 100s of times too high, pinged out of your mind.
aivojumppaa......
good
I loved DOOM as a kid - this is exactly the itch I was looking to scratch. BEAUTIFUL game, simplistic, yet complex. Love the secret areas. And simple puzzles.
Just finished the endboss with 1hp left. Game was good fun and the style is really nicely done. Killer soundtrack as well.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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